Professional Snooker Simulator
Sport Game: Action · ZX-Spectrum 48K/128K · 2 players · English
Code Masters Ltd · 1987 · Pound sterling 1.99
Discussion
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Remarks
ZXSR: Featured on Quattro Sports compilation from Codemasters Ltd for £2.99. Other games: Grand Prix Simulator, Professional Ski Simulator and BMX Simulator.
- Control Option
- Cursor
Releases
- 1987Code Masters LtdPound sterling 1.99
- UnknownEDOS
- 1987Serma SoftwareSpanish peseta 550.00
Play
- ProfessionalSnookerSimulator.rzx.zipwithheld by rights holder
- ProfessionalSnookerSimulator.tzx.zipwithheld by rights holder
Documents
- ProfessionalSnookerSimulator.txtInstructions English5 KB
Other files
- ProfessionalSnookerSimulator_Back.jpgInlay - Back 274 KB
- ProfessionalSnookerSimulator.jpgInlay - Front 370 KB
- ProfessionalSnookerSimulator_Tape.jpgMedia scan 88 KB
- ProfessionalSnookerSimulator.gifRunning screen 2 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedCode Masters Ltd → WorldOfSpectrum
Credits
- Godwin Grahamcredited
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Scores
In the magazines
- Sinclair User #601987 · Overall4/5
- Your Sinclair #151987 · Overall7/10
Elsewhere on the web
- WorldOfSpectrum 7 votes6.14
In the magazines 7
Sinclair User #60Mar 1987 · p.554/54/5
Overall 4/5
John Gilbert 4/5
Label: Code Masters Author: Godwin Graham Bsc Price: £1.99 Memory: 48K/128K Reviewer: John Gilbert Not another snooker simulation! That's right, it's not. but it is one of the best snooker games I've seen. It's keyboard driven; you can't use a joystick at all. Only slightly perturbed by this I selected the English language version of the game and, lined up my first shot with the rotating cue. Moving the cue around the cue ball - quickly clockwise or very slowly anti-clockwise - a window at the top of the display shows a cue's-eye view of any white/coloured ball line ups. This display is there to help judge the spin on the ball. If the cue hits the edge of a red that red will spin more than if it had been hit smack in the middle. In addition a ball hit on the left will spin to the right, so you've got to get the angle right. It's two-player only - no chance to stuff the computer which is irritating. The force of the cue is set by the length of time between the first and second presses of the keyboard Fire button. The longer the time the lighter the tap. I potted a red, on about my fifth visit to the table, and I got to nominate a colour, by pressing it's value, two for yellow up to seven for black. The idea is to clear the reds and then pot the colours in order of points value - starting with yellow. I didn't mange it. Still I managed to clear most of the reds during one of my practice visits to the table, and managed to knock up a break of 19. It feels realistic and is graphically excellent - you might be put off that you can't play against the computer however.
Your Sinclair #15Mar 1987 · p.756/108/106/107/107/107/10
Graphics 6/10
Playability 8/10
Value For Money 6/10
Addictiveness 7/10
Overall 7/10
Rick Robson 7/10
Code Masters £1.99 Reviewer: Rick Robson Fed up with TV snooker? Find Steve Davis just too 'interesting' for words? This may be the game to reinspire your interest in the clatter of the cue on the ball. It's a snooker simulation that feels authentic at a budget price. You start on practise mode. This lets you play through any shot without having to worry about the rules. Then you get on to the gameplay, which is always two up, you never get to play the computer. Your break and score are always on view, and if you go out of turn or play a foul shot you get a reminder that you're breaking the rules. A black dot on an enlarged off-table cue ball shows where your cue will hit it - this means you can give the ball a bit of spin to get it where you want it. There's also a table level view of the way the cue ball and the object ball are placed, so that you can thump away with confidence. The strength of your shot depends on the length of time you leave between taps of the shoot key. This all sounds a bit technical, and unless you're a snooker freak you might find it a bit off-putting at first. Persevere, though, 'cos it's not a bad simulation for two quid. Snooker players'll find it a real bargain, though if you're not a fan, you may feel more inclined to keep money in your pocket, not balls.
Quattro Sports carries this game and has 5 references of its own.
The CD Games Pack carries this game and has 25 references of its own.
Advert2
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.108
- The Games Machine #2Dec 1987 · p.135
Review2
- Computer Gamer #24Mar 1987 · p.27
- Popular Computing Weekly #5Jan 1987 · p.18
News/Note1
- Popular Computing Weekly #51Dec 1986 · p.6
Related
- Versions
- Tournament Snooker (Derived from)
- Compilations
- Album de Platino, Quattro Sports, The CD Games Pack, Load 'n' Run issue 51
- Ports
- (Amstrad CPC), (Commodore 64), (MSX)
- Tags
- Snooker/Pool, Turn based
- Elsewhere
- Centre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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