Mission Jupiter
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 2 players · English
Code Masters Ltd · 1987 · Pound sterling 1.99
Also known as Jupiter Mission (English)
Discussion
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Known Errors
Bugfix provided by BadBeard: <UL><LI>At the end of the 10th and final level, a barrier is supposed to open once all the orbs in the level have been shot, but that barrier wouldn't open as expected. Actually the game doesn't have an ending and instead it loops to the initial level once the player goes across the open barrier, something that would be impossible without a patch (the barrier kills the player if touched).</UL>
- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1987Code Masters Ltd Sold as Jupiter MissionPound sterling 1.99
- UnknownEDOS
- 1987Serma SoftwareSpanish peseta 550.00
Play
- MissionJupiter.rzx.zipwithheld by rights holder
- MissionJupiter.tzx.zipwithheld by rights holder
Documents
- MissionJupiter.txtInstructions 3 KB
Other files
- MissionJupiter.pngGame map 42 KB
- MissionJupiter_Back.jpgInlay - Back 150 KB
- MissionJupiter.jpgInlay - Front 345 KB
- MissionJupiter.scrLoading screen 7 KB
- MissionJupiter_Media.jpgMedia scan 131 KB
- Mission Jupiter (1987)(Code Masters).pokPOK pokes file 0 KB
- MissionJupiter.gifRunning screen 3 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedCode Masters Ltd → WorldOfSpectrum
Credits
- Derek Brewstercredited
- James Wilsoncredited
- Nigel FletcherInlay/Poster Art
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Scores
In the magazines
- Sinclair User #671987 · Overall3/10
- Your Sinclair #221987 · Overall5/10
- Crash #441987 · Overall56%
Elsewhere on the web
- WorldOfSpectrum 8 votes5.50
In the magazines 9
Sinclair User #67Oct 1987 · p.293/103/10
Overall 3/10
Tony Dillon 3/10
Label: Code Masters Author: Derek Brewster Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Promises, promises. Yet again, in leaps Code Masters with another 'ultimate' shoot-em-up. First they promise us 'pure arcade action'. I'll be a PR man's uncle if I've seen any arcade machines that have bad sound, jerky scrolling and poorly defined characters. Then there's the 'incredible life forms'. Wow! Bouncing boxes and tea-pots that spout bullets. Two-player action'. Cor! Shame it doesn't mention that they play one at a time. The game itself scrolls (jerkily) from left to right. On the way your space-suited fellow must shoot all the enemies while dodging the slow- moving bullets by flying around the screen by use of their jet-pack. Along the way you must make sure to replenish your ammunition and energy. Perhaps the biggest surprise of all is the programmer of all this tosh - Derek Brewster - creator of such great games as Kentilla and Codename Mat. He should have known better.
Your Sinclair #22Oct 1987 · p.724/106/104/105/105/105/10
Graphics 4/10
Playability 6/10
Value For Money 4/10
Addictiveness 5/10
Overall 5/10
Rick Robson 5/10
Code Masters £1.99 Reviewer: Rick Robson For us inhabitants of the third planet from the sun, Jupiter is one of the more further flung lumps of the firmament. Beyond Uranus even. But Code Masters zowie cheapie, wham bam shoot 'em up, Jupiter Mission, takes you right there. Joystick and keyboard compatible, Jupiter Mission has that rare facility, the two up mode. There's no other token gesture of sophistcation, though, you simply jetpack across the smoothly scrolling screen, leaping obstacles and zapping away. You have five lives, and on the way you can pick up fuel and laser power. Their changing status is shown on screen, as well as your current score and the previous hi score. However, to get anywhere near being in the frame of fame, you must fight your way through ten levels, which requires treeeemendous if not 110% (er, thanks Mike. Ed) concentration. The levels don't really get progressively difficult, it's just your trigger finger starts to wear out, there's so much mega-death to dispense. Mind you, I did find the trajectory of the bouncing balls on level 5 tricky, especially as there's some cunningly placed hurdles to negotiate at the same time. All this takes place against a backdrop which suggests Jupiter is full of jungles and defunct sets from never broadcast episodes of Sting Ray. I'm afraid Jupiter Mission is not only cheap, it looks cheap, and is no addition to the galaxy of games the good ol' Speccy can disport with.
Crash #44Sep 1987 · p.2759%65%54%51%56%59%42%67%
Presentation 59%
Graphics 65%
Playability 54%
Addictive Qualities 51%
Overall 56%
Nick Roberts 59%
Paul Sumner 42%
Robin Candy 67%
Producer: Code Masters Retail Price: £1.99 Author: Derek Brewster The spaceship lands, and you are dropped onto this deadly planet to fight off the approaching alie... it's Mission Jupiter. This is a game of arcade action and deadly life forms, written by Derek Brewster of Crash Adventure Trail. The play area consists of ten levels, each with its own nasties and all with different backgrounds and colours. As a spaceman lost in this hostile world, you search the planet for a way back to your spaceship. But your confronted by aliens, all with different animation and firing methods and moving in distinct patterns. To survive their attacks and progress in Mission Jupiter you must conserve your fuel and energy, and replenish supplies when possible. COMMENTS Joysticks: Kempston, Sinclair Graphics: very detailed; colour is used well, but the play area is monochrome Sound: trashy tune and beepy spot FX Options: one-player and two-player modes
Advert2
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.108
- The Games Machine #2Dec 1987 · p.135
Review1
- MicroHobby #175Aug 1988 · p.39
Preview1
- MicroHobby #173Jul 1988 · p.15
Hack/Poke1
- Crash #47Dec 1987 · p.55
News/Note1
- Popular Computing Weekly #31Aug 1987 · p.45
Related
- Ports
- (Amstrad CPC)
- Tags
- Alternating
- Elsewhere
- Speccy Screenshot MapsRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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