Atic Atac
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
Ultimate Play The Game · 1983 · Pound sterling 5.50
Discussion
Nobody has started a thread about this yet.
Remarks
The game appears on a Currah advert as to support the {Currah MicroSpeech|Currah Computer Components Ltd|1000081}, but this does not seem to be true (the game resets if a speech unit is attached).
Awards
Rank #07 - 1984 Sinclair User Top 50 Spectrum Software Classics
Known Errors
The completed game message is misspelled as "CONGRATULATION" (it should be "CONGRATULATIONS"). This was fixed in the Svenska Soft Service re-release.
- Control Option
- Cursor, Kempston Joystick
- Native Programming Language
- Assembly (unidentified assembling tool)
Releases
- 1983Ultimate Play The GamePound sterling 5.50
- 1983Microbyte [ES]
- UnknownSvenska Soft Service
Play
- AticAtac.rzx.zipwithheld by rights holder
- AticAtac.tzx.zipwithheld by rights holder
Documents
- AticAtac.txtInstructions English5 KB
- AticAtac(Microbyte).txtInstructions Spanish2 KB
Other files
- AticAtac.jpgAdvertisement 23 KB
- AticAtac.jpgGame map 249 KB
- AticAtac_1.jpgGame map 624 KB
- AticAtac_2.jpgGame map 588 KB
- AticAtac_3.pngGame map 224 KB
- AticAtac_4.jpgGame map 703 KB
- AticAtac_Part1.jpgGame map 50 KB
- AticAtac_Part2.jpgGame map 43 KB
- AticAtac_Part3.jpgGame map 75 KB
- AticAtac_Part4.jpgGame map 43 KB
- AticAtac_Part5.jpgGame map 104 KB
- AticAtac(Microbyte[ES])_Back.jpgInlay - Back 382 KB
- AticAtac_Back.jpgInlay - Back 331 KB
- AticAtac(SvenskaSoftService)_Back.jpgInlay - Back 456 KB
- AticAtac.jpgInlay - Front 679 KB
- AticAtac(SvenskaSoftService)_Front.jpgInlay - Front 459 KB
- AticAtac(Microbyte[ES])_Front.jpgInlay - Front 365 KB
- AticAtac.scrLoading screen 7 KB
- AticAtac(Microbyte[ES])_Tape.jpgMedia scan 96 KB
- AticAtac_Tape.jpgMedia scan 78 KB
- AticAtac(SvenskaSoftService)_SideA.jpgMedia scan 193 KB
- AticAtac_Poster.jpgOfficial company shipped poster 1,234 KB
- Atic Atac (1983)(Ultimate Play The Game).pokPOK pokes file 1 KB
- aticatacRemote link English
- AticAtac.gifRunning screen 4 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedUltimate Play The Game → WorldOfSpectrum
Credits
- Tim StamperInlay/Poster Art
- Chris Stampercredited
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Awards
Scores
In the magazines
- Sinclair User #231984 · Gilbert Factor8/10
- Your Computer #21984 · Overall4/5
- Crash #21984 · Overall92%
- Crash #31984 · Overall92%
Elsewhere on the web
- WorldOfSpectrum 600 votes8.38
In the magazines 162
Sinclair User #32Nov 1984 · p.9
Set in a gothic castle with the dungeons and caverns below, Atic Atac is a superb arcade adventure. You move from room to room collecting parts of the golden key. Monsters galore seek to stop you, and there are other objects which help you in your quest. Atic Atac would have been a fine game anyway, but the care lavished on the program makes it outstanding. You have a choice of three characters to play, whose powers effectively create three games. The attention to detail is splendid, with humourous touches such as the roast chicken status indicator. Position 7/50
Crash #3Apr 1984 · p.7592%
Overall 92%
Producer: Ultimate, 48K £5.50 (2) In a castle of some 200 rooms, filled with useful and useless objects, you must guide your Serf, Knight or Wizard to find the three pieces of the front door key and escape. The rooms are full of all types of monsters which may be despatched by throwing weapons at them in fortunately unlimited quantities. The rooms are seen in a sort of splayed perspective from above. Doors connect between rooms, stairs load up or down, trapdoors do even more unpredictable things. The complexities of this game are likely to keep you going for ages. Not only must you employ adventure seeking skills to get through but also arcade skills to keep your charmed life from being eroded away by the nasties. There are quite a lot of keys to master, even if you use a Kemptson, Protek or AGF joystick. The graphics are marvellous and if you aren't a nut already, then Atic Atac is likely to be the turning point. General rating: excellent, overall CRASH rating 92%.
Crash #2Mar 1984 · p.37Crash Game Of The Month90%95%95%85%93%95%92%
Use of Computer 90%
Graphics 95%
Playability 95%
Getting Started 85%
Addictive Qualities 93%
Value For Money 95%
Overall 92%
Unknown
Unknown
Unknown
Producer: Ultimate Memory Required: 48K Retail Price: £5.50 Language: Machine code In last month's issue we promised a fuller review of Atic Atac as our review copies arrived too late to do it full justice. It turns out to be difficult to do full justice to this program anyway! There's such a lot of it. You're stuck in this castle which contains five floors with lots of rooms on each floor. The total number of rooms, staircases and passageways is a subject of argument, although the best estimate we've heard about from one reviewer (who's been busy mapping the place) is 40 rooms per floor, making a total of 200. The rooms are seen in a sort of splayed perspective from above so that all four walls as well as the floor are visible. Put simply, the object of the game is to find the key, which comes in three pieces, open the main door and escape. You can do this as three different characters - knight, wizard or serf each having different weapons and knowing different secret passages. Very like Lunar Jetman, Ultimate have provided little or no instruction as to how the game is played to your best advantage - the entire thing is a learning experience, like life! COMMENTS Control keys: Q = left, W = right, E = down, R = up, T = fire, Z or SYMBOL SHIFT- pick up and drop Joystick: Kempston, AGF, Protek Keyboard play: highly responsive, 8-directional but needs practice! Colour: very good Graphics: excellent with masses of detail Sound: good Skill levels: just generally impossible! Lives: 3
Tic Tac, who's there?
Sinclair User #23Feb 1984 · p.528/10
Gilbert Factor 8/10
DANGEROUS CASTLE IS HIGHLY RECOMMENDED Deep dungeons and an attic full of ghosts, witches and spiders await the player of Atic Atac for the 48K Spectrum. At the start of the colourful game you can choose one of the characters available and they include a wizard, knight and serf. Each of the characters uses a different weapon. The wizard uses a fireball, the serf a short sword and the knight an axe. When your character is set, you will be transported to a three-dimensional representation of the entrance hall to the castle. To pass the entrance door you have to find the golden key. On the way you have to pick up food to keep you going. The authors have created an amusing and original representation of the strength of characters as it is whittled away by the attacking monsters. At the right of the screen is a turkey which, at the start of the game, has all its flesh. As the monsters attack the turkey will lose its skin and become bones. When it has been picked clean you lose one of your three lives. Dotted around several of the rooms - which you will enter - are time-warp generators which, if not locked, will transfer you to another room or floor. There are also barred doors through which, on occasions, you will be able to pass to other rooms. The lower levels of the castle are probably the most dangerous because they have specific monsters like Dracula and Frankenstein's monster. They can be destroyed only with objects which you collect and not with the weapon you are given at the start of the game. Atic Atac is highly recommended for children and adults as the depth of plot and the GAS graphics make it a superb game. It can be obtained from Ultimate Play the Game, [redacted]. It costs £5.50.
Your Computer #2Feb 1984 · p.594/5
Overall 4/5
48K Spectrum £5.50 Ultimate Play The Game If you have heard Michael Jackson's Thriller album, and seen the video, you might like to play the game: Atic Atac. It is one of the spookiest, most action-packed, shoot-'em-uppiest programs yet to be seen on a Spectrum. You are cast as the hero of the piece, and can choose roles. Your choice, knight, wizard or serf, determines which set of secret passages are open to you, the appearance of your computerised alter-ego, and weapons for zapping beasties with. Once this is done, and you have decided whether to use a joystick or the keyboard, you are beamed-down into the front room of a grand and spooky old house. At this stage the best thing to do is to explore the house, finding your way around and memorising escape routes. But beware: the doors that guard the entrances to the rooms that you travel through, are liable to slam shut, without warning, leaving you trapped. When this happens, time marches on, your food supply situation, as indicated by the gradually devoured chicken on the right of the screen, diminishes, and worst of all, the haunting begins. All manner of foul creatures appear to haunt you, they look like they have escaped from (he chamber of horrors. By zapping them with your trusty weapon, you send them packing, back to the other side from whence they came, but more to the point, you score. Atic Atac combines elements of adventure with those of arcade games in a very original way. You need the red key to pass through a red door and must eat food to stop yourself from passing away prematurely due to hunger. The layout of the house is consistent, and so as you play the game more and more, you begin to find your way around. A number of real terrors, such as Frankenstein's Monster, Dracula and the Devil all appear and can give you quite a hard lime. The ultimate aim in Atic Atac is to find the key to the front door, and to escape to freedom, presumably this happens only when you have explored every room in the building, which is not easy, but becomes progressively more likely the longer you practice. When the third reincarnation of yourself on screen finally bites the dust, your final score is displayed along with an indication of the percentage of the house which you actually visited. All in all, Atic Atac is one of the most impressive games I have yet seen on the Spectrum, but do not play it after midnight.
C&VG (Computer & Video Games) #28Feb 1984 · p.319/1010/109/108/10
Getting Started 9/10
Graphics 10/10
Value 9/10
Playability 8/10
YOU'LL BE HAUNTED BY ATIC! Abandoned in the eerie, haunted castle you can only escape by finding the Golden Key. The castle consists of a large number of rooms, each of which has between one and three doors. As you walk across a room and through a door, the screen clears and the new location is drawn. The program runs very fast and there is no delay while the redrawing takes place. The quality of the graphics in this game is the best I've seen from a Spectrum. Ultimate has dispensed with some of the movement and sound routines which were shared by Jet Pac and Cookie, and have written some excellent replacements. Movement is smooth, and user defined graphics are used to their limit to produce some amazing characters such as evil-looking witches complete with broomstick. Control is via Kempston or AGF joysticks, or the four cursor keys. With four keys for direction, one to fire and one to pick up the objects, a joystick is really the only way to play. As I said, the idea is to explore the rooms, collecting the objects and using them For example, some doors may he locked and to open them you'll have to find the correct colour-coded key. Scores are printed a beautifully designed "parchment" scroll which runs down the right hand side of the screen. This shows the number of lives left, and also a large stuffed turkey! If you come into contact with any of the nestles, the turkey sheds some of its meat and gradually turns to a pile of bones. When all the meat's gone, you lose a life! Now that's novel. Apart from the keyboard control, Atic Atac must rate as the best yet from Ultimate, it runs on a 48k Spectrum and is well worth the £5.50 which you'll have to pay.
Micro Adventurer #3Jan 1984 · p.28
DD
HYBRID WINS THE ACCOLADES MICRO: Spectrum 48K PRICE: £5.50 FORMAT: Cassette SUPPLIER: Ultimate Play the Game, [redacted] Ultimate already have a formidable reputation among arcade-game fans, but Atic Atac is bound to fix their name firmly in the minds of adventurers. There have been a number of attempts to breed a hybrid arcade-adventure, most notably Crystal's Halls of the Things and Atic Atac is the first game to transcend this worthy ideal to give us something new and original. It has the feel of both its ancestors without their flaws. Simply put, this is a magnificent game. In a haunted castle you must search the five floors from atic to cellar for the three parts of the key you need to escape. On the way you'll meet thousands of nasties from witches and monks to flying pumpkins which you can zap in traditional arcade style. Every room is displayed three-dimensionally from above and many are furnished lavishly. Transition from room to room is smooth and instant. The illusion of frenzied movement through a vast, labyrinthine building is utterly convincing. To enhance the adventure side of the game there are more powerful enemies like Dracula and the Mummy who must be fought with special objects found scattered throughout the castle. There are different coloured keys to be picked up to open coloured doors, and you must constantly replenish your food supply (graphically represented by a self-consuming roast chicken). You can also choose to be a serf, knight or wizard, which affects the routes you travel and weapons you use. When you finally die both an arcade-type score and an adventure success percentage are shown, so you can play the game to favour either of these goals. With superb animation, easy control of your actions (you don't need six hands to use the controls), a huge area to explore and all wrapped up with a great sense of humour for a modest £5.50, this game can be recommended without reservation.
Ultimate Play The Game: The Collected Works carries this game and has 14 references of its own.
Unbelievable! Ultimate 2 carries this game and has 7 references of its own.
Advert88
- C&VG (Computer & Video Games) #46Aug 1985 · p.78
- Your Computer #7Jul 1985 · p.30
- C&VG (Computer & Video Games) #45Jul 1985 · p.90
- Your Computer #6Jun 1985 · p.60
- C&VG (Computer & Video Games) #44Jun 1985 · p.82
- Sinclair User #29Aug 1984 · p.17
- Sinclair User #28Jul 1984 · p.84
- Your Computer #7Jul 1984 · p.68
- Personal Computer Games #8Jul 1984 · p.26
- Sinclair User #27Jun 1984 · p.108
- Your Computer #6Jun 1984 · p.136
- Popular Computing Weekly #23Jun 1984 · p.16
- Sinclair User #26May 1984 · p.20
- Your Computer #5May 1984 · p.202
- Crash #4May 1984 · p.7
- C&VG (Computer & Video Games) #31May 1984 · p.102
- Personal Computer Games #6May 1984 · p.173
- Computer Answers #16May 1984 · p.129
- Popular Computing Weekly #19May 1984 · p.45
- Popular Computing Weekly #21May 1984 · p.42
- Sinclair User #25Apr 1984 · p.65
- Your Computer #4Apr 1984 · p.155
- Crash #3Apr 1984 · p.105
- C&VG (Computer & Video Games) #30Apr 1984 · p.133
- Home Computing Weekly #56Apr 1984 · p.13
Hack/Poke15
- C&VG (Computer & Video Games) #93Jul 1989 · p.26
- Your Sinclair #37Jan 1989 · p.34
- Crash #59Dec 1988 · p.41
- YS Smash TipsAug 1988 · p.4
- Crash #53Jun 1988 · p.39
- Crash #40May 1987 · p.80
- Sinclair User #54Sep 1986 · p.20
- Sinclair User #53Aug 1986 · p.20
- Sinclair User #52Jul 1986 · p.18
- Your Computer #1Jan 1986 · p.91
- Your Spectrum #16Jul 1985 · p.15
- C&VG (Computer & Video Games) #44Jun 1985 · p.69
- Sinclair Programs #30Apr 1985 · p.30
- Your Spectrum #11Feb 1985 · p.6
- Crash #12Jan 1985 · p.146
Tips15
- MicroHobby #142Sep 1987 · p.29
- MicroHobby Especial #3Jun 1986 · p.14
- MicroHobby #56Dec 1985 · p.39
- Personal Computer Games #10Sep 1984 · p.105
- TV GamerSep 1984 · p.66
- C&VG (Computer & Video Games) #34Aug 1984 · p.53
- TV GamerAug 1984 · p.64
- Popular Computing Weekly #34Aug 1984 · p.34
- Crash #6Jul 1984 · p.100
- Personal Computer Games #8Jul 1984 · p.22
- Crash #5Jun 1984 · p.52
- Computer ChoiceJun 1984 · p.13
- Popular Computing Weekly #24Jun 1984 · p.41
- Personal Computer Games #6May 1984 · p.28
- Crash #3Apr 1984 · p.13
Feature11
- ACE (Advanced Computer Entertainment) #41Feb 1991 · p.63
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.26
- Computer Gamer #5Aug 1985 · p.22
- C&VG (Computer & Video Games)1985 · p.88
- Sinclair User #32Nov 1984 · p.146
- Games ComputingNov 1984 · p.47
- Crash #7Aug 1984 · p.54
- C&VG (Computer & Video Games) #34Aug 1984 · p.53
- TV GamerJun 1984 · p.28
- Sinclair Programs #19May 1984 · p.44
- Popular Computing Weekly #8Feb 1984 · p.16
News/Note6
- New Computer Express #1Nov 1988 · p.2
- Crash #9Oct 1984 · p.4
- Crash #6Jul 1984 · p.5
- Personal Computer Games #3Feb 1984 · p.4
- Personal Computer Games #2Dec 1983 · p.7
- Popular Computing Weekly #37Sep 1983 · p.7
Review5
- ZX MagazínFeb 1994 · p.9
- Sinclair Answers #1Sep 1984 · p.36
- Computer Answers #16May 1984 · p.60
- Computer ChoiceMar 1984 · p.15
- Home Computing Weekly #46Jan 1984 · p.40
Map4
- Crash #7Aug 1984 · p.56
- C&VG (Computer & Video Games) #34Aug 1984 · p.53
- Crash #6Jul 1984 · p.56
- Personal Computer Games #6May 1984 · p.28
Letters4
- Computer ChoiceMay 1984 · p.13
- Sinclair User #25Apr 1984 · p.25
- Crash #2Mar 1984 · p.92
- Popular Computing Weekly #51Dec 1983 · p.7
Information1
- SSD-IISep 1999
Solution1
- Crash #24Jan 1986 · p.117
CompoEntry1
- Crash #5Jun 1984 · p.48
Preview1
- Crash #1Feb 1984 · p.28
Full-page ad1
- Your Computer #10Oct 1983 · p.200
Related
- Compilations
- Ultimate Play The Game: The Collected Works, Unbelievable! Ultimate 2, 10 Titles for the Spectrum Plus, Load 'n' Run issue 11, ZX-Spectrum Vega
- Ports
- (BBC Micro), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsSpeccy Screenshot MapsWikipediaGitHubCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTubeSpectrum Computing RZX - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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