Cliff Hanger
Arcade Game: Action · ZX-Spectrum 48K · 2 players · English
New Generation Software · 1986 · Pound sterling 7.95
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Known Errors
Bugfix provided by Mr. Anonymous: <UL><LI> From "YS Complete Guide to 3D Games": "The one fly in the eye is the bug on the Apollo 13 screen, rendering the game unfinishable." and playing it through indeed results in an almighty crash on level 15. Taking off with the rocket carefully strapped to your back results in you falling repeatedly from the top to the bottom of the screen before finally crashing to earth. You don't see the crashing to earth bit but you can certainly hear it. Now depending on the next level selected by the game, it will now continue, either with the Kamikaze or Apollo 13 level, or... crash. The crash is the result of the game unable to locate one of two additional screens and hence you never get to play them. Here's the full list of the levels... <PRE>Level 1 Screen 1 Boulder Dash Level 1 Screen 2 Three Chances Level 1 Screen 3 The Seesaw Level 2 Screen 1 Great Railway Journeys Level 2 Screen 2 The Bommerang Level 2 Screen 3 The Cannon Level 3 Screen 1 The Unloading Station Level 3 Screen 2 Chuckie Bomb Level 3 Screen 3 Two Chances Level 4 Screen 1 The Circus Act Level 4 Screen 2 Bombs Away Level 4 Screen 3 The Faraday Screen Level 5 Screen 1 The Powerball Level 5 Screen 2 The Time Bomb Level 5 Screen 3 The Delivery Wagon Level 6 Screen 1 Breakaway Level 6 Screen 2 Getting Your Own Back Level 6 Screen 3 The Seesaws Revenge Level 7 Screen 1 The Trajectory Level 7 Screen 2 Dead Weight Level 7 Screen 3 The Signal Box Level 8 Screen 1 The Rebound Level 8 Screen 2 The Red Herring Level 8 Screen 3 Shake Loose Level 9 Screen 1 First On The Left Level 9 Screen 2 The Space Invader Level 9 Screen 3 The Recoil Level 10 Screen 1 Which One Level 10 Screen 2 The Artillery Train Level 10 Screen 3 The Blitz Level 10 Screen 4 Bounce To Boulder Dash Level 11 Screen 1 Confused You Will Be Level 11 Screen 2 The Artillery Train Level 11 Screen 3 To Much Gauss Level 11 Screen 4 Hi Tech Boulder Dash Level 12 Screen 1 Where Did That Come From Level 12 Screen 2 Great Railway Journeys Level 12 Screen 3 Zap Level 12 Screen 4 Double Shot Level 13 Screen 1 No Where To Run Level 13 Screen 2 Just Survive Level 13 Screen 3 No Duck No Luck Level 13 Screen 4 Drop In On You Level 14 Screen 1 Sheer Heart Attack Level 14 screen 2 The Red Herring Level 14 Screen 3 The Bouncing Lemming Level 14 SCreen 4 The Fatal Act Level 15 Screen 1 Kamikaze Level 15 Screen 2 Apollo 13 Level 15 Screen ? Mobile Gun Command Level 15 Screen ? One Small Step For A Man 51 levels in total</PRE> We'll slot the missing screens back in then and have another look. It doesn't crash anymore but there are major problems with these screens still. >Kamikaze This one is OK. No work required. >Apollo 13 As stated previously, taking off with the rocket causes you to repeatedly fall down the screen. What should happen is that you fall through the hole, the screen should flip, and hopefully land on Mr. Bandit's head and squash 'im. We'll recode the level then to make sure this happens. Also, taking off with the rocket causes a graphical glitch (there are a number throughout the game) whereby the rocket sticks in mid air so we will also reposition the rocket slightly to the other(invisible) take off point to stop this happening. >Mobile Gun Command This looks like the 'Drop In On You' screen except you don't stop in the middle to 'Drop In' and continue to the right whereupon it crashes. The screen, for a level 15'er, looks decidedly unfinished? so we will sneakily redirect it to the Artillery level and save us a bit o'graft redesigning the level. >One Small Step For A Man You can take off with the rocket easily enough (rocket glitch here too) but when you land on the far side to push the boulder you will find that you just walk straight through it and thus the level is impossible. Another bit of recoding then to tell the game that there is indeed a ruddy great boulder right before our eyes and we would like to push it onto Bandit Man's head if we may please.</UL> Modified "BUGFIX" file provided by Mr. Anonymous.
- Control Option
- Redefineable keys
Play
- CliffHanger(BUGFIX).z80.zipBUGFIX tape image English22 KB
- cliff.rzxRZX playback file
- CliffHanger.tzx.zipTape image English24 KB
- CliffHanger.tap.zipTape image English23 KB
Documents
- CliffHanger.txtInstructions English3 KB
Other files
- Cliff Hanger (1986)(New Generation Software).pokPOK pokes file 0 KB
Files and rights
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Credits
- James P.H. Daycredited
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Awards
Scores
In the magazines
- ZX Computing #281986 · OverallGrim
- Crash #301986 · Overall63%
Elsewhere on the web
- WorldOfSpectrum 38 votes7.78
In the magazines 20
ZX Computing #28Aug 1986 · p.14ZX Computing Glob MinorGrim
ZX ComputingZX Computing Glob Minor
Overall Grim
New Generation £7.95 Everyone who has ever found themselves in hysterics as Coyote fails, yet again, to catch the Road Runner will undoubtedly feel as disappointed as I did when playing this game. Set in the wild west you play Cliff, the hero of this tale, and you must stop the bandit (or bandido to his chums) from rushing up the canyon, guns blasting. This might sound incredibly easy, but you can't just shoot him, oh no, you have to use various techniques that only someone as dumb as Coyote would try. On the levels I got through, this included dropping boulders on him, throwing boomerangs at him, chasing round a railway track and then dropping boulders, etc. Apparently there are 15 levels of difficulty, each with between three and live different screens that appear randomly. To graduate from one level to another you must kill the bandido a certain amount of times; though anyone willing to play the game through all 15 levels would need his head examined! What makes the game slightly enjoyable to play is that the author, James Day, has managed to capture some of the feel of the original cartoons. At certain points, such as when you roll a boulder at the bandido and it rolls back and flattens you, you realise how much potential this game had. That said, the graphics are really not up to a standard that you would expect from a well known software house such as New Generation (and being bought by Virgin is no excuse), with the men looking more like matchsticks, and the animation being reminiscent of a ZX81. Overall, Cliff Hanger is a great idea, badly executed. If New Generation had spent more time trying to develop a plot, and then programmed the graphics and sound well, this game would have received a really high rating. As it stands however it has just too many bad points (including a bug or two). I'll just have to wait for 'Loony Tunes'!
Crash #30Jul 1986 · p.1366%67%72%68%75%56%63%
Use of Computer 66%
Graphics 67%
Playability 72%
Getting Started 68%
Addictive Qualities 75%
Value For Money 56%
Overall 63%
Unknown
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Producer: New Generation Retail Price: £7.95 Author: James Day This game introduces a new concept in disposing of your enemies. No more shoot em ups; forget a quick round of fisticuffs or dose of martial artistry. Cliff Hanger,the hero in this game, is a tough talking, gum chewing cowboy who's vocation in life is to rid the Wild West of gun-toting bandits. Cliff takes a slightly unconventional approach to his job and tends to resort to rather unusual methods of killing his victims. Boomerangs, cannon, elaborate time bombs and the faithful boulder all make up Mr Hanger's arsenal. These are shot, dropped and thrown at the foe, usually resulting in a nasty splat as the baddie is Imprinted into the ground. Cliff is a cold hearted assassin and dances a little celebratory jig as each opponent is sent to Boot Hill. The object of the game is to stop the bandit from getting to the end of the canyon in each screen. The baddie-splatting techniques get more complicated as the game progresses. Points are scored for each time the enemy is destroyed depending on the difficulty of the manoeuvre. There are fifteen levels in the game, each consisting of three to five screens. The computer chooses a different screen at random until you have successfully completed all the screens on the current level. After a while, the baddies have a chance to get their own back. Boulders roll back on you unless you don't watch out, and boomerangs render you senseless unless they hit the bandit. Cliff has five lives and loses one every time you misjudge a move and fall off a cliff top or are crushed by a runaway boulder. The screen graphics are all in yellow and black and depict a variety of scenes from the wild west portrayed in a cartoon style. At the start of each new screen a gunshooting bandit either appears, trotting over the horizon, or lurks on the screen, hidden away somewhere. A series of objects are presented in each screen and you must decide how to use them in order to kill the bandit. Sometimes the method of killing the Man in Black may be obvious - such as rolling a rock off a cliff top at precisely the right time so that it crushes the baddie below. Other more complicated screens involve mini puzzles which include such items as levers and railway trucks, and require a series of actions to be carried out before the bad guy is killed. Each baddie must be killed in each screen for the game to progress. Once you've worked out how to use the equipment on a screen, timing is essential if Cliff is to rid the wild and woolly west of the gun toting banditos. COMMENTS Control keys: redefiinable Joystick: Kempston, cursor, Interface 2 Keyboard play: responsive Use of colour: monochromatic Graphics: cartoon style, simple animations Sound: minimal spot effects, no tune Skill levels: one Screens: 50
"Three Chances". When Cameron rolls that boulder off the cliff is whizzes round and round, down one cliff face, along the ground, up the other side of the canyon, through the air and down the cliff...
Full-page ad6
- ZX Computing #28Aug 1986 · p.98
- Sinclair User #52Jul 1986 · p.6
- Your Sinclair #7Jul 1986 · p.88
- Crash #30Jul 1986 · p.35
- Popular Computing Weekly #21May 1986 · p.7
- C&VG (Computer & Video Games) #38Dec 1984 · p.118
News/Note4
- Computer Gamer #7Oct 1985 · p.5
- Home Computing Weekly #129Sep 1985 · p.8
- Sinclair Programs #26Dec 1984 · p.11
- TV GamerNov 1984 · p.6
Advert3
- C&VG (Computer & Video Games) #50Dec 1985 · p.25
- C&VG (Computer & Video Games) #48Oct 1985 · p.100
- Crash #21Oct 1985 · p.41
Hack/Poke2
- YS Smash TipsAug 1988 · p.10
- Crash #37Feb 1987 · p.70
Feature1
- Your Sinclair #90Jun 1993 · p.32
Review1
- MicroHobby #95Sep 1986 · p.13
Preview1
- Personal Computer Games #11Oct 1984 · p.35
Related
- Ports
- (Commodore 64)
- Tags
- Western, Turn based
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTube
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- Spectrum ComputingZXInfo
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