Sinclair Library

Clever & Smart

Arcade Game: Adventure · ZX-Spectrum 48K · 1 players

Magic Bytes · 1988 · Pound sterling 8.99

Also known as Mortadelo y Filemon (Spanish)

CleverSmart, 1 of 2

Mortadelo y Filemón II

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Releases

  • 1988Magic BytesPound sterling 8.99
  • 1988Dro Soft Sold as Mortadelo y FilemonSpanish peseta 875.00

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Scores

In the magazines

  • Your Sinclair #261988 · Overall5/10
  • Crash #491988 · Overall45%

Elsewhere on the web

  • WorldOfSpectrum 15 votes7.40

In the magazines 12

Your Sinclair #26Feb 1988 · p.346/105/106/104/105/105/10

Your Sinclair

Graphics 6/10

Playability 5/10

Value For Money 6/10

Addictiveness 4/10

Overall 5/10

Tony Worrall 5/10

Magic Bytes £8.99 Reviewer: Tony Worrall I consider myself a bit useful when it comes to solving the average arcade adventure, but I'm afraid to say Clever And Smart completely flummoxed me. It's not so much that the game is hard, it's just very complicated. The instructions, which border on the non-existent, are about as clear as mud. Getting down to the important stuff, I can tell you that the game is based on a popular German cartoon detective duo. Hitherto unknown in this country, Clever And Smart are continuously involved in wacky slapstick adventures, the kind in which the baddies always use those stereotype round black bombs with fizzing fuses. Their first computer incarnation revolves around a frantic (and in my case pretty futile) search for a missing mad doctor. He's hidden somewhere in the flip-screen playing area, and the dynamic duo have to use every means at their disposal to track him down. Clever can disguise himself as anything, and he needs some pretty convincing disguises to get into some of the buildings. Once inside a building he can buy, or take any of the objects found there. This is where one of the major problems of the game comes to light - how to get that extra dosh for expensive items? Luckily there are several sub-games within Clever And Smart which allow you to up your stake. These mini-games include snail racing, coin tossing, and a very cute, but pointless rodent hopping-over-bottles section! Interesting, but silly! A phantom bomber needs to be stopped, and a sewer maze has to be negotiated, but don't ask me how! This is as far as I can get in the game. Clever And Smart is set firmly in Wally Week land (seen from overhead). Though it us inventive, it falls rather flat without proper instructions. The graphics are 'blocky' but passable and the pop-up menus work well. Some of the humour doesn't translate from its native German, although the overall effect is quite comical. As I said before, the main problem is that it's very difficult. I quickly became bored when I realised I couldn't get any further - a big blow to the addictiveness score! There's a good game hidden in there somewhere, but you have to dig deep. If you like tricky arcade adventures, this could be for you, but you may find it harder than expected. Clever And Smart is just too smart for its own good.

Read it at Your Sinclair Rock'n'Roll Years

Crash #49Feb 1988 · p.1958%47%42%28%45%27%65%44%

Crash

Presentation 58%

Graphics 47%

Playability 42%

Addictive Qualities 28%

Overall 45%

Ben Stone 27%

Bym Welthy 65%

Robin Candy 44%

Producer: Magic Bytes Retail Price: £8.99 Author: Volker Marohn, Olaf Marohn and Holger Ahrens Clever and Smart are two German cartoon characters now on the Spectrum screen - a pair of private eyes, complementing one another with their multifarious talents. Clever is master of disguise and can slip into something a little more unrecognisable to complete his investigations. Smart, his ever-present chum, is the intellectual of the two. In this licence released by Magic Bytes, one of Ariolasoft's many new labels, Dr Bacterius has been kidnapped, and the two have been hired to find him. You start off in the streets of a town. There Clever and Smart can move among the buildings, investigating and entering those they find of interest. There are numerous flats, restaurants, shops, the kindergarten, a prison, and phone boxes which can pass on useful messages. Clever and Smart get paid in advance, so they have money to purchase useful things and eat out in restaurants (hunger is an ever-present problem). The money won't last long, but they can live on the edge of the law, enter a flat and steal a chequebook, forging the owner's signature to draw more cash. But there are hazards on the street, such as killer cars and the occasional bomb. Roaming around the town may produce valuable clues, but going underground may be even more worthwhile. Enter the sewer system, locate the telephone cables, and Clever and Smart can start listening to telephone conversations. Like any other sewer, this one has rats, and contact with rats makes the two heroes hungry (if not logical). They can deter rats by wearing rat suits, but if the cat comes they've got real problems. Locating a kidnap victim is hard enough at the best of times, and what with hunger, stolen chequebooks, sewers, and remembering the names of all Ariolasoft's labels (whatever happened to Viz Design?), Clever and Smart have a lot to contend with. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: large, colourful and simplistic graphics Sound: no music but effective spot FX

Clever & Smart: neither.

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(Amstrad CPC), (Commodore 64), (MSX), (Amiga), (Atari ST)

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