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Superdraw

Utility: Graphics · ZX-Spectrum 16K · 1 players · English

Video Software Ltd · 1982 · Pound sterling 5.00

Also known as Superdraw16 (English)

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In the magazines 50

Sinclair User #11Feb 1983 · p.29

Sinclair User

SPECTACULAR GRAPHICS The graphics capabilities of the Spectrum can produce fairly spectacular results, especially with two cassettes from Video Software, Superdraw and Superview. Superdraw is for the 16K machine and can be used to create pictures, in high and low resolution. All the graphics symbols on the Spectrum are available through the program and a Prestel-type display can be achieved through a special large alphabet which can be loaded into the program separately. Superview is for the 48K Spectrum. It acts rather like a personal viewdata system and can hold up to 42 pages of information displayed in two colours and 21 pages in full colour. The creation of new pages is achieved using a cursor. A large alphabet is also included. Superview and Superdraw are produced by Video Software Ltd, [redacted]. Each program costs £5.

Read it at Sinclair User Magazine Online

ZX Computing #5Feb 1983 · p.79

ZX Computing

Paul Holmes

IN SEARCH OF ADVENTURE Now that the Christmas rush if over, Paul Holmes takes a look at some of the latest software for the ZDX Spectrum. I expect that by now you are as sick of turkey sandwiches and Christmas cake as I am, and are now on the lookout for some post festive inspiration for your ZX Spectrum. Whether you managed to survive the Christmas period with some cash or you are wondering what to do with that fiver you received from your Auntie, here are a number of goodies to choose from. SUPERDRAW/SUPERVIEW Video Software Video Software are now selling two 'creative' packages for the 48K ZX Spectrum. The first is a text display and creating system called Superview. Superview has two options: 42 pages of two colour text or 21 pages of eight colour text. These two options provide sensibly an optional trade-off between colour and space. The only thing that disappointed me was the waste of space in the colour storage methods. The most space saving system would have been to insert colour codes into the text wherever there was a change of INK, PAPER intensity and its FLASH mode. Instead, they have taken the option to store an individual attribute for each character, which is unnecessary. If they had taken the more efficient option, the storage size could have been doubled. Superview is supplied on cassette, complete with a reasonable little manual held together by ring binders. Complementing the manual is a new concept of having a written commentary on the reverse side of the cassette. This is quite a good idea and should clearly be an indication to other manufacturers of software packages requiring good documentation. WHAT'S ON THE MENU? On the tape, a demo set of 21 full colour pages are provided which can be loaded using Superview's 'Load a set of pages by name' option. These pages depict the history of computers and effectively show off the capabilities of good coloured text. Superview operates via a menu which allows you to save and load pages, view pages in sequence, view pages on demand (in a similar way to Teletext and Prestel) and to create a new set of pages or alter the existing ones. To create a new set of pages, one must first destroy the existing ones leaving room for the new set. The pages are stored quite simply in character arrays and recalled to the screen using a very clever method. First of all, the screen attributes are set set to white so that the machine prints white characters onto a white background. Then, once a whole 'invisible' page has been printed, the attributes are transferred by machine code from an array to the attribute file. In this way the text appears to instantly arrive on the screen. This program would be very useful to the shop owner who could set up some product information for his or her customers to inspect at their leisure. Overall, I was impressed. LUCK OF THE DRAW? Superdraw is similar to Superview in that it is for visual creation, but Superdraw is for creating Hi-Res graphics. It too is based around a main menu and uses a similar programming style to its sister package. In the drawing mode, full eight way cursor control is allowed along with a number of necessary functions to alter the colour, brightness, etc. Again, like Superview, there is a commentary on the reverse side of the cassette and the package is supplied with a ring bound manual which provides a full explanation of the system. The loading problems with this tape were really very serious. I tried to get the program loaded using a 'new-fangled' graphic equaliser, but even then failed to get it into the machine. Because of this I am certainly not in a position to say whether or not you should buy this program. The best thing to do if you are interested in this particular tape is to arrange for some form of demonstration so that you can actually see it loaded into the machine. Superview and Superdraw are priced £5.00 and are available from Video Software, [redacted].

Your Computer #9Sep 1982 · p.28

Your Computer

Boris Allan

SURVEY SPECTRUM SOFTWARE Boris Allan examines the first software offerings designed specially for your Spectrum. Although the Spectrum was announced in April the machine has only become available in large numbers recently. For software suppliers it is still early days. We were therefore relieved to find that most of the programs we received worked first time and reasonably well even if some of them lacked originality. Most of the software we sampled was based on ZX-81 or arcade games but we also tried out some educational and utility programs. Loading the Spectrum was far less frustrating than the ZX-81. The machine performed well, producing particularly good colours but disappointing sound. The limitations of the internal speaker can at least be bypassed by taking the cassette out of the recorder, connecting the two Mic sockets and switching on the recorder. Tone and volume can then be controlled with the recorder's own controls. Games programs are strange things. Long complex programs can be much less enjoyable than a short snappy one incorporating a good idea. So long as the programs are relatively bug-free, as most of these Spectrum games were, then evaluation of any particular cassette is bound to be subjective. To give as objective an assessment as possible we tried out the games on all age groups - even a class of five-year olds. Both Bug-Byte's Spectral Invaders and Quicksilva's Space Invaders approach the standard of real arcade games. Spectral invaders is almost an exact copy of Space Invaders, complete with four different colours for invaders, a flying saucer and high score. Some effects are slightly slower than the Atari original but the graphics quality and the use of colour and sound is excellent. Quicksilva's Space Intruders also had a mutant invader that wobbled and was worth extra points and a hold facility to allow you to stop the game at any point. While the invader programs were written in machine code, Alien Command was written in Basic and was too slow and crude for a space game. Winged Avengers from Work Force is a Galaxian-type game in which waves of attackers move down the screen towards the player's missile firer, break formation, circle about and then attack again. Six speeds are offered and the action is fast. But with the exception of a formation of birds, which appear in the second attack phase flapping their wings very effectively, the display is a little dull. Chromasoft's three programs varied from the sublime to the ridiculous. Worm is a simple but clever idea. A worm on the screen has four segments, and the player has to direct the worm around the screen, eating up numbers. Each time a number is eaten, they flash up randomly, the length of the worm increases by that amount. As the worm gets longer, it becomes more difficult to navigate, because you are not allowed to leave the screen or to cross over yourself. One player reached about 125 segments, and could not find any space. The program is as simple as the display but the idea worked. Defined colours and graphics for the segments would be improvements but only cosmeticBomber is an uninspired rendering of Blitz. Golf is not only unexciting but bug-ridden. Amongst other things the game was unwilling to play the right number of holes. AVC's Fortune could be a useful stand-in for the crystal ball at children's parties. The company's Tables has a more educational objective. The tests of multiplication tables are quite competent but the program would be more useful as a means of generating interest and enthusiasm for mathematics rather than for teaching the tables themselves. Whoever designed it has a keen appreciation of the minds of primary school children, although AVC is stretching a point when it claims the program can be used to the age of 16. One clever ploy to generate interest was the use of the ZX-Printer to give each child a permanent record of its achievement. One kid described it as 'space-age paper'. This theme is reinforced by a countdown to the launch of a rocket each time you play. Time Bandits from Newsoft comprises six separate games on side 1 all combined in an Adventure-style game on side 2. Most of the games have pretty graphics but are rather elementary. Minotaur's Labyrinth is a matter of collecting objects in a maze and Napoleon's army is similar - but without the maze. In Titanic you rely on luck to avoid being sunk by an iceberg while Tower of London is at least distinguished by the appearance of random Beefeaters. Combination is just a matter of remembering a number but Castle of Evil is a little more out of the ordinary. You have to work out the best strategy to cross a web with hostiles converging on you - rather like the Adventure game which used to be shown on BBC 2. Most of the games had not been carefully thought out. It was sometimes possible for instance to offer bribes of minus amounts of money, and thus become richer. Backgammon from Keith Archer worked well enough but was easy to beat and again vulnerable to cheating. There was nothing to prevent you putting more than five counters on a point for instance. Richard Altwasser's Cambridge Colour Collection costs £9.90 for a book of 64 pages and a cassette. Though some of the programs are original, in that they use specific features of the Spectrum, many are not: Maze is marred by a poor algorithm. There is also Breakout, Nim, and most others, including a version of King called Kingdom. The cassette was unfortunately unloadable - the company has had to replace many of the cassettes. We reviewed two graphics packages. Phantasmagraphics plots 2D and 3D patterns and allows you to modify the patterns by entering height, width, perspective and distortion variables. The program is written in Basic and takes up to six minutes to draw a shape. The program contains a bug which causes it to be interrupted by an 'integer out of range' error message for large height and width values. Superdraw 16 is an exceptional program. For £5 you are supplied with an instruction booklet, a pad of screen design pads, and a cassette with a spoken commentary on one side, all in a polythene bag. No other program gave such value for money. The program is written in Basic and allows the user to design screens which can then be saved for incorporation in other programs, which make use of high- and low-resolution graphics, text, and user-designed alphabets of large letters. The 'slide-show' option automatically toads successive screens. High-resolution pictures of a bicycle and southern England among others flash up in turn very much like a slide-show for the unemployed. Two simulation games are available from Case Computer Simulations. Autochef allows you to work your way up as manager of a small catering company. At first you have to avoid being taken over by Trust House Forte - later if you survive you can try to take over Forte yourself. Airline is exactly the same as Autochef except that you are running a small airline.- The two assemblers were useful because they save you money by not buying at inflated prices books which disassemble the Spectrum ROM. Of the two the Campbell version is more attractive as it is written in Basic, and one can learn from studying the program listing - warts and all. The Artic version was difficult to follow, as the documentation had not been prepared, but if the Spectrum documentation is as good as the ZX-81 documentation then it will be terrible. Given the incomplete nature of both offerings, the cheaper price, and the ability to convert from hex to dec and vice versa, sometimes with amusing results, the Campbell Systems offering may be better value.

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