Cobra Force
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Players Premier · 1989 · Pound sterling 2.99
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1989Players PremierPound sterling 2.99
- UnknownEDOS
Play
- cobraforce.rzxRZX playback file
- CobraForce.tzx.zipTape image English28 KB
- CobraForce.tap.zipTape image English30 KB
Documents
- CobraForce.txtInstructions English6 KB
Other files
- Cobra Force (1989)(Players Premier).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Simon HobbsCode
- Simon HobbsGame Design/Concept
- Simon DanielsStory Writing
- Ian SheridanMusic
- Andy SevernMusic
- Jabba SevernLoad Screen
- Peter AustinInlay/Poster Art
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Scores
In the magazines
- Sinclair User #911989 · Overall57%
- Crash #691989 · Overall64%
Elsewhere on the web
- WorldOfSpectrum 16 votes5.81
In the magazines 12
Sinclair User #91Oct 1989 · p.4061%65%48%55%57%57%
Graphics 61%
Sound 65%
Playability 48%
Lastability 55%
Overall 57%
John Cook 57%
Label: Players Plus Author: Simon Hobbs Price: £2.99 Memory: 48K/128K Joystick: Sinclair, Kempston Reviewer: John Cook The deadly Cobra - the venomous snakey-type thingy that heaves itself up to its full height, flaps its wingy bits about, then strikes with the speed and strength of a bolt of pure lightning. Load up Cobra Force, examine the flappy bits while you wait for it to load (cassette inlay to you), note - that it doesn't make any mention of what the keyboard controls are and then when you play it, the game strikes you with the speed and strength of... a wounded gazelle. Why? Are the graphics a pile of gargo-doody? Na. they're nothing special but definitely not crap. The gameplay? Umm... well, it's a bit naff having gravity in a horizontal scrolling shooter but that alone wouldn't kill it. The control system? Ah ha! The control system! I wouldn't wish that control system on my bank manager! The game is this, y'see. You are in this helicopter (an AH-1W Supra Cobra for the trainspotters amongst you) ) and you have to do two things to complete a level. Pick up all the fuel drums and knock out all the missile installations. Problems? No problems. Controls - left right (OK). Lift (you come down under gravitational pull). Fire your M129 20mm gun by tapping fire. But to fire your big wobbly Hellfire Armour Piercing Missiles you have to keep your fire button pressed down. To let off a bomb (which freezes the action) press Space. What happens if you are firing away at the alien waves like the clappers? You may accidentally let off a missile - which is a pity as you only have five in the first place. Admittedly more can be blagged by shooting, then catching, certain tokens that randomly occur - you can also get sidepods in this fashion - but it is so clumsy! Combine that with the irritating gravity pull and the way that missile installations change just a teeny, teeny bit when you kill the (assuming your missiles hit) and the whole thing starts to grate. The rest of the gameplay is standard horizontal shooty stuff, with waves of white aliens chugging about, static gun sights that you can't see to destroy - the usual fare. But could I get into it? - Nope. Don't get me wrong John, challenge. I love complicated control systems - take me to that Defender machine daddyo. But to plough your way - through all four levels of Cobra Force you'd have to be a very special kind of person. This one's for enthusiasts only.
Crash #69Oct 1989 · p.4764%64%
Overall 64%
Nick Roberts 64%
BUDGET It's a budget bonanza, and as he loves hard work, we've handed the whole lot to Nick Roberts for his crucial, ultra-cool scrutiny! Take it away Nicko... COBRA FORCE Players Premier £2.99 Have you got the guts (and the underwear) to fly into the danger zone and combat the deadly enemy? if you have, grab yourself an AH-1W Super Cobra, the most sophisticated fighting machine in the air today, and join the Cobra Force. Your Cobra is fitted with a standard M197 20mm rapid fire machine gun, Hellfire anti-armour missiles and a number of prototype weapons systems that could just go boom at the wrong moment! The game is spilt into four gruelling missions, each of increasing difficulty, and all boasting slick, colourful graphics that are a pleasure to the eye. The presentation of the whole Players Premier ads is kept up in Cobra Force with a reasonable tune on the parallax scrolling title graphic and an excellent loading screen. But what of the game's playability? Well, I found it lacking, to say the least. The landscape is just so cramped: start flying, and within a couple of seconds you have bumped into the scenery or collided with an enemy fighter. If you don't like claustrophobic surroundings flying in the Super Cobra wouldn't be for you. The idea of collecting stronger weapons isn't exactly new, but seems to work quite well here, but the way the Cobra bombs is very difficult to control properly. Cobra Force is really the budget equivalent of games like Silkworm: if you're looking for a very basic shoot 'em up, here it is.
Tips9
- BiT #6Mar 1992 · p.25
- BiT #4Jan 1992 · p.25
- Crash #91Aug 1991 · p.49
- Sinclair User #113Jul 1991 · p.16
- Sinclair User #112Jun 1991 · p.21
- Sinclair User #105Nov 1990 · p.15
- The Games Machine #33Aug 1990 · p.64
- C&VG (Computer & Video Games) #99Feb 1990 · p.26
- Crash #71Dec 1989 · p.42
Hack/Poke1
- Crash #70Nov 1989 · p.34
Related
- Compilations
- Arcade Collection Volume 2
- Ports
- (Amstrad CPC), (Commodore 64)
- Tags
- AY Sound
- Elsewhere
- Speccy Screenshot MapsThe Cutting Room FloorMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingSpectrum Computing RZX - YouTubeRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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