Street Fighter II
Arcade Game: Beat-em-up/Solo · ZX-Spectrum 128K · 2 players · English
U.S. Gold Ltd · 1993 · Pound sterling 12.99 · Pound sterling 15.99 disk
Also known as Street Fighter II: The World Warrior (English)
StreetFighter, 2 of 2
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1993U.S. Gold Ltd Sold as Street Fighter II: The World WarriorPound sterling 12.99 · Pound sterling 15.99 disk
- UnknownKixx
Play
- StreetFighterII.rzx.zipwithheld by rights holder
- StreetFighterII.tap.zipwithheld by rights holder
Documents
- StreetFighterII.txtInstructions English10 KB
- StreetFighterII(EN).pdfInstructions English1,009 KB
Other files
- StreetFighterII.jpgAdvertisement 160 KB
- StreetFighterII.pngGame map 321 KB
- StreetFighterII_Back.jpgInlay - Back 350 KB
- StreetFighterII(Kixx)_Back.jpgInlay - Back 623 KB
- StreetFighterII(Kixx).jpgInlay - Front 926 KB
- StreetFighterII_Front.jpgInlay - Front 314 KB
- StreetFighterII_Media.jpgMedia scan 181 KB
- Street Fighter II (1993)(Go!).pokPOK pokes file 0 KB
- StreetFighterII.gifRunning screen 4 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
Credits
- Mick McGintyInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #1331993 · Overall89%
- Your Sinclair #871993 · Overall62%
Elsewhere on the web
- WorldOfSpectrum 28 votes5.31
In the magazines 11
Sinclair User #133Mar 1993 · p.8Sinclair User Silver98%81%91%89%89%89%
Sinclair UserSinclair User Silver
Graphics 98%
Sound 81%
Playability 91%
Lastability 89%
Overall 89%
Alan Dykes 89%
Steve Keen
Label: US Gold Memory: 128K Only Price: £12.99 Tape Reviewer: Big Al Dykes Here it is! What more can I say. Around Christmas time there was a big controversy in the newspapers and on TV about the effect games were having on youngsters. The argument centred around the two big console manufacturers and their respective famous branded characters - Sega's Sonic and Nintendo's Mario. But Streetfighter 2 sold as many SNES's this Crimbo as Mario, despite costing over sixty smackeroolies. As soon is it became apparent that it wasn't only children's minds that were at risk but their parent's wallets too (some newspaper editor probably had to join the real world and cough up for his son) the whole hoo ha reached epic proportions and of course Sega and Nintendo ended up laughing all the way to the bank. In all of this not one mention was made of the Spectrum (are any of us really surprised?) and the fact that US Gold are still able to release a version of the game for one-fifth of the price of the Nintendo product. But then again the Spectrum is crap isn't it? No... Take one look at Street Fighter 2 and you will appreciate just how good the Speccy can be with a decent product and imaginative programming. For a start all the characters are there, and these aren't sad representations either, they actually look like the real thing and they're animated like the real thing too. They have roughly the same amount of moves as either the arcade or the S-NES too though the control procedure with only one fire button is a tad restrictive. At the outset Tony Bickley, SF2's project manager, told us that he didn't think the Vs battle option would be available on the Speccy because of loading and memory restrictions. However, he must have had his boys up all night, every night, because it IS available in the released version. The game basically works like this: First you load the title screen and options menu. Here you get three choices; the options menu allows you to turn on or off SFX, sound, backgrounds (which should make the game a little faster but doesn't really make a lot of difference) etc., change the controls or set the difficulty level between 0 and 9. The Championship option allows you to enter the competition and fight the computer in its chosen order of ranking, while the Vs game allows you and a friend to choose a fighter each and proceed to beat the stuffing out of each other. Lovely! If I say Street Fighter 2 isn't particularly colourful some smart arse is going to write in and tell me that I'm talking rubbish and there is actually a wide variety of colours to choose from. This is correct. You can have blue sprites on a white background. or red on white, or yellow on blue or... ad infinitum. Basically though you won't have any more than two colours or shades thereof on a fight screen at once. This is a blessing though when you consider the complexity of the sprites and the potential for colour clash. The sound is acceptable but where the game really comes into its own is in playability. To be honest I thought playing Speccy Street Fighter 2 would be like watching slugs practice karate but, oh lordy, it's just not so OK, it's not Ben Johnson but it's certainly fast enough to have a decent game. Even some of the guys from Mean Machines and Nintendo Magazine System were impressed when I invited them up the Towers into my games suite (complete with mini bar) to view 'the game'. It takes time to get used to all the moves, and don't trust the instruction manual, you'll have to find out how to do some yourself - it helps if you're a contortionist. The only real gripe I have about Street Fighter 2 is that it isn't available on disk and the tape loading procedure is a long but necessary evil. Top marks to USG though for the best looking Speccy title in years, and no mistake. I'd have loved to give Street Fighter 2 an SU Gold award. Graphically it deserves it, playability-wise it almost deserves it. However the main let down is the unfeasibly labourious loading procedure which means that it takes centuries to fight a few rounds. Great effort though, and considering that it's likely to be the last big licence coin op conversion ever on the Speccy it's worthwhile getting - if only to hold onto fond dinosaur memories of what the Speccy is capable of if pushed.
DHALSIM Dhalsim, Long arm of the lord (Buddha). KEN Ken. Karate Kid. Shows off a lot. CHUN LI Chun Li. Lady with a lethal secret. ZANGIEF Zangifef. Big, strong, Russian, sad. RYU Ryu is a ruthless Karate champion. E. HONDA Edmond (??!!) Sumo Yokozuna. GUILE Guile. Green beret gone bonkers. BLANKA Blanka. More famous than Maradonna.
STREET CRED All of the characters have special moves, these are very powerful and can end a game quickly. And take my word for it, this can be a major bummer if you've just spent ten minutes loading the game! Of course computer opponents will be computer opponents and because they know how to do the special moves they have a certain advantage over you. The only way to get around this is to practice these moves yourself. Read the instruction booklet, it details these special moves and and how to execute them, while the Spectrum version may be slightly different the method and idea of each one remains the same. The best way to learn is to opt for a two player Vs game, then go into the options menu and change Handicap to 0, turn off the timer, load up and practice the moves 'till your hands hurt. If you don't know these moves it really does make the game difficult.
TWO'S A CROWD Without doubt the best thing about any version of Street Fighter 2 is its highly competitive two player mode. However as originally set up the keys used to play this version are, to say the least, annoying. Here's how to convert it to a brill two joystick combination: Remember player one controls the main menus. At the moment player one's controls are configured as: 5. fire, 3. up, 4. down, 1 - left, 2 - right. All you need to do is change the controls in the Change Player 1 Keys option as follows: 0 - fire, 9 - up, 8. down, 6 - left, 7 - right Sinclair joystick port 1 will now support player one's commands. Now move to Change Player 2 Keys and alter 'em as: 5 - fire, 4. up, 3 - down, 1 - left, 2. right. This allows player two to use Sinclair joystick port 2. Of course re-defining the keyboard to your fave configuration eg. Q,A,O,P, SPACE isn't necessarily a disadvantage, it's actually easier to do some moves by keyboard. Finally have some Shreddies, put on your nappies and prepare for battle.
WHAT A LOAD... Street Fighter 2 is one of the largest collections of code SU has ever seen on one cassette. Each of the eight sprites has their own, separately loading section as well as sections for the set up screen and the various backgrounds. If you normally use a tape counter you're in luck 'cos once you get used to the loading order and routine you'll find it much faster and more practical to note down the tape positions of each relevant bit of code and thus skip unnecessary searching for bits and pieces. If you enter the contest using Ryu, the loading routine is simple enough until you lose a battle. This is because the other sprites' code is on side B in the correct order. However once you lose you'll have to go back to the intro screen and start all over again. In Vs battle, where you can challenge any of the other contestants it's not so simple and this is where all the code chasing takes place. Luckily though the tape is well structured and well mastered so be patient, even if it doesn't look as though anything is loading the Speccy is probably just searching for the right piece of code and all good things will come to those who wait.
Your Sinclair #87Mar 1993 · p.1262%62%
Overall 62%
Jonathan Nash 62%
US Gold £12.99 128K only [redacted] Reviewer: Jonathan Nash Want to know how much Blanka weighs? Or what Chun Li's blood type is? Then Street Fighter 2 is the game for you. The manual is full of this kind of stuff. Why? Nobody knows. It plays no part in the game itself, and not even the most ardent Street Fighter fans could think the characters are, well, real. (Oh no! Thousands of Street Fighter fans.) Oh, what a faux pas! For the benefit of folk who've managed to steer clear of the consoles, the saturation advertising and every playground in the world for the last six months, Street Fighter 2 is a beat-'em-up. But that's not all! (Thinks.) Oh, yes it is. (Cough.) (I remember that joke! Coo, takes me back a bit. Ed) it can be played two ways - either you're a single character out to beat up all the others in turn, or you take on a friend head-to-head. Whichever game you play, you'll have to master a complicated control method which involves pressing buttons and moving joysticks in strange ways. At least it's a little different, eh? Oh, please yourselves. THE GOOD, THE BAD AND THE UGLY Street Fighter 2 is crammed with good points, bad points and, erm, ugly points. (Congratulations! I take great pleasure in awarding you the trophy for Most Tenuously-Linked Headline On Page Twelve. Ed) It's as if two sets of programmers were employed - one lot, studious and talented, intent on coding the best conversion possible, and another group who, basically, are crap. Let's take a trip through the game to demonstrate. Loading the program is a nightmare. It suffers from the worst ever Speccy multiload (yes folks, this 128K only game is a multiload... but it doesn't come on +3 disk). After loading the first bit, choosing a one- or two-player game, selecting your characters and the country they fight in, setting the difficulty level and defining the keys, you're presented with the message 'Start the tape'. No block names come up and there's no indication of which chunk of code the Speccy's looking for. So you have to let the tape run through the entire first side to pick up on the anonymous blocks the program wants. (Hope the two fighters you picked are near the beginning, because Street Fighter 2 comes on a C60 tape.) And, after the fighters have loaded, you have to turn over and load the background graphics (though to be fair, you can turn these off from the main menu). And, yup, you have to run through the lot with no idea of the section the Speccy is looking for. Then! When you've finished your fight (which doesn't take that long) you have to rewind to the beginning of the first side (this is no joke, folks) and reload the entire thing to select your next opponent. Truly, a game where you spend more time loading than playing. Five words spring to mind: stupid, stupid, stupid, stupid and STUPID. I had to snap various levels on to my +D just to save enough time to play the game. Ooo, I'm annoyed. (Better move on to the good points then. Ed) Once the game has loaded (AARGHH!) and an obliging relative has woken you up, you can get on with the serious business of hitting somebody rather a lot. As we said in the preview a couple of issues ago, the graphics are very big (like Final Fights) and very fast (not like Final Fights at all then). The level of detail is, to be jolly honest, stunning. Rarely has a late-period Speccy game looked so good. And the artists haven't shirked on the backgrounds either - they're also packed with excitingly grouped pixels. The sound is okayish - some white noise thumps and crunches - but nothing special. Still, eh? (Well put Ed) As mentioned above, control is a mixture of button pushing and odd joystick movements. Apart from the obvious punching, jumping and kicking, each fighter has a load of secret moves. The trick is, you have to work out exactly what to push and pull in order to access them. Some are fairly straightforward - to make Ken punch up and knock out any jumping opponents you pull him down into a crouch, then hit jump and fire simultaneously - but the majority will only be found by twiddling everything in sight. (Have those notepads ready, folks.) In addition, the fighters have special attacks, like piledrivers, fireballs and so on. Luckily, the manual tells you how to do these. Phew, eh? Playing against a Speccy opponent, I very quickly got bored, gameplay being reduced to the oh-so-usual hit the buttons at random nonsense. However, with two players it's a whole different kettle of lemons. IT'S A KNOCKOUT! Sample two-player Street Fighter 2 game: 'Ha!' 'Aarghh!' 'Oh, come on!' 'You rat' 'I felt that!' 'You complete rat!' 'Bite yer head!' 'Rats!' 'Didn't see that one coming, did you?' 'I hate you.' 'Another go?' You get the idea. Because of the sheer variety of moves each player can make, a bit of strategy creeps into the game in the form of deciding who's the best character to beat your opponent's champion. You find yourself trying all sorts of unlikely joystick combinations to try to unearth those secret moves. (There's nothing quite like unleashing a move that your opponent doesn't even know exists, heh heh heh.) it is, to put in non-YS, sensible language, incredibly good fun. Or, to put it in YS-y lingo, it's a stonking corker with marvy graphics and the elusive cherry of playability perched on top. Even the atmosphere of corporate facelessness doesn't spoil the game. (Eh? Ed) Let me explain. (Oh good. Ed) The manual is quite smart, detailing most of the moves the characters can perform in a friendly and readable style. Then! When you load the game (AARGHH!) you get a message saying 'Due to machine limitations, this version may differ from examples in the manual." So, erm, what you're saying then, US Gold, is that unspecified portions of the the manual are, erm again, useless. Or in other words, the profit margin wasn't enough to print a bit of paper saying 'So-and-so moves aren't available on the Speccy version' rather than leaving you to work out whether the move is really missing, or whether you're just not trying to access it properly. Well, thanks a bunch. (Steady on, Jonathan. Ed) But enough of this scampish sarcasm. It's summary time! (Sound of small fanfare on plastic trumpets.) From the top - the one-player mode is very boring. Without another human player, the game is just another fight number. But! Grab that close friend and give 'em a joystick (using keys is far easier) and I think everyone will agree that Street Fighter 2 is highly playable and immense fun. What a tragedy then that it's been seriously injured (nay, practically crippled) by a horrible, asinine multlload system. As with all beat-'em-ups it's a one-note game, but the diversity of moves and characters ensures it will last a good deal longer than most. (If your tape recorder can stand it.) Now if you'll excuse me, I'm off to challenge Linda. She doesn't know about Zangief's spinning piledriver, and I'll feign innocence until (ar-har) she's in me power! (Twiddles imaginary moustache.) (Not so fast, you dastardly villain! You forgot that I have to check the page before it goes to the printers. Ed) Curses! Foiled again.
'Eye arrer, eye arrer, eye arrer, eye arrer, eye arrer and showed her the way. Ooooh - eye arrer, eye arrer, eye arrer, eye arrer, eye arrer and showed her the way.'
Benjamin is modelling the very latest in off-the-hump laboratory assistant's gowns, and is sporting one of our 'Aarghh' deluxe rubber fright masks. He is posing against part of a pirate ship and can whistle the theme from Bonanza. The jumping men are a ruse.
Gridelda and Armington-Ainsley were the most famous detectives of... no, I'm sorry, but just what is that woman supposed to be doing? It's just plain silly.
Now, ladies and gentlemen, what am I bid for this lovely family motor? Oh, be off with you, young shavers. Tch! I don't know. Young people today, eh? Back in my time we'd never have conjured a fireball without the vicar's permission.
You're probably wondering why I called you all here today. The murderer of Captain Sloop is in this room. Yes, it was a baffling mystery. But the killer made one small mistake. He foolishly wore a particularly nasty pair of trousers. I fear, Mr Overalls, your lack of fashion sense gave you away.
A USEFUL GUIDE TO STREET FIGHTER 2 PHRASES Although the Speccy version lacks the speech samples of the console programs, the manual handily prints all the things the fighters shout at each other. YS presents a short phrasebook that will gain you instant credibility wherever two console owners are gathered, as you interrupt their chatter by translating that enigmatic fightin' talk. Ha do ken: Hello, Ken Tatsu maki sen pu kyaku: I would like to purchase that oversized hamster. Do you accept credit cards? Please post my hamster in a tube to circumvent inconvenient quarantine laws. Sho ryu ken: Are you sure you're Ken? Yoga nugie: Yoda would like some nougat. (Baby talk.) Shadoloo: Follow that gentleman's convenience. (That's enough Street Fighter 2 phrases. Ed)
STUART FIGHTER 2 Street Fighter 2 has stopped the largest number of passers-by since Invaders. Mostly the gawpers have been people amazed US Gold could fit the game on to the Speccy, but a few have taken up the challenge of actually playing the blessed thing and comparing it to the umpteen other versions around. Stuart Campbell and his haircut are just such a truly inimitable pair. Okay, so Jonathan's pretty well covered Speccy SF2 as a game, but how does it measure up to the other format versions? Um... oh dear. The graphics are actually very close to the original (except colour-wise, obviously), but in all honesty the gameplay (which ought to be perfectly feasibly convertible) just doesn't cut the mustard. The Speccy is positively awash with keys, which ought to make recreating the coin-op's six-button control an absolute doddle, but the one-fire-button system used here doesn't work nearly as well as even the Amiga version, and the SNES leaves them both behind. Combined with the icky key responses, Speccy SF2 is more of a 'hit the controls at random and hope for the best' affair than ever.
News/Note4
- Sinclair User #132Feb 1993 · p.6
- BiT #15Dec 1992 · p.5
- Your Sinclair #82Oct 1992 · p.9
- Sinclair User #127Sep 1992 · p.10
Preview3
- Sinclair User #130Dec 1992 · p.12
- Your Sinclair #84Dec 1992 · p.38
- Sinclair User #129Nov 1992 · p.30
Hack/Poke1
- Your Sinclair #93Sep 1993 · p.37
Review1
- BiT #23Aug 1993 · p.14
Licensed from
- Street Fighter II: The World WarriorArcade coin-opCapcom
Related
- Ports
- (Amstrad CPC), (Commodore 64), (Sega Master System), Street Fighter II: The World Warrior (Amiga), Street Fighter II: The World Warrior (Atari ST), Street Fighter II: The World Warrior (PC/DOS)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationWikipediaCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTubeSpectrum Computing RZX - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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