Sinclair Library

Panic Dizzy

Puzzle Game: Action · ZX-Spectrum 48K/128K · 1 players · English

Code Masters Ltd · May 1991 · Pound sterling 2.99

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Remarks

ZXSR: Featured on Dizzy's Excellent Adventures compilation from Codemasters Ltd for £10.99. Other games: Dizzy Down the Rapids, Dizzy - Prince of the Yolk Folk, Spellbound Dizzy and Kwik Snax.

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  • DeniedCode Masters Ltd → WorldOfSpectrum

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Awards

Scores

In the magazines

  • Sinclair User #1111991 · Overall85%
  • Sinclair User #1121991 · Overall85%
  • Your Sinclair #661991 · Overall49%
  • Crash #881991 · Overall80%
  • Crash #901991 · Overall80%
  • Your Sinclair #731992 · Panic Dizzy65%

Elsewhere on the web

  • WorldOfSpectrum 16 votes6.62

In the magazines 12

Crash #90Jul 1991 · p.3480%80%

Crash

Overall 80%

Mark Caswell 80%

EXCELLENT CITY How many times have you seen a review in CRASH and thought 'Wow, that's a skill game, I'll go out and buy it', only to find it's not on the shelves yet. Or, if you've got some dosh, just can't decide which game to buy? Help is at hand, shopper! You've just bought a first class ticket and arrived at Excellent City, where the best games of the last few months live. Here's MARK CASWELL, who pipes 'Prepare to be dazzled (dudes)!' AND THE BEST OF THE BUDGET PANIC DIZZY Code Masters £2.99 One of the first decent puzzle games at a decent price. Help Dizzy slot falling shapes into a controllable conveyor belt which scrolls along the bottom of the screen. Misplace a shape and the pipes, from which the shapes fall, are lowered, making gameplay faster and chaotic. Excellent fun for puzzle fans with good eye-to-hand coordination!

Sinclair User #112Jun 1991 · p.39Sinclair User Best Budget82%72%85%80%85%85%

Sinclair UserSinclair User Best Budget

Graphics 82%

Sound 72%

Playability 85%

Lastability 80%

Overall 85%

Garth Sumpter 85%

Steve Keen

This is really a puzzle game; the basic idea idea of the game is to keep the chutes from coming down by matching as many shapes as you can all at the same time. You have some help in doing this, for when you press the fire button on your amazingly expensive joystick (or your good old speccy keyboard), all the shapes that are falling over the right holes, will come down rather quickly over the ones that aren't. Poor Dizzy - here's in a right old tizzy. The time honoured hero of countless (well, four actually) egg-citing adventures has finally fallen out of the frying and into the fire and it's all down to him - (as befits immortal heroes) to put the world to rights. This time our perky little poacher is factory fodder, the product of a repressive and class-ridden regime working far too many hours overtime (tell me about it - Ed). You are the controller of a somewhat strange and colourful conveyor belt, riddled with shaped holes. Your wonderfully exciting job is to move the conveyor belt to catch shapes, which drop from hopper-like tubes above you. If you miss any shapes, then the chutes all move downwards. Until...you're out matey!

Your Sinclair #66Jun 1991 · p.7549%49%

Your Sinclair

Overall 49%

Rich Pelley 49%

BARGAIN BASEMENT RICH PELLEY goes dizzy over the latest batch of Codies games and JON PILLAR has quite a bit of trouble getting a word in edgeways. DIZZY PANIC CodeMasters £2.99 Reviewer: Rich Pelley The gameplay to this one is extremely simple, which certainly makes explaining things a lot easier. There are 4 things at the top of the screen which deposit coloured shapes at random intervals, and at the bottom there's a line of holes. You have to move this left and right so each shape falls through the corresponding hole. Those 'things' at the top of the screen move gradually downwards - they move up if you can get two or more shapes to fall though holes simultaneously, but if a shape misses the correct hole then they move down loads (and won't move up again). Get enough shapes through holes, and the bar at the bottom changes, and (on later levels) new shapes start falling. You can choose your starting level as well. Simple, eh? Yep. Boring, eh? Yep. In fact, completely tedious, eh? Yep, 'fraid so. Of course, this could be because I'm now a mature responsible adult (cough) because I'd imagine that it's one for the "younger players" (as we often refer to them). It may appeal to them, but as most would prefer to be blasting the crap out of some mutant alien scum, I'm afraid that it's just too much of a nob idea. (And it has nothing to do with Dizzy either - he simply sits in the middle of the screen and does nothing. What a con, eh?)

It's a bit like Tetris really (sort of). Just not half as good.

Sinclair User #111May 1991 · p.3182%72%85%80%85%85%

Sinclair User

Graphics 82%

Sound 72%

Playability 85%

Lastability 80%

Overall 85%

Garth Sumpter 85%

Steve Keen

{ZXSR Note: Unfortunately the text is impossible to read - a pink background with slightly darker pink text!! However, SU corrected this by re-printing the review in Issue 112 Page 39. This review text is copied from there.} Label: Codemasters Memory: 48K/128K Price: £2.99 Tape Reviewer: Garth Sumpter Poor Dizzy - here's in a right old tizzy. The time honoured hero of countless (well, four actually) egg-citing adventures has finally fallen out of the frying and into the fire and it's all down to him - (as befits immortal heroes) to put the world to rights. This time our perky little poacher is factory fodder, the product of a repressive and class-ridden regime working far too many hours overtime (tell me about it - Ed). You are the controller of a somewhat strange and colourful conveyor belt, riddled with shaped holes. Your wonderfully exciting job is to move the conveyor belt to catch shapes, which drop from hopper-like tubes above you. If you miss any shapes, then the chutes all move downwards. Until...you're out matey! This is really a puzzle game; the basic idea idea of the game is to keep the chutes from coming down by matching as many shapes as you can all at the same time. You have some help in doing this, for when you press the fire button on your amazingly expensive joystick (or your good old speccy keyboard), all the shapes that are falling over the right holes, will come down rather quickly over the ones that aren't.

Crash #88May 1991 · p.4380%80%

Crash

Overall 80%

Nick Roberts 80%

Code Masters £2.99 Poor old Dizzy, he doesn't get much rest these days, does he? Especially now he's taken on a job at the toy factory, just around the corner from Magicland! The little egg has got to work pretty hard if he's to get the toys off on time. Most factory jobs can get very boring but Dizzy won't be nodding off just yet. Using a little lever he has to control a conveyor belt with holes in it. Different shapes fall from the four pipes at the top of the screen and Diz has to guide them into the corresponding holes. Sounds easy doesn't it? Well, it's not. The pipes gradually move down the screen and the shapes start tailing faster and faster until you end up in a right PANIC! You can make the pipes move back up by being clever with your lever (that doesn't rhyme - Ed) and pocketing three shapes at once; it you're ultra skill you might get four shapes in at once and be rewarded with a toy! Panic Dizzy has 20 levels of manic action for you to enjoy and any of them can be selected from the menu screen. Don't be tempted to jump in at the deep end and start at level 20, though, lots of practice is the only way to survive past the first three! Panic Dizzy is another great Dizzy arcade game following in the footsteps of Kwik Snax and Fast Food, and it's great to see a really addictive puzzle game available for such a barg-price!

There's Dizzy in the middle, through him you control the scrolling belt at the bottom.

When the pipes are getting dangerously low there's little chance of getting any shape into the correct hole.

Dizzy's Excellent Adventures carries this game and has 13 references of its own.

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Related

Ports
(Amstrad CPC), (Commodore 64), Dizzy Panic (Amiga), (Atari ST)

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