Lemmings
Puzzle Game: Action · ZX-Spectrum 48K/128K · 1 players · English
Psygnosis Ltd · 1991 · Pound sterling 12.99
Discussion
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Remarks
This game was later converted to an arcade coin-op by Data East.
- Control Option
- Kempston Joystick
Releases
- 1991Psygnosis LtdPound sterling 12.99
- 1992Dro SoftSpanish peseta 1975.00
Play
- Lemmings.rzx.zipwithheld by rights holder
- Lemmings.tzx.zipwithheld by rights holder
- Lemmings(Demo).tzx.zipTape image English28 KB
Documents
- lemmings_level_designer.zipGame additional material 31 KB
- lemmings_level_designer_source.zipGame additional material 15 KB
- Lemmings(DroSoft).txtInstructions Spanish10 KB
- Lemmings(EN).pdfInstructions English727 KB
- Lemmings(DroSoft).pdfInstructions Spanish343 KB
- Lemmings_InfoSheet.txtInstructions English1 KB
- Lemmings.txtInstructions English10 KB
Music
- Lemmings.ay.zipRipped in-game/theme music in AY format 3 KB
Other files
- Lemmings.jpgAdvertisement 260 KB
- Lemmings.gifGame map 225 KB
- Lemmings_2.pngGame map 224 KB
- Lemmings(DroSoft)_Back.jpgInlay - Back 228 KB
- Lemmings_Back.jpgInlay - Back 272 KB
- Lemmings(DroSoft)_Front.jpgInlay - Front 213 KB
- Lemmings_Front.jpgInlay - Front 264 KB
- Lemmings.scrLoading screen 7 KB
- CRPoster94.jpgMagazine poster 299 KB
- Lemmings_SideA.jpgMedia scan 43 KB
- Lemmings_SideB.jpgMedia scan 39 KB
- Lemmings (1991)(Psygnosis).pokPOK pokes file 0 KB
- Lemmings.gifRunning screen 5 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedPsygnosis Ltd → WorldOfSpectrum
Credits
- Jonathan Dyecredited
- Gary Timmonscredited
- Scott G. Johnstoncredited
- Adrian PowellInlay/Poster Art
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Awards
Scores
In the magazines
- Crash #941991 · Overall91%
- Your Sinclair #731992 · Overall91%
- Sinclair User #1191992 · Overall91%
Elsewhere on the web
- WorldOfSpectrum 53 votes8.22
In the magazines 38
Sinclair User #119Jan 1992 · p.22Sinclair User Gold76%85%89%93%91%91%
Sinclair UserSinclair User Gold
Graphics 76%
Sound 85%
Playability 89%
Lastability 93%
Overall 91%
Alan Dykes
Garth Sumpter 91%
Label: Psygnosis Memory: 48K/128K Price: £10.00 Tape Reviewer: Garth Sumpter Eeeek! They're horrible, they're vile and they're savagely suicidal! It's the Lemmings and it's you job to try and keep the furry little critters from throwing themselves off the tops of deep caverns and gibing the Samaritans a big headache. So there you are. You have a whole regiment of rodents, running around like a dose of diarrhoea in a nursery. Only the Lemmings are outside of the cruel world and don't seem to have the sense they were born with. They're seemingly bent on destruction - the only thing between them and certain extinction is you, and the clever use of some of the Lemmings innate specialist skills (yes they are innate, I saw a guinea pig parachute in Tales of the Riverbank when I was a kid.) Luckily these skills include rodent bridge builders, tunnellers, diggers (who dig holes as opposed to tunnels), blockers - so called because they hold back their comrades whilst you build a bride over a ravine and parachutists who boldly float down into uncharted territories to prepare the land for all those who follow... Sounds strange? Well it is, but it is very involved. Each level has a unique terrain, across which you must safely shepherd the rodents using the icons at the bottom of the screen. You select which type of lemming you need and then move back the main screen, choose a lemming, click on it and presto! The lemming will immediately take on the role that you have assigned. Perhaps building a bridge, digging a tunnel or even burrowing down through solid rock to pop out below the obstruction or ever spontaneously combusting! Once all the dangers have been negotiated, the remaining lemmings (yes, I'm afraid that not all of them ever seem to make it, sob), will trundle up the steps of the 'rats, I've made it portal' and as long as you've made your quota of lemmings saved, then you'll be given the password for the level and you can load in the next. Lemmings is one of the most original games to hit not only the Spectrum, but the whole computer games industry for some time and deserves to do well. It's a very difficult thing to be able to tell someone what the game is like because there's never really been anything like it, although I feel there will be a lot of games...
Banzai!!!!!!!! If you play the game well, then parachuting off the drops will be as near as these rodents ever get to going splat!!
Here they are just dropping in from their lemming dispensing opening. You can vary the rate of release with the two left-hand icons.
Here you've had to use a couple of builders to make the bridge, and used the first lemming to tunnel through the next obstruction.
On this level, you really need to use those blockers. Wait until the first lemming goes over the edge and then select the blocker icon and stop the rest from a shuffling suicide.
The highlighted icon is the one you've just used to mine their way through the rock. Use the climbers to get up the sheer rock face.
A TWIST OF LEMMINGS There are many tips when playing lemmings but the real answer to every level is to think long and hard or, cheat! We'll be printing some of the passwords to the levels next month, but until then you'll just have to play the Lemmings demo on the cover tape and get a feel for the game.
LEM SNIPS No-one really knows why lemmings have such a suicidal streak. However, it is known that when their population exceeds their available food supply, they go on a mass migration. The SU Crew reckon this strange behaviour also explains the presence of Big Al in London, and living within walking distance of a 24 hour bagel shop.
LEMME AT 'EM Each level has it's own unique terrain and chasms, towers and the like that has to be negotiated. The lemmings will drop onto the nearest bit of ground and start shuffling away. They'll all choose a particular direction and you must decide what to go to help them arrive at their goal.
Your Sinclair #73Jan 1992 · p.17Your Sinclair Megagame90%88%86%91%91%91%
Your SinclairYour Sinclair Megagame
Life Expectancy 90%
Instant Appeal 88%
Graphics 86%
Addictiveness 91%
Overall 91%
Andy Hutchinson 91%
Psygnosis £12.99 cass only Reviewer: Andy Hutchinson You have to wonder, don't you? I mean, all lemmings do is wander around the countryside, eating grass, chatting to the neighbours and excreting every so often. Then they decide that life's not worth it and promptly chuck themselves off the nearest deadly precipice. Not exactly a cast-iron philosophy on which to build a community is it? I mean, imagine if early cavemen had gone and topped themselves everytime a dinosaur trampled on their broccoli, or taken a nibble of a deadly mushroom because Zog next door was playing his bonging rock all night when you had an awful headache from too much woad. We wouldn't be here today if early man had been that depressed. All of which begs one teensy-weensy question: how the flip did lemmings make it this far down the evolutionary scale? Psygnosis would have us believe that they made it this far so that they could be immortalised in a revolutionary platform game. In fact they're so sure of this hitherto unknown fact that they've given you, gentle Spec-chum, the role of chief protector of lemmings, a kind of zoo-keeper on a Hippocratic oath. You see, the whole point of lemmings is to guide wodges of the hairy cuddlesome chaps to the end of a level, by directing them in all sorts of groovy but ever so important functions. TAKE A TRIP DOWN LEMMING LANE... if you don't tell the lemmings what to do, then they'll easily find some way of killing themselves. This is because, as we've already ascertained, they think that it's both smart and clever. Right, so the lemmings drop down from the sky and you've got to keep them safe. At the bottom of the screen are 12 icons. Eight of these enable you to direct a single lemming in a task. For example, if there's a huge wall in the way you can click on one of them and he'll burrow through it. Similarly, if there's a gap that needs crossing, you can kit one out with a Masters degree in bridge building and set him off to the other side. YTS was never like this. The other four icons at the bottom of the screen control the speed of the arrival of the lemmings from a note in the ceiling, a pause key and an Armageddon button which annihilates all the lemmings if you've really mucked up a level. SOUNDS A BIT TOO EASY TO ME! Of course, nothing's ever as easy as all that. No siree. In this game, the 60 levels vary from piddlingly easy to aggravatingly hard. All sorts of obstacles get plonked in your way, such as drops that are just too high to leap off, spinning scythes and volcanic pits. Fail to work out what you're meant to do with your lemmings and the little chaps will just stroll off to their deaths. On some levels you'll have to account for each and every lemming dropped from the sky: while on others, you'll only have to get a couple home safely. Graphically, each level is monochrome. This isn't a problem, because you can still see the lemmings perfectly adequately, complete with hawing locks of hair and pained expressions when you decide to blow them up. The bottom icon display is in a different colour, which means you can quickly pick out a task for each rodent. The cursor which itemises our heroes is about the same size as a lemming and can be locked onto a particular lem by hitting N. This makes life a whole lot easier. Nope, there's little doubt about it. Lemmings is a corker and no mistake. The levels have been perfectly weighted to help progression through the game and believe me, you will want to progress. Once these pixelated fur-balls are let loose on your Speccy, they won't let go until you've saved them from each and every one of the 60 levels. So be prepared, there's no sleep until lemming bedtime.
Come on now! Do you expect me to believe that straddle their legs akimbo when they charge off the edge of high precipices?
Right ho chaps, who's first? I've got some Dairy Lee slices and you won't even have to snog Veronica Dribblethwaite! All I want, is one of you to drop of the end of this platform with an umbrella, alright?
Wayhey! Attack of the spindle monsters it ain't. Here a digging lemming is blasting his way through that rock to the right.
Well jigger me, there's the exit. Now who's got that lemming-group-away-day-saver-return-special-second-class-bonus ticket, huh?
Digging lemming, climbing lemming, what about a: Prime Minister Lemming: let's face it, the chap who's currently ensconced in number 10 Downing Street has got all the charm of a rodent anyway. It'd certainly bring a whole new meaning to the term political suicide. Stunt Person Lemming: easy to work out why these chaps would make such good stunt peeps, the film crew wouldn't have to worry about safety precautions or gorey special effects, they could simply tell the lemmings to leap off a building and film the whole thing. Rock Star Lemming: particularly apt one this. Y'see rock singers like nothing better than diving off tall stacks of amplification equipment into the audience. What easier job could there be for a slam dancing rodent? Comedian Lemming: as rodents cant speak to humans, the act could consist entirely of the lemming sitting on a stool looking bemused. When the audience refuses to laugh, it could leap into the tuba player's instrument, get blown up into the balcony and from there do a graceful swallow dive onto a large lady's hat. Water Divining Lemming: the lemming could stroll around fields with a couple of pieces of wire bent at right angles. The twist being that the lemming would discover the water by plopping into it. This is a far more accurate method of water diving than expecting two silly pieces of bent wire to know H2O when they feel it. Hurumph!
Crash #94Dec 1991 · p.14Crash Smash87%89%86%87%91%91%90%91%
Presentation 87%
Graphics 89%
Sound 86%
Playability 87%
Addictivity 91%
Overall 91%
Lucy Hickman 90%
Nick Roberts 91%
Reach for your parachutes peeps cos we're off for a cliff-hanging trip with the luverly Lemmings - courtesy of Psygnosis. Cute they may be intelligent they ain't. You sure wouldn't find one of these critters on Mastermind. And so messy! Splattering their bodies all over the place indeed, no consideration. Haven't they ever heard of taking an overdose? Nick Roberts dons his green wig and jumps off Crash Towers (about time too - Ed)..... Psygnosis £12.99 The Lemmings are little critters with big green mops on their heads and groovy blue jackets. They'd be a peaceful, fun loving kind if it wasn't for one problem - they haven't got a brain cell between them! (Do these people work at CRASH? - Ed). To make matters worse they've found themselves in a heap of trouble and need to be rescued. Each level of the game has traps, high cliffs, deep holes and all sorts of other hazards for the chaps to avoid as well as an entrance and exit. When the Lemmings start coming out of the entrance, they keep going until they hit a wall (as you do!) and turn around, come to the end of a rock and fall to their doom, or you select one of the icons to give a Lemming a special job to do. The trick is to get the required amount of Lemmings to the exit within the time limit using only the icons you have at your disposal. Icons get less and less the further you progress into the 60 levels of the game, split into four categories - Fun, Tricky, Taxing and Mayhem. You are going to need some quick thinking and lightning reactions to rescue all the little Lemmings. IT MAKES ME SICK! The idea behind this game is so sickeningly simple it had programmers all over the world kicking themselves for not thinking of it first. The sprites used are tiny so need little attention to detail, the programmer's skill is used by thinking up devilishly difficult levels for the unsuspecting games player. The graphics are almost exactly the same as the Amiga or Atari ST's. The only difference seems to be that all the colour has been taken out of them, the whole game's in monochrome. This doesn't spoil things too much though, except that when the Lemmings crowd together all you can see is a block of colour! The more characters on screen the slower the game gets too, but that's nothing to moan about - it's a miracle the game is running on a Spectrum in the first place! LOADSA LEVELS You're not going to complete Lemmings in a hurry. There are four skill levels: Fun, Tricky, Taxing and Mayhem and each of these has 15 landscapes to complete. That makes (whirr, whirr) 60 levels of Lemming mayhem in all! 128K owners don't have to reload levels if they fail to complete them, 48K owners do. Lemmings is an excellent conversion of a highly popular 16-bit game. It may have a couple of problems in the speed and colour departments but I can live with these. This is one game that I am going to be addicted to for a long time. NICK 91%
Blimey! That was a close one! OK fellas back to work, it'll keep your minds off it! And no slacking!
Crikey, is there no end to the talents of these Lemmings? Just looks at that craft work.
Follow the Yellow Brick Road tra la la - No, follow it not leap off it!
No peace for the wicked, and even less for a Lemming! Never mind, not far to the top now!
WHOOPEE! Look at that Lemming fly. Oh, sorry, look at him fall! Bag's of ouch! Oh well, it takes all sorts.
Wahey! This is fun! Open those brollies troops, take up your positions and... wait for it... Okay, JUMP!
LIVING WITH THE LEMMINGS To get these creatures to the exit safely you are going to need lots of these icons to give some of them jobs to do. Here is the low down on what each one does. NUKE : This buttons is great fun (evil laugh!) If you have gone and made a right mess of a level then you can use this to blow up all the Lemmings on the screen up at once. PAWS MODE: Ha, ha! Guess what this one does. (Can't imagine Nicko, Pillock! - Ed) DIGGER: This will make one dig horizontally down. If another Lemming tries to follow he will undoubtedly go kersplat at the bottom. MINER: The miner Lemming will dig a diagonal tunnel downwards until he finds air again. BASHER: A basher Lemming will stomp through any rock in front of him. Once a rock has been tunnelled through he will go back to being a normal walker. BUILDER: Rivers of fire and water and long gaps in the rock can only be crossed by making one into a builder. He'll make a bridge over the deadly area. BLOCKER: To stop the mob charging off the edge of a high platform turn the front runner into a blocker. Make him put his arm up and stop the critters behind. EXPLODE: This nasty option will severely cut down the life expectancy of a Lemming. A count down from five will appear above his head and at zero he'll explode. FLOATER: Gives the Lemming an umbrella so that if he walks off the edge of a cliff he can float safely down to the ground without splattering at the bottom. CLIMBER: Turns one Lemming into a climber. He'll climb a cliff face until he reaches the top. If this cliff drops straight down again he will plunge to his death! PLUS: Increases the number of Lemmings. But guard against an overflow. Or we're talking deep doodoos. MINUS: Decreases the number of Lemmings being released at one time. Slow those critters down!
SIX DOWNERS FOR A LEMMING You spend your life thinking you can fly! By the time you realise you can't, it's too late! A do-gooder puts down a safety net! You can't think of anything to be depressed about! You're put in a padded cell! You're dyslexic and keep trying to jump up a cliff!
MicroHobby issue 217: Tape 48 carries this game and has 2 references of its own.
Tips6
- Sinclair User #122Apr 1992 · p.14
- Your Sinclair #76Apr 1992 · p.37
- Crash #97Mar 1992 · p.46
- Sinclair User #121Mar 1992 · p.16
- Your Sinclair #73Jan 1992 · p.50
- C&VG (Computer & Video Games) #115Jun 1991 · p.66
News/Note5
- FIFO #13Apr 1992 · p.29
- Sinclair User #118Dec 1991 · p.9
- Your Sinclair #71Nov 1991 · p.9
- Crash #93Oct 1991 · p.13
- New Computer Express #140Jul 1991 · p.22
Full-page ad5
- Crash #95Jan 1992 · p.9
- Your Sinclair #73Jan 1992 · p.19
- Sinclair User #119Jan 1992 · p.17
- Crash #94Dec 1991 · p.2
- Sinclair User #118Dec 1991 · p.25
Review4
- FIFO #15Jun 1992 · p.36
- BiT #7Apr 1992 · p.36
- ZX MagazínMar 1992 · p.27
- MicroHobby #217Jan 1992 · p.34
CoverGame3
- Sinclair User #119Jan 1992 · p.6
- Crash #94Dec 1991 · p.7
- Your Sinclair #72Dec 1991 · p.4
Preview3
- MicroHobby #216Dec 1991 · p.6
- Your Sinclair #72Dec 1991 · p.44
- ACE (Advanced Computer Entertainment) #40Jan 1991 · p.72
CompoResult2
- Your Sinclair #76Apr 1992 · p.32
- Crash #96Feb 1992 · p.39
CompoEntry2
- Your Sinclair #73Jan 1992 · p.66
- Crash #94Dec 1991 · p.12
Information1
- SSD-IISep 1999
Letters1
- Your Sinclair #91Jul 1993 · p.12
Hack/Poke1
- Your Sinclair #76Apr 1992 · p.37
Poster1
- Crash #94Dec 1991 · p.34
Feature1
- ACE (Advanced Computer Entertainment) #49Oct 1991 · p.20
Licensed from
- LemmingsSoftwareDMA Design Ltd, Psygnosis Ltd
Related
- Compilations
- Crash issue 94: Presents 30, MicroHobby issue 217: Tape 48, Sinclair User issue 119: Great Eight 8, Your Sinclair issue 72: Magnificent Seven 9, Tips Amazing, Tips Amazing
- Ports
- (Amstrad CPC), (Commodore 64), (Commodore Plus/4), (NES), (Sega Master System), (Amiga), (Atari ST), (PC/DOS), (Sega Mega Drive), (Tesla PMD 85), (Macintosh), (Gameboy/GBA), Lemmings (Amiga)
- Elsewhere
- Speccy Screenshot MapsHardcore Gaming 101WikipediaStrategyWikiCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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