Grand Prix Simulator
Arcade Game: Race 'n' Chase · ZX-Spectrum 48K/128K · 2 players · English
Code Masters Ltd · 1987 · Pound sterling 1.99
Also known as Grand Prix Sim (English)
GrandPrixSimulator, 1 of 2
Discussion
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Remarks
ZXSR: Featured on Quattro Sports compilation from Codemasters Ltd for £2.99. Other games: Professional Ski Simulator, Pro Snooker Simulator and BMX Simulator.
- Control Option
- Kempston Joystick, Redefineable keys
Releases
- 1987Code Masters Ltd Sold as Grand Prix SimPound sterling 1.99
- UnknownEDOS
- 1987Serma SoftwareSpanish peseta 550.00
Play
- GrandPrixSimulator.rzx.zipRZX playback file 209 KB
- GrandPrixSimulator.tzx.zipTape image English28 KB
Documents
- GrandPrixSimulator.txtInstructions English3 KB
Music
- GrandPrixSimulator.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- Grand Prix Simulator (1987)(Code Masters).pokPOK pokes file 0 KB
Files and rights
Code Masters Ltd has refused distribution of its catalogue.
- DeniedCode Masters Ltd → WorldOfSpectrum
Credits
- The Oliver Twinscredited
- James Wilsoncredited
- Serge Dosangcredited
- Mervin Jamescredited
- David WhittakerMusic
- Nigel FletcherInlay/Poster Art
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Scores
In the magazines
- Sinclair User #671987 · Overall8/10
- Your Sinclair #241987 · Overall7/10
- Crash #451987 · Overall42%
- ACE (Advanced Computer Entertainment) #31987 · Ace Rating732/1000
Elsewhere on the web
- WorldOfSpectrum 29 votes8.00
In the magazines 24
ACE (Advanced Computer Entertainment) #3Dec 1987 · p.81732/1000
ACE (Advanced Computer Entertainment)
Ace Rating 732/1000
Code Masters, £1.99cs The Oliver twins' Midas touch is bound to misfire occasionally, and here's a case in point. A viewed-from-above racing game, GPS suffers from small blobby car sprites and very unrealistic cornering. Cars crab desperately round bends, giving the game a distinctly Thrust-ish flavour (not to mention an air of silliness). Bright enough and quite enjoyable in its way, but even at five times the price Super Sprint's still worth a look.
Your Sinclair #24Dec 1987 · p.827/107/109/108/107/107/10
Graphics 7/10
Playability 7/10
Value For Money 9/10
Addictiveness 8/10
Overall 7/10
Tony Worrall 7/10
Code Masters £1.99 Reviewer: Tony Worrall Cue Murray Walker impression - "And here comes the first contender in the highly controversial Grand Prix Formula One racing game stakes. Grand Prix Simulator, from the professional Code Masters team, takes the first corner and flies out in front narrowly missing the chicane. But the question on everyone's lips is will GPS make the flag, or is it really the pits?" That's enough impressions thank you very much! This long-awaited race game that's been packing them in on the Amstrad, has now made it to the Speccy and it's not bad either. The idea is to power steer your tiny pixelated Formula One machine to three laps victory over the computer (or second) player. That done, you have the chance to battle it out on a new track with a more experienced and finely tuned opponent. No easy task. Calling the game a 'simulator' is maybe stretching things a bit far. There is no chance to alter your car, you just have to drive it as fast and straight as you can. It skids and spins all over the place and often gets stuck in the barriers (unlike the 'bouncy' barriers in Super Sprint), bad news if you're behind! As both cars look very similar picking your own out can be tricky, and the attribute clash doesn't help. But the excellent speech and addictiveness of play add brownie points to the value. Very similar to BMX Simulator in style and play, but then again that's no bad thing! Good value, good FX, good gameplay (good grief).
Crash #45Oct 1987 · p.2338%25%40%41%42%38%46%41%
Presentation 38%
Graphics 25%
Playability 40%
Addictive Qualities 41%
Overall 42%
Mike Dunn 38%
Nick Roberts 46%
Richard Eddy 41%
Producer: Code Masters Retail Price: £1.99 Author: The Oliver Twins Your stomach' s full of butterflies but now it's too late, you're sitting in a Grand Prix racing car and the green start light is just about to flash. With the strident countdown still rumbling in your ears and the smell of scorched rubber and the tang of hot oil burning in your nostrils, you blast away from the start. In this simulation, your car must be taken successfully around a series of 14 circuits, shown in bird's-eye view. As you carefully accelerate and decelerate around the track, negotiating bends and avoiding obstacles such as bridges, careful steering is essential - misjudge a corner and you could go spinning off the tarmac. A clock shows each car's lap time, and after the race you're ranked as a 'fair' driver or a master. When Grand Prix Simulator was released for the Amstrad CPC this spring, Activision alleged a breach of copyright: the Code Masters game was too similar to the coin-op Super Sprint, Activision said, pointing out that it owned the license to that arcade game. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: colourful but small and poorly-animated Sound: good tune, but the car engine sounds like it's about to seize up Options: two simultaneous players, definable keys
Vrrroooom! Racing round the Grand Prix track - watch out for blood on the road!
Sinclair User #67Oct 1987 · p.868/108/10
Overall 8/10
Tony Dillon 8/10
Label: Code Masters Author: The Oliver Twins, Serge Dosang Price: £1.99 Memory: 48K/128K (enhanced sound) Joystick: various Reviewer: Tony Dillon Broom broom. BMX's are out, racing cars are in. Why drive a silly pushbike round a dirt track when you can drive the real thing. A Formula 1 racing machine with 200 horses under the bonnet (or something like that!?!) And why wait for Activision's coin-op licence for Super Sprint when Code Masters gives you this now. Not that Grand Prix Simulator looks anything like the Super Sprint coin-op of course. Grand Prix Simulator is an entirely original game idea. Of course it is, ow! A flying pig just attacked me... Anyway, let's get this review on the road. In Grand Prix Simulator you drive your thoroughbred racing machine through... erm... well, quite a few levels. Either against a droid car or, in two-player mode, you and a friend can race each other. Even in two-player mode, that ol' droid car is still present, just to add a bit more urgency to the race. And to move up to the next level all you have to do is simply get to the finish line in an allotted time? Alas no. To qualify for the next course you have to get a position better than the droid, ie you have to beat it. If you don't then you're out; in two-player mode this means that for you both to qualify for the next race, you both have to beat the computer generated car. Graphically this game is not what you'd call stunning, but the tracks are laid out well and are hard enough to provide challenge. Unlike BMX Simulator you are not just given bare dirt to ride on. GPS tracks have bridges to go over and under. Also, narrow pathways are placed on some corners to be used as short cuts. Audibly though, the game is quite surprising. The title music is by that musico supremo Dave Whittaker and is well up to his fine standard. What is very pleasing is the clear speech that counts down the start of the race and tells you the results at the end. Whatever the shortcomings of the graphic presentation, the one thing the Code Masters do seem to know all about is playability - it's really great fun and pretty flippin' addictive. Enough to drive ya crazy (joke). Cracking stuff. Straight to number one, no probs, I'd say.
PROGRAMMERS Grand Prix Simulator is the combined effort of a number of people. The original concept was the work of the mysterious Olivers, the Spectrum conversion was by Serge Dosang with graphics by Mervin James and music by the ubiquitous Dave Whittaker. The Olivers have worked on a number of Codemasters' titles, both on the Spectrum and Amstrad. Softography: Robin Hood (Codemasters. 1986), Ghost Hunters (Codemasters, 1987), Dizzy (Codemasters, 1987), Professional Skiing Simulator (Codemasters, 1987 [to be released])
Quattro Sports carries this game and has 5 references of its own.
Christmas Megapack carries this game and has 1 reference of its own.
Mega-Hot carries this game and has 3 references of its own.
News/Note6
- Sinclair User #82Jan 1989 · p.24
- New Computer Express #3Nov 1988 · p.2
- The Games Machine #11Oct 1988 · p.9
- ACE (Advanced Computer Entertainment) #3Dec 1987 · p.8
- Sinclair User #64Jul 1987 · p.20
- Popular Computing Weekly #18May 1987 · p.7
Preview4
- Your Sinclair #21Sep 1987 · p.10
- C&VG (Computer & Video Games) #70Aug 1987 · p.95
- Crash #43Aug 1987 · p.100
- Sinclair User #65Aug 1987 · p.88
Tips3
- YS Smash TipsAug 1988 · p.21
- Your Sinclair #30Jun 1988 · p.22
- Your Sinclair #26Feb 1988 · p.38
Hack/Poke2
- Your Sinclair #36Dec 1988 · p.34
- Your Sinclair #35Nov 1988 · p.54
Advert2
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.108
- The Games Machine #2Dec 1987 · p.135
CompoEntry1
- C&VG (Computer & Video Games) #76Feb 1988 · p.83
Feature1
- C&VG (Computer & Video Games) #76Feb 1988 · p.82
Full-page ad1
- Popular Computing Weekly #49Dec 1987 · p.13
Related
- Compilations
- Quattro Sports, Christmas Megapack, Mega-Hot, Load 'n' Run issue 48
- Ports
- (Amstrad CPC), (Atari 8-bit), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsWikipediaFRGCBCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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