Professional Ski Simulator
Sport Game: Action · ZX-Spectrum 48K/128K · 2 players · English
Code Masters Ltd · 1987 · Pound sterling 1.99
Also known as Advanced Ski Simulator (English), Pro Ski Simulator (English)
Discussion
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Remarks
ZXSR: Featured on Quattro Sports compilation from Codemasters Ltd for £2.99. Other games: Grand Prix Simulator, Pro Snooker Simulator and BMX Simulator.
- Control Option
- Cursor, Interface 2 (left), Interface 2 (right), Kempston Joystick
Releases
- 1987Code Masters Ltd Sold as Pro Ski SimulatorPound sterling 1.99
- UnknownEDOS Sold as Advanced Ski Simulator
- 1987IBSA
- 1987Serma Software
Play
- ProfessionalSkiSimulator.rzx.zipRZX playback file 89 KB
- ProfessionalSkiSimulator(48K).tzx.zipTape image English27 KB
Documents
- ProfessionalSkiSimulator.txtInstructions English1 KB
- ProfessionalSkiSimulator(IBSA).pdfInstructions Spanish13 KB
Music
- ProfessionalSkiSimulator.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- Professional Ski Simulator (1987)(Code Masters).pokPOK pokes file 0 KB
Files and rights
Code Masters Ltd has refused distribution of its catalogue.
- DeniedCode Masters Ltd → WorldOfSpectrum
Credits
- The Oliver TwinsCode
- James WilsonIn-game Graphics
- Jon Paul EldridgeMusic
- Jon Paul EldridgeSound Effects
- Nigel FletcherInlay/Poster Art
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Scores
In the magazines
- Sinclair User #691987 · Overall8/10
- Crash #461987 · Overall79%
- ACE (Advanced Computer Entertainment) #31987 · Ace Rating727/1000
- Your Sinclair #251988 · Overall5/10
Elsewhere on the web
- WorldOfSpectrum 21 votes7.42
In the magazines 13
ACE (Advanced Computer Entertainment) #10Jul 1988 · p.81
ACE (Advanced Computer Entertainment)
Spectrum, £1.99cs Amstrad, £1.99cs C64, £1.99cs Those budget stalwarts the Oliver Twins take to the slopes with this tricky, engaging piste-em-up. Your job's to get down that mountain first, using the traditional controls of left, right and thrust - a shove on the ski-sticks in this case - to get through the control gates of each slalom course and avoid obstacles en route. The slope scrolls vertically up past the camera as the race progresses, but the rate of scroll is constant so you can get left behind by it. End up "off camera" and you'll have to struggle down navigating with the scanner: tricky stuff! Seven different slopes, some tough time limits and a great simultaneous two-player mode make this terrific value - even if it is a bit unseasoned now!
Pro Ski Simulator.
Your Sinclair #25Jan 1988 · p.475/105/10
Overall 5/10
Lucy Broadbent 5/10
There are mounds of cheapies on the racks this Chrimble, some good, some indifferent and some terminally pitiful. We asked the Joystick Jugglers for their thoughts (the printable ones, at least) on some of the more recent offerings... PROFESSIONAL SKI SIMULATOR Code Masters £1.99 Reviewer: Lucy Broadbent Ski simulator my elbow! This new release is about as realistic as seeing Phil on skis. Where are the thrills and spills, the whoosh of snow, the apres ski (hic)? Instead there are two very dodgy geezers wobbling around at the top of the hill, and then they're off. Well one of them is, if you're slow off the mark, the screen moves on, you're off the screen, impossibly out of your depth, and no chance of catching up. Piste poor.
Sinclair User #69Dec 1987 · p.568/108/10
Overall 8/10
Tony Dillon 8/10
Label: Code Masters Author: The Oliver Twins Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Could Code Masters be the new challengers for MicroProse? This is a simulation. Well, as with all budget simulators, they are not pure cockpit-view games. More often than not they're overhead views and this one's no exception. PSS is a very playable. The game is viewed from a 45 degree angle and your skier is a tiny little matchstick man. Control is the difficult part of the game. It sounds easy - left/right and forward. Pretty easy to master, yeah? it would be if it were not for the fact that left is the skiers left, not yours, so if you push the joystick left, the skier turns right. Pretty confusing? The slopes are the best part of the game. A delight to see, they are beautifully designed using clever shading to give the impression of different gradients. Another great game by the Olly bros... Well done lads, more please, more.
ACE (Advanced Computer Entertainment) #3Dec 1987 · p.585/74/73/75/7727/1000727/1000
ACE (Advanced Computer Entertainment)
Visual Effects 5/7
Audio 4/7
IQ Factor 3/7
Fun Factor 5/7
Ace Rating 727/1000
Andy Smith 727/1000
Go snow blind with Code Masters. Shoulder your skis, grab an airline ticket and catch the next flight to Austria for Code Masters' latest game. Professional Ski Simulator follows firmly in the footsteps of Codemasters greats including Grand Prix and B.M.X. Simulator. Pro. Ski Sim, is for one or two players and contains seven authentic slalom slopes. The player starts the game at the top of the slope and uses three keys (left-right and thrust) to guide his on screen sprite toward the bottom, taking care to weave in between all the gates on the way down. Each slope has its fair share of dips and flats and the player has to use the 'thrust' key to pump his poles and propel himself along the flat sections. Holding the thrust key down while the character descends a small steep section results in the character adopting a crouched position that increases his speed. Each course has the player racing not only the clock - you get less time for each course - but also struggling to remain on the screen. You view the game through a large on-screen window that continually scrolls down, and should you hang around for too long your character disappears off the top. If that happens then you have to refer to the radar strip to the right of the screen in order to navigate. This gives a very simple aerial view of the slope and only shows the gates and the players, not the surface features. Initially, the gameplay is tough and takes a fair while to get used to. The screen design is colourful, (blue snow?) but it takes time before the player can confidently recognise the terrain features. If you can get to grips with the controls and learn the layout of the slopes you're in for a lot of fun. Reviewer: Andy Smith RELEASE BOX C64/128, £1.99cs, Dec 87 Spec, £1.99cs, Reviewed Ams, £1.99cs, Reviewed Predicted Interest Curve 1 min: 60/100 1 hour: 50/100 1 day: 70/100 1 week: 80/100 1 month: 60/100 1 year: 10/100
Piste 2 (for piste read slope) on the Spectrum version: those jumps are tough to negotiate.
Safely at the bottom of the course. Now for the apres-ski...
AMSTRAD VERSION Incredible but true - the snow in the Amstrad version is white, the players are in red and the game plays exactly the same (but slightly slower) than the Spectrum version. just as addictive and just as much fun.
Crash #46Nov 1987 · p.2975%77%82%79%79%87%71%
Presentation 75%
Graphics 77%
Playability 82%
Addictive Qualities 79%
Overall 79%
Nick Roberts 87%
Robin Candy 71%
Producer: Code Masters Retail Price: £1.99 Author: The Oliver Twins When a professional skier's in Austria he can't keep off the Alpine slopes. So you don your ski pants and padding, pick up your freshly-waxed skis and set off for the slopes. Your first piste is Saalbach, a relatively easy course. But ice, snow banks, sheds, trees and flags are all placed to give minimum moving space and if you accidentally slip you can plummet for ages, missing the flags, and get disqualified. You're off down the course at a terrifying speed and you just miss an old shed. While your swearing wafts into the chilled air a set of flags loom on the horizon. You remember what the instructor said: 'You must pass through every set of flags to qualify for the next piste and get your money's worth.' So you pass the flags, but what's this hurtling toward you? It's a very awkward-looking Christmas tree that doesn't want to move. Before you know it, you're stopped suddenly in your tracks by the tree without so much as a 'sorry'; the instructor shouts down 'you're disqualified!' and you're carried off on a stretcher. In Professional Ski Simulator you can choose one-player or twoplayer mode. The skiing is easy but getting every single flag is a mite more difficult, and you're timed on each piste. The time limits get tougher the further you progress. It's presented in bird's-eye view. The left and right controls refer to the skier's view rather than the player's - he is skiing 'toward' the player - so when you press LEFT or move the joystick left he goes toward the right of the screen and vice versa. If you ski too slow you can go off the screen, and then have to play using the radar - a touch of unreality, though the game is supposedly 'based on the authors' experiences in Austria'! COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: monochromatic and well-detailed Sound: good in-game tune Options: definable keys, one or two players
It looks very easy till you're on the slope.
Quattro Sports carries this game and has 5 references of its own.
The CD Games Pack carries this game and has 25 references of its own.
Feature2
- ACE (Advanced Computer Entertainment) #10Jul 1988 · p.77
- Fusion #4 · p.48
Preview2
- MicroHobby #174Jul 1988 · p.23
- Your Sinclair #24Dec 1987 · p.12
Advert2
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.108
- The Games Machine #2Dec 1987 · p.135
Review1
- MicroHobby #175Aug 1988 · p.51
Map1
- Your Sinclair #30Jun 1988 · p.31
Related
- Compilations
- Quattro Sports, The CD Games Pack
- Ports
- (Amstrad CPC), (Commodore 64), Advanced Ski Simulator (Amiga), Advanced Ski Simulator (Atari ST)
- Elsewhere
- Speccy Screenshot MapsWikipediaCentre for Computing HistoryCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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