Death Stalker
Arcade Game: Adventure · ZX-Spectrum 48K/128K · 1 players · English
Code Masters Ltd · 1989 · Pound sterling 1.99
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1989Code Masters LtdPound sterling 1.99
- UnknownEDOS
Play
- DeathStalker.rzx.zipwithheld by rights holder
- DeathStalker.tzx.zipwithheld by rights holder
Documents
- DeathStalker.pdfInstructions 86 KB
Music
- DeathStalker.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- DeathStalker.pngGame map 276 KB
- DeathStalker_Back.jpgInlay - Back 501 KB
- DeathStalker.jpgInlay - Front 625 KB
- DeathStalker.scrLoading screen 7 KB
- DeathStalker_Media.jpgMedia scan 116 KB
- Death Stalker (1989)(Code Masters).pokPOK pokes file 0 KB
- DeathStalker.gifRunning screen 5 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedCode Masters Ltd → WorldOfSpectrum
Credits
- Tony Warrinercredited
- David WhittakerMusic
- Nigel FletcherInlay/Poster Art
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Scores
In the magazines
- Sinclair User #831989 · Overall65%
- Your Sinclair #391989 · Overall5/10
- ACE (Advanced Computer Entertainment) #171989 · Ace Rating624/1000
Elsewhere on the web
- WorldOfSpectrum 38 votes7.39
In the magazines 6
Your Sinclair #39Mar 1989 · p.405/105/10
Overall 5/10
Marcus Berkmann 5/10
BARGAIN BASEMENT What's going cheap this month? (Make any bird jokes, and you're dead, Ed). Certainly not Marcus Berksquawk. (BLAM!!) DEATH STALKER Code Masters £1.99 Reviewer: Marcus Berkmann This is disappointing, especially when you look at the real Spectrum screenshots (Code Masters is always pretty hot on that, of course). But the game is a little drab. Death Stalker (no relation to John, I presume) is an arcade adventure set in the usual mystical world of ghoulies, spells and wizards, and it's up to you to find the losty key of darkness and descend to the deeper dungeons. Why? I hear you ask. Well, it's never made entirely clear, or even touched on at all, but never mind - all you have to know is that the EVIL ORC MEN are bad, and prisoners, if set free, are good. As you slash around the monochrome screens, you occassionally pick things up, but more often die a lot. Why? I hear you ask again. (You're clearly in an interrogative mood today.) Because you can't see a bloody thing, that's why. The graphics are so poorly drawn that it's next to impossible to make anything out, unless you've got a really spanky monitor - in which case, what are you doing buying cheapie rubbish like this? Exactly. Next!
Sinclair User #83Feb 1989 · p.8065%65%
Overall 65%
Steve Mahoney 65%
Label: Code Masters Author: Tony Warriner Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Steve Mahoney 'Sword fighting, magic potions... loads of weapons, hidden doors and passageways... huge firepits - it's all REALLY EXCELLENT!' This is the quote on the back of this game. It's hardly surprising, since the contributor considers the game to be so good, that it was written by David Darling. Why do they bother letting one of Codemasters' heads write the blurb, it's hardly an unbiased opinion is it? In fact, Death Stalker is a semi-reasonable very Karnov-ish looking game, which involves using spells, weapons and stuff, but not in a very compelling or exciting way. David Whittaker has done the 128K soundtrack, which isn't bad, but the game is very colourless and unoriginal. Graphics are nice in a 'boringseenitallbeforehohumyawnsnore' sort of way and without colour it's hard to distinguish characters or work out just what is going on. In short, not good (and you don't get much shorter than that).
ACE (Advanced Computer Entertainment) #17Feb 1989 · p.70624/1000
ACE (Advanced Computer Entertainment)
Ace Rating 624/1000
Spectrum, Amstrad: £2.99 Conspicuous by the lack of any "Simulator" tag, Codemasters' Death Stalker is an arcade adventure with a heavy scent of fantasy. The main character - a sorcerer with violent tendencies - is guided around the earthy rural landscape, on a mission to discover the lost key of darkness and in so doing, he descends into the "Deeper Dungeons". En route, potions and items are collected as the solution to later puzzles, prisoners are rescued from their bondage and attacking members of the undead are despatched by nifty sword play. Sections of the landscape appear only in proximity to the main character, and so the route gradually unfolds as progress is made. Gameplay is a little slower that it might have been, and the combat is pretty pallid stuff, but there's still a definite urge to explore. Both Amstrad and Spectrum versions are reasonably colourful and should help while away an hour or two.
Quattro Combat carries this game and has 1 reference of its own.
The CD Games Pack carries this game and has 25 references of its own.
Information1
- SSD-IISep 1999
Review1
- MicroHobby #188May 1989 · p.32
News/Note1
- ACE (Advanced Computer Entertainment) #16Jan 1989 · p.120
Related
- Compilations
- Quattro Combat, The CD Games Pack
- Ports
- (Amstrad CPC)
- Tags
- AY Sound
- Elsewhere
- Speccy Screenshot MapsThe Cutting Room FloorMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro GamingSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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