Chuckie Egg
Arcade Game: Platform · ZX-Spectrum 48K · 4 players · English
A'n'F Software · 1983 · Pound sterling 6.90
ChuckieEgg, 1 of 2
Discussion
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Awards
Rank #19 - 1984 Sinclair User Top 50 Spectrum Software Classics
Hall Of Fame - Planeta Sinclair Awards 2023.
- Control Option
- Redefineable keys
Releases
- 1983A'n'F SoftwarePound sterling 6.90
- 1984Pick & Choose
Play
- chuckie.rzxRZX playback file
- ChuckieEgg.tzx.zipTape image English10 KB
- ChuckieEgg.tap.zipTape image English10 KB
- ChuckieEgg(PickChoose).tzx.zipTape image English10 KB
Documents
- ChuckieEgg.txtInstructions English1 KB
Music
- ChuckieEgg.ay.zipRipped in-game/theme music in AY format 1 KB
Other files
- ChuckieEgg.jpgAdvertisement 132 KB
- ChuckieEgg.pngGame map 116 KB
- ChuckieEgg.jpgInlay - Front 271 KB
- ChuckieEgg_2.jpgInlay - Front 289 KB
- ChuckieEgg(PickChoose)_Front.jpgInlay - Front 664 KB
- ChuckieEgg(PickChoose)_Front_2.jpgInlay - Front 620 KB
- ChuckieEgg_3.jpgInlay - Front 392 KB
- ChuckieEgg.scrLoading screen 7 KB
- ChuckieEgg_Tape.jpgMedia scan 120 KB
- ChuckieEgg_Tape_4.jpgMedia scan 126 KB
- ChuckieEgg_Tape_3.jpgMedia scan 81 KB
- ChuckieEgg_Tape_2.jpgMedia scan 82 KB
- ChuckieEgg(PickChoose)_Tape.jpgMedia scan 37 KB
- Chuckie Egg (1984)(A'n'F Software).pokPOK pokes file 1 KB
- ChuckieEgg.gifRunning screen 3 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
Credits
- Nigel Aldertoncredited
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Awards
Scores
In the magazines
- Sinclair User #221984 · Gilbert Factor8/10
- Crash #21984 · Overall80%
- Personal Computer Games #41984 · Overall8/10
- Crash #31984 · Overall80%
- Big K #51984 · Overall3/3
Elsewhere on the web
- WorldOfSpectrum 408 votes8.26
In the magazines 94
Crash2018 · p.58
Chris Wilkins
Ryan Coleman
As the Crash annuals are still for sale ZXSR has taken the decision to remove all review text, apart from reviewer names and scores from the database. A backup has been taken of the review text which is stored offsite. The review text will not be included without the express permission of the Annuals editorial team/owners.
ZX Computing #16Dec 1984 · p.107
Neil Wheatley
Since Chuckie Egg's release, at the time that Manic Miner was topping the software charts it has been a firm contender for my favourite game. It has a very colourful and informative cassette insert, (with instructions and a brief description of game play.) Once loaded via LOAD "", ideal for a newcomer to the intricacies of the Spectrum keywords and all those shifts, you are presented with a high score table and instructions on which keys to press moving along the bottom of screen, a la Manic Miner. This tells you to press "R" for redefining the control keys, "I" for instructions and "S" to start. If "R" is pressed, then you are presented with three options; define your own keys; use cursor keys; or use another set of five keys. This helpful option allows use of all joysticks, other software houses please note.. If "I" is pressed then the instructions are printed onto the screen explaining that you, playing the part of little 'o' farmer boy', must collect a dozen eggs on each screen and doing so will take you onto the next screen. This may sound easy but there a number of killer chickens on the screen that will kill you if they touch you. Also there is a bonus that ticks away until it reaches zero, meaning death for you. Pressing "S" takes you into the game, there are five keys used for left, right, up, down and jump. Two keys are preset SHIFT A for abort, which takes you back to the high score table and SHIFT H for halt which temporarily suspends actions. The only quibble I have is that having selected a multi-player option, up to four people can play-action switching from one player to another on losing a life, the high score table is only updated at the very end of the game - all lives having been lost, meaning that players have to remember which player number they were. The graphics are superb and the animation of your figure is very cartoonish. This if it had been bought out before Manic Miner could easily have been number 1, so it's trumps to A&F for a superb piece of software.
Sinclair User #32Nov 1984 · p.21
One of the first games to get away from the space invader mentality with a fresh and unusual plot, Chuckie Egg is a ladders and levels game in which you must pick up eggs while avoiding the broody hens. Once all the eggs on one level are picked up you ascend to the next floor of the hen-house and, if lucky, get a sizable bonus. The program, originally written for the ZX81, was a forerunner of the Manic Miner type of game. It renewed gamers' faith in the software industry and boosted creative thought in games design. Position 19/50
Big K #5Aug 1984 · p.223/33/3
Overall 3/3
Steve Keaton 3/3
EASY OVER Game: Chuckie Egg Maker: A&F Software Machine: Dragon 32, BBC B, Electron, CBM64, 48K Spectrum Format: cassette Price: £7.90 Infamous, nerve-jangling egg harvest originally released for the Spectrum and now made available for a range of popular micros. Surprisingly it's not Hobbit-like sophistication or state of the art graphics that has made it so popular. It's the sheer inaccessibility of the thing! It's been thoughtfully designed so that only the most dedicated gamester will make any headway into the later screens. Us passing players stand no chance. We can only throw up our hands and wail; "The lifts! The lifts! Eeearrghh!" What's worse the thing insists on bleating out the tune of 'The birdie song' as you go along. It's enough to make you climb off your trolley. Newcomers should be warned that the game's rep is well founded and consequently delicate types are advised to approach with extreme caution.
Crash #3Apr 1984 · p.7080%
Overall 80%
Producer: A+F, 48K £7.90 (2) Author: N Alderton Some games seem on the surface to be no different to other games of the same type, and yet manage in some hard to define way to be great. Chuckie Egg is one. In most respects, very similar to 'Donkey Kong', you must guide your egg collector over many varied levels of platform, taking the eggs and avoiding the vengeful hens. Ladders connect the various levels and there are also lifts to negotiate. An element of strategy creeps in as you progress through the screens, as you find the best way round the screen to get at the eggs, often in very awkward places. The graphics are very good, smooth and responsive - some of the best jumping in any game. It gets to be addictive and frustrating. Excellent user-definable keys, works with most joysticks, good sound and progressive skill levels. The only drawback is the rather high price, but this game shouldn't disappoint. Features speech with the Fuller Box and games for between 1 and 4 players. Overall CRASH rating 80% m/c.
Personal Computer Games #4Mar 1984 · p.62PCG Hit5/104/1010/107/108/108/108/10
Personal Computer GamesPCG Hit
Graphics 5/10
Sound 4/10
Ease Of Use 10/10
Originality 7/10
Lasting Interest 8/10
Overall 8/10
Steve Cooke 8/10
MACHINE: BBC, Dragon, Spectrum JOYSTICK: No CATEGORY: Aracde SUPPLIER: A&F Software PRICE: £7.90 (Spectrum £6.90) Chuckie Egg is an excellent game available for three different machines. The BBC version has better graphics than the others, but the Spectrum and Dragon versions are quite acceptable. The screen is divided into levels joined by ladders and is patrolled by three ducks who move up and down the ladders in search of piles of corn which they then consume. You control a little man whose task is to collect a number of golden eggs as quickly as possible. and preferably before the ducks have polished off all the corn. Once you have cleared the screen you get a bonus depending on how much corn you have managed to save. There is also a time limit and ignoring it costs you one of your five lives. There are eight screens and the further you progress the more complex the screen layout becomes, with moving platforms, ladders going nowhere and eggs hovering mysteriously in mid-air. Oh, and I forgot to tell you, the ducks may look cute, but they kill on contact. There is no joystick option on this game, but ten marks out of ten to A & F Software fur allowing you to choose your own movement keys. Not all the keys are available, and forbidden keys will vary from machine to machine, but this facility adds greatly to the enjoyment of the game. If only other software houses would follow this example... Chuckle Egg is simple, highly addictive, and great fun to play. Easy enough for kids and compulsive enough for adults, its worth every penny.
Crash #2Mar 1984 · p.1490%80%85%78%80%65%80%
Use of Computer 90%
Graphics 80%
Playability 85%
Getting Started 78%
Addictive Qualities 80%
Value For Money 65%
Overall 80%
Unknown
Unknown
Unknown
Producer: A & F Software Memory Required: 48K Retail Price: £7.90 Language: Machine code Author: N. Alderton A & F have added to the mythology of the Platform Game with their Chuckle Egg, which contains some of the best screen combinations since the original arcade versions of 'Donkey Kong'. The aim of the game is simplicity in itself. You are a little yellow - well chicken it looks like, but probably a li'll 'ol farmer boy, with a wide brimmed hat, and you must travel the wide plat- forms collecting eggs, whilst avoiding the understandably agitated chickens. Depending on the screen, there are various combinations of long and short platforms at different heights, connected with ladders and/or lifts. As you go through the screens so the set ups become more difficult, with more eggs to collect and more hens chasing, and more piles of - hen manure, to put it politely, to avoid. COMMENTS Control keys: user definable, 4 direction and one jump needed. Joystick: Can be set up to cope with most and works with Fuller anyway. Keyboard play: highly responsive Colour: very good Graphics: very good Sound: continuous and good Skill levels: gets harder with every screen Lives: 5 Features: speech vocabulary with Fuller Box, and 1/2/3/4 player games
Eggs is eggs in Chuckie Egg but watch out for the chickens.
Sinclair User #22Jan 1984 · p.428/10
Gilbert Factor 8/10
LADDERS UNSAFE IN DUCK GAME Chuckie Egg for the 48K Spectrum presents yet another variation on the Donkey Kong theme. here the object is to negotiate a system of platforms and ladders, picking up eggs and corn on each level while pursued by giant ducks. It is surprising that the ducks give you less concern than the ladders. Whether intentionally or not, the game makes it difficult to get on or off the ladders unless you are in the proper position. The slightest touch on the key might make you over-shoot your target and, as the ducks approach, you will find yourself unable to move out of the way. The game also offers a jump facility but judging your leaps accurately is no easier than climbing the ladders. Nor is it any use thinking you can wait for the ducks to cruise past you because you are playing against the clock and might run out of time. Each level presents new challenges, such as bigger gaps in the platforms on level two, and moving lifts on which you must try to jump on level three. Fortunately you have three lives on each level, which obviates the need to return to the beginning again each time you are mauled by a duck. Even though the difficulty of using the ladders as an escape route slows the game considerably, Chuckle Egg manages to be highly addictive and has appealing graphics and sound. It is produced by A & F Software, [redacted], and costs £6.90.
10 Computer Hits 1 carries this game and has 2 references of its own.
Advert44
- New Computer Express #4Dec 1988 · p.10
- New Computer Express #7Dec 1988 · p.28
- New Computer Express #1Nov 1988 · p.45
- C&VG (Computer & Video Games) #45Jul 1985 · p.95
- C&VG (Computer & Video Games) #35Sep 1984 · p.88
- C&VG (Computer & Video Games) #34Aug 1984 · p.35
- Popular Computing Weekly #32Aug 1984 · p.16
- Home Computing Weekly #71Jul 1984 · p.11
- Games ComputingJul 1984 · p.38
- C&VG (Computer & Video Games) #33Jul 1984 · p.87
- Home Computing Weekly #69Jul 1984 · p.4
- ZX Computing #13Jun 1984 · p.140
- Your Computer #6Jun 1984 · p.32
- Computer ChoiceJun 1984 · p.4
- Home Computing Weekly #65Jun 1984 · p.14
- C&VG (Computer & Video Games) #32Jun 1984 · p.40
- Home Computing Weekly #67Jun 1984 · p.16
- C&VG (Computer & Video Games) #31May 1984 · p.100
- Computer ChoiceMay 1984 · p.75
- Your Computer #5May 1984 · p.88
- Home Computing Weekly #62May 1984 · p.4
- Crash #4May 1984 · p.79
- Home Computing Weekly #56Apr 1984 · p.4
- Your Computer #4Apr 1984 · p.30
- Computer ChoiceApr 1984 · p.64
Hack/Poke10
- Crash #90Jul 1991 · p.26
- Crash #59Dec 1988 · p.44
- Crash #57Oct 1988 · p.54
- YS Smash TipsAug 1988 · p.9
- Crash #40May 1987 · p.70
- C&VG (Computer & Video Games) #47Sep 1985 · p.43
- Crash #14Mar 1985 · p.59
- Your Spectrum #12Mar 1985 · p.19
- Your Spectrum #10Dec 1984 · p.4
- Your Spectrum #8Oct 1984 · p.5
Full-page ad10
- Games ComputingSep 1984 · p.9
- Personal Computer Games #10Sep 1984 · p.87
- Popular Computing Weekly #34Aug 1984 · p.30
- Personal Computer Games #9Aug 1984 · p.87
- Personal Computer Games #8Jul 1984 · p.113
- Popular Computing Weekly #30Jul 1984 · p.27
- Popular Computing Weekly #28Jul 1984 · p.30
- Popular Computing Weekly #24Jun 1984 · p.45
- C&VG (Computer & Video Games) #27Jan 1984 · p.91
- C&VG (Computer & Video Games) #26Dec 1983 · p.30
Letters7
- Home Computing Weekly #133Oct 1985 · p.38
- Home Computing Weekly #123Jul 1985 · p.46
- Home Computing Weekly #116Jun 1985 · p.46
- Your Spectrum #12Mar 1985 · p.19
- Sinclair User #30Sep 1984 · p.16
- Crash #3Apr 1984 · p.13
- Sinclair User #24Mar 1984 · p.27
Feature6
- Personal Computer Games #14Jan 1985 · p.121
- Personal Computer Games #12Nov 1984 · p.121
- Personal Computer Games #10Sep 1984 · p.100
- Personal Computer Games #9Aug 1984 · p.92
- Personal Computer Games #8Jul 1984 · p.94
- Personal Computer Games #6May 1984 · p.36
Tips5
- Computer Gamer #20Nov 1986 · p.48
- Crash #9Oct 1984 · p.86
- Personal Computer Games #11Oct 1984 · p.94
- Personal Computer Games #9Aug 1984 · p.21
- Crash #5Jun 1984 · p.52
Review2
- Home Computing Weekly #37Nov 1983 · p.10
- Popular Computing Weekly #42Oct 1983 · p.15
Information1
- SSD-IISep 1999
News/Note1
- Popular Computing Weekly #29Jul 1984 · p.36
Remakes
- Dos Egg1999PC/DOS
Steve McCrea, Mark Rendle
- Chuckie Egg 991999PC/Windows
John Blythe
- Chuckie Egg for Windows 952001PC/Windows
Mike Elson
- Chuckie Egg: The Next Batch2001PC/Windows
John Blythe
- Chuckie Egg2006Flash
Gamesforge.com
Related
- Versions
- Fuller Orator (Supports)
- Compilations
- 10 Computer Hits 1, Stars Spectrum issue 02 - Juegos, Load 'n' Run issue 07, 1º Campeonato de Jogos de Computador
- Ports
- (Amstrad CPC), (Atari 8-bit), (BBC Micro), (Commodore 64), (MSX), (Amiga), (Atari ST), (Acorn), (Dragon 32), Chuckie Egg (VIC-20)
- Tags
- Alternating
- Elsewhere
- Speccy Screenshot MapsWikipediaFRGCBGitHubStrategyWikiThe Cutting Room FloorCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeRZX Archive - YouTubeModern ZX-Retro GamingModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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