CJ in the USA
Arcade Game: Platform · ZX-Spectrum 48K/128K · 2 players · English
Code Masters Ltd · Oct 1991 · Pound sterling 3.99
Also known as CJ's American Antics (English)
CJsElephantAntics, 2 of 3
Discussion
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- Control Option
- Interface 2 (left), Kempston Joystick
Play
- CJInTheUSA.rzx.zipwithheld by rights holder
- CJInTheUSA.tzx.zipwithheld by rights holder
Documents
- CJInTheUSA.txtInstructions English2 KB
Music
- CJInTheUSA.ay.zipRipped in-game/theme music in AY format 3 KB
- CJInTheUSA.mp3.zipSampled in-game/theme music in MP3 format 4,575 KB
Other files
- CJInTheUSA.gifGame map 314 KB
- CJInTheUSA_2.pngGame map 143 KB
- CJInTheUSA_Back.jpgInlay - Back 454 KB
- CJInTheUSA.jpgInlay - Front 713 KB
- CJInTheUSA.scrLoading screen 7 KB
- CJInTheUSA_Tape.jpgMedia scan 68 KB
- CJ in the USA (1991)(Code Masters).pokPOK pokes file 0 KB
- CJInTheUSA.gifRunning screen 6 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedCode Masters Ltd → WorldOfSpectrum
Credits
- R. Fred WilliamsCode
- David T. Clarkcredited
- Shaun G. McClureLoad Screen
- Peter J. RansonIn-game Graphics
- Peter J. RansonLoad Screen
- Allister BrimbleMusic
- Shan SavageInlay/Poster Art
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Awards
- Crash SmashCrash92 · 1991
Scores
In the magazines
- Sinclair User #1181991 · Overall86%
- Your Sinclair #721991 · Overall81%
- Crash #921991 · Overall91%
- Crash #931991 · Overall91%
- Your Sinclair #841992 · CJ in the USA74%
Elsewhere on the web
- WorldOfSpectrum 20 votes7.33
In the magazines 10
Sinclair User #118Dec 1991 · p.5087%75%87%87%86%86%
Graphics 87%
Sound 75%
Playability 87%
Lastability 87%
Overall 86%
Garth Sumpter
Steve Keen 86%
Label: Code Masters Memory: 48K/128K Price: £3.99 Tape Reviewer: Steve Keen Dumbo never really stood a chance! CJ in the U.S.A. is the latest addition to the CJ series and bears an incredible family resemblance to its predecessor. The high Hying, vree falling mammal uses his familiar skills to race around the colourful platform world, climbing steps and floating down crevasses by use of his umbrella. The screen layout is not as pretty as it's predecessor, but the sprite graphics are. CJ's trunk sways from side to side as he walks in true panto style whilst bombs abound again to be picked up along with a barrowload of life and score boosting fruit. CJ's sprites are varied and ultra cute, whilst the gameplay is addictive and interesting (rescue as many ele-chums as you can) and backdrops with blooming colours are surprisingly easy on the eyes. However there's not a lot of room to think on some of the platforms and delicate jumps are a problem at first, but anyone who wants to continue the elephant's adventures will not be disappointed with this worthy sequel.
Your Sinclair #72Dec 1991 · p.3684%77%79%81%81%81%
Life Expectancy 84%
Instant Appeal 77%
Graphics 79%
Addictiveness 81%
Overall 81%
James Leach 81%
CodeMasters £3.99 cass only Reviewer: James Leach Blimey O'Reilly! These CodeMaster type people really are into America at the mo! Not only is Seymour dashing off to Hollywood, but his elephantine chum CJ is following in his slimy slug-trail. CJ in The USA is programmed by the same team of bods, Big Red Software, but the only similarity between it and Seymour is that they're both playable and they're both way colourful. What we've got here is four levels of scrolling platform screenery with you, as CJ, travelling across the States trying to rescue loads of other elephants somewhere in the levels. Believable? I don't think so. Instead of screen-flips (like the Dizzy or Seymour games), each level is like a huge screen that you can only see a bit of at a time. It works well (it's fast, in other words) but it does make your eyes go funny after a while. If you ignore the fact that CJ, an elephant, is the same size as the rats, pit-bulls and cowboys he meets on his travels across America you'll get on very well with the game. It's playable, fast and has smooth graphics and collision detection. Yep, it's definitely a goody. In fact there's only one thing wrong with it and that's the eye-boggling scrolling. It fair puts you off your trifle! I maybe a bit squeamish, but it mattes me, er, feel pukey. JUMBO JETS TO AMERICA CJ in The USA is full of nice touches - whenever CJ falls off a platform he opens an umbrella to stop him dropping too fast. Believable? I don't think so. But it looks nice all the same. There are also lifts to jump on and all sorts of spikes and pitfalls to avoid. Everything, in fact, that you'd expect to see in a decent platform game. Another good little, er thing, is that CJ is supposed to be in the USA, so the Codies have put in Mount Rushmore, Disneyland, Cape Canaveral and loads of other USA-type things, just to add that atmsopheric, um, atmosphere. So if you're a platform jumping type person you should be well pleased with CJ in The USA. Its easy to get into but tough to finish, and the little elephant is sooo cute that it had me in tears on more than one occasion. But as everyone knows, I'm just a big softie. Even those Andrex ads have me weeping uncontrollably (and they're not even on TV anymore).
CJ, on the right, collects an elephant. Get 'em all and you've won. Then you can sell the ivory for a swift £500! (Actually, that was a joke!)
Here he is, the Anneka Rice of the elephant world, fearlessly parachuting between the levels.
More platforms than Paddington Station, and they're easier to jump off!
Crash #93Oct 1991 · p.6591%
Overall 91%
EXCELLENT CITY Punters unite! Welcome to Excellent City - the place where all the greatest Speccy games of the last few months live (in most desirable residences). No longer do you have to puzzle over what to buy. Just jump aboard the express chuffa and pay Excellent City a visit. AND, THE BEST OF THE BUDGET CJ'S AMERICAN ANTICS Code Masters £3.99 Actually, very much like the first CJ game, CJ's American Antics is a glorious bounce-around platform game that's packed with colour and playability. Travel through America, discovering the correct platform route as you go, in an attempt to rescue your captured elephant chums and knock nasties away!
Crash #92Sep 1991 · p.57Crash Smash90%89%83%88%90%91%91%90%
Presentation 90%
Graphics 89%
Sound 83%
Playability 88%
Addictivity 90%
Overall 91%
Mark Caswell 91%
Will Evans 90%
He's back (back! back!)! CJ the elephant is welcomed back to the Speccy in style with a new adventure (much like the first) that's great fun. Mark Caswell offered a few buns... Code Masters £3.99 After the trials of the original game, little Columbus Jumbo Elephant took a holiday in the States. But while he was out of his native Africa, the dastardly villain of the first game, known only as the Hunter, sneaked into CJ's patch and kidnapped his brothers and sisters! Coo. So, with a trunk full of peanuts and his trusty brolly tucked under his arm (for any nasty long drops), CJ goes off the rescue. Like the first game, it's a multi-level affair with plenty of platforms for pachydermic perambulations and it can cope with two players simultaneously. Of course, there are plenty of attackers who all want to send CJ to the great elephant graveyard in the sky. These include dogs, American footballers, TJ Hooker-style police officers (black hair dye optional), Red Indians and mice. UP YER BUM! Additionally, immobile spikes wait to ventilate CJ's botty and other assorted obstacles hinder his progress. The route is often very tortuous indeed. As well as his unlimited supply of peanuts, CJ can pick up and use bombs dropped by deceased attackers. Also food can be collected from popped baddies for a hefty bonus. Dotted around the scrolling-all-over-the-place landscape are your siblings, these have to be rescued, simply by touching them. There you have it: kill the opponents, save your brothers and sisters, find the exit from each level, destroy the end-of-level baddies and finally kill the Hunter once and for all. Although this isn't an easy task by any means - the attackers in the original game were nasty but are boy scouts compared to some of these swines. The graphics are little short of brilliant. Character sprites are all monochrome but well detailed; the only slight fly in the ointment is that some backgrounds are so garish you can't see attackers coming. But that's a small price to pay for a game that scores so highly in the graphics and playability stakes. To the software shop this instant (and don't spare the horses)! MARK 91%
18-23-21, hut, hut, hut.
Ekkk! A nasty ghostie is about to nobble one of your relatives!
If you want to know the time, don't ask this policeman.
Oh dear, it's ventilated botty time again.
Super All-Stars carries this game and has 3 references of its own.
Review2
- Your Sinclair #84Dec 1992 · p.43
- FIFO #15Jun 1992 · p.28
Tips2
- Your Sinclair #78Jun 1992 · p.38
- Crash #97Mar 1992 · p.50
Map1
- Your Sinclair #78Jun 1992 · p.38
News/Note1
- Your Sinclair #71Nov 1991 · p.9
Related
- Compilations
- Super All-Stars, Poke Zone, Tips Amazing, Tips Amazing
- Ports
- (Commodore 64), (Amiga), (Atari ST)
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLUVLModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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