Chimera
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
Firebird Software Ltd · 1985 · Pound sterling 3.95
Discussion
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Remarks
At the end of the game, it says that the series will be continued in "Mission Pandora" (however, nothing was ever heard about that since).
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1985Firebird Software LtdPound sterling 3.95
- 1985Serma SoftwareSpanish peseta 1200.00
Play
- chimera.rzxRZX playback file
- Chimera.tzx.zipTape image English40 KB
- Chimera.tap.zipTape image English29 KB
Documents
- Chimera.txtInstructions English3 KB
- Chimera(EN).pdfInstructions English68 KB
Music
- Chimera.ay.zipRipped in-game/theme music in AY format 7 KB
Other files
- Chimera (1985)(Firebird Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedFirebird Software Ltd → WorldOfSpectrum
Credits
- Shahid Kamal Ahmadcredited
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Scores
In the magazines
- Sinclair User #441985 · Overall5/5
- Your Sinclair #11986 · Overall8/10
- Crash #241986 · Overall71%
Elsewhere on the web
- WorldOfSpectrum 16 votes6.56
In the magazines 29
Your Sinclair #1Jan 1986 · p.438/108/1010/107/108/108/10
Graphics 8/10
Playability 8/10
Value For Money 10/10
Addictiveness 7/10
Overall 8/10
Steve Malone 8/10
Firebird £3.99 Reviewer: Steve Malone Your first puzzle in this game is to decipher the instructions. What d'you reckon this means? "Each priming mechanism requires the completion of a multistage disablement of Artifacts (DDA) sequence." So, now you know, eh! Luckily, you'll find more comprehensible blurb once the game starts. And quite a game it is too! It's along the lines of Alien 8, both in appearance and gameplay. You control a little robot that wanders around the three dimensional objects in each of the rooms collecting useful items as he goes. You'll also have to steer well clear of the more awkward rooms where the nasties are holed up. There's radiation in them there rooms! If you should fall foul of the radioactivity your food and drink supply starts to dry up - and carrying objects has the same effect. You can read all about it on your status message line. Luckily, there are extra supplies of grub for you to pick up, dotted around the maze. Chimera looks as attractive as its Ultimate predecessors, though, maybe it's not quite as inventive. The only thing I missed out on was not being able to jump around. But at this price who am I to complain? Go out and buy it - it's a cracker!
Crash #24Jan 1986 · p.4069%72%73%75%67%81%71%
Use of Computer 69%
Graphics 72%
Playability 73%
Getting Started 75%
Addictive Qualities 67%
Value For Money 81%
Overall 71%
Unknown
Unknown
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Producer: Firebird Retail Price: £3.95 Language: Machine code Author: S Ahmad New from Firebird's Super Silver range is Chimera, an arcade adventure set upon a large Flying Dutchman look alike spaceship. A strange ghost ship has appeared far above the earth and placed itself in orbit over the USA. Apparently, its weapons are trained on Earth, so America, thoughtful and caring nation that it is, has decided to destroy the ghost ship. Placed around the ship are a number of warheads, all of which need to be primed before they can be activated. You have been sent upon a one man mission to prime the warheads and activate the destruction sequence to blow bits of the spaceship all over sunny America. Not a trivial task for a single operative, (or who for what)ever placed the ship into orbit also placed many barriers in the way of anyone trying to activate the warheads. Your first problem is to get past an electric fence. Hint: wander about the maze and you will soon find a spanner that can be used to manually deactivate electric fences. Displayed from a very Alien 8 point of view, Chimera uses the now trendy Ultimate style of graphics. The main sprite has to be rotated until it points in the direction you want to move, then moved. Along with the directional controls there's also a grab/use key for picking up and using handy objects found around the derelict hull. An scrolling message indicator is also included and provides a running commentary on what's happening. If you do cop it in your quest, then it'll even give a short analysis as to you why you died. Death is waiting for you in many shapes and sizes. Grabbing certain objects can end the game rather quickly - if you reach for an activated electric fence, for instance, and you don't have the spanner then you'll have to start again. And radiators lap up your limited water reserves. You have a limited quantity of provisions when you set out on your mission, and it has to be completed before they run out. There's no mistaking when you get killed either, as the computer yells out a hefty synthesised scream. Upon activating the warheads you then have a limited amount of time to return to your start position before the bombs go off. Naturally you want to save yourself as well as the rest of the world. Get back to home and the game's over and everyone lives happily ever after. COMMENTS Control keys: Z, C, B, M rotate left, X, V, N, SYMBOL SHIFT rotate right, A to ENTER move forward, Q to P collect/use, CAPS SHIFT or SPACE to pause game Joystick: Kempston, Interface 2, Cursor Keyboard play: Very Responsive Use of colour: Reasonable Graphics: Good Sound: Good sound effects Skill levels: One Screens: 64
C&VG (Computer & Video Games) #50Dec 1985 · p.299/109/1010/109/10
Graphics 9/10
Sound 9/10
Value 10/10
Playability 9/10
MACHINE: Spectrum, Atari, CBM 64, Amstrad SUPPLIER: Firebird PRICE: £3.50 Spec, CBM, Amstrad, Atari If you're looking for value for money - and we mean REAL value for money - then check out Chimera on any of the machines above. You won't be disappointed. It's the first game in Firebird's new Super Silver range and one can only hope other games in the range maintain the some high standard. Comparisons with Ultimate's Alien 8 are inevitable and flattering for programmer Shahid Ahmad. The game is a maze-type arcade adventure set on-board a mysterious ghost space ship. An American astronaut is sent up to investigate. He has to blow up the ship by collecting, making and priming four warheads. He then has to escape before the big bang. Various objects are to be found in the rooms to help the mission. You've also got to keep an eye on your water and food supplies. Various bizarre hazards are to be found around the craft, including radiators and egg-timers! There are 64 rooms to be explored - so mapping is vital. The three dimensional graphics of the rooms are clean and sharp, and the colours bright and clear. Overall, Chimera is an excellent game which raises the quality of budget games to a new standard.
Sinclair User #44Nov 1985 · p.275/55/5
Overall 5/5
Chris Bourne 5/5
Publisher: Firebird Price: £3.50 Memory: 48K Joystick: Kempston, Sinclair, Cursor Firebird kicks off its new Super Silver range with another Alien 8 lookalike, Chimera. You play a little robot sent to investigate what the Americans reckon is a Russian satellite. Instead it turns out to be - well, you'll have to complete the map to see the ghostly truth. The idea is to blow up the ship by constructing warheads and priming them in the correct rooms. Your water and food supply provide limits to the game, as well as a straight time limit. Fortunately you can replenish the former two with mugs of liquid or nutritious loaves of bread, but watch out - you may need to use those objects for other purposes so guzzle with discretion. Mapping is vital, as the game contains a great deal of strategy, and to succeed requires careful planning of routes. The similarity to the Ultimate games rests on the 3D graphics and movement of the robot, but it falls short of allowing you to jump or move objects around, except by carrying them. Hazards include radiators, egg-timers and electric toasters. It's a very domestic environment, but they're all deadly unless you have the right equipment to destroy them. Luckily there are computer terminals around which will give you clues, but use them sparingly - they are scarce. Although not up to the highest standard of the Ultimate games, Chimera does represent terrific value for money, and those who enjoy these maze-quest arcade-adventures should not hesitate to fork out the pennies for an excellent addition to the genre.
Advert15
- Sinclair User #48Mar 1986 · p.23
- Crash #25Feb 1986 · p.49
- C&VG (Computer & Video Games) #52Feb 1986 · p.44
- Computer Gamer #11Feb 1986 · p.28
- Crash #24Jan 1986 · p.159
- C&VG (Computer & Video Games) #51Jan 1986 · p.93
- Sinclair User #45Dec 1985 · p.26
- C&VG (Computer & Video Games) #50Dec 1985 · p.61
- Crash #23Dec 1985 · p.150
- Computer Gamer #8Nov 1985 · p.61
- C&VG (Computer & Video Games) #49Nov 1985 · p.16
- Crash #22Nov 1985 · p.121
- Your Spectrum #20Nov 1985 · p.44
- Sinclair User #44Nov 1985 · p.99
- Popular Computing Weekly #42Oct 1985 · p.10
Hack/Poke4
- Your Sinclair #64Apr 1991 · p.27
- Your Sinclair #33Sep 1988 · p.43
- YS Smash TipsAug 1988 · p.9
- Crash #27Apr 1986 · p.16
Feature3
- ACE (Advanced Computer Entertainment) #9Jun 1988 · p.82
- C&VG (Computer & Video Games) #52Feb 1986 · p.94
- C&VG (Computer & Video Games) #51Jan 1986 · p.149
Review2
- MicroHobby #59Dec 1985 · p.15
- Popular Computing Weekly #48Nov 1985 · p.21
News/Note1
- Popular Computing Weekly #18May 1987 · p.53
Remakes
- Chimera2010Java, Mac OS X, PC/Windows
Shahid Ahmad
Related
- Ports
- (Amstrad CPC), (Atari 8-bit), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsWikipediaSpectrum +2A/+3 IncompatibilityMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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