Sinclair Library

Super G-Man

Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English

Code Masters Ltd · 1987 · Pound sterling 1.99

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  • SuperG-Man.rzx.zipwithheld by rights holder
  • SuperG-Man.tzx.zipwithheld by rights holder

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  • DeniedCode Masters Ltd → WorldOfSpectrum

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In the magazines

  • Sinclair User #661987 · Overall8/10
  • Your Sinclair #211987 · Overall5/10
  • Crash #431987 · Overall43%

Elsewhere on the web

  • WorldOfSpectrum 6 votes5.50

In the magazines 11

Sinclair User #66Sep 1987 · p.648/108/10

Sinclair User

Overall 8/10

Andy Moss 8/10

Label: Codemasters Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Andy Moss Yes folks, Codemasters has done it again and devised a splendidly entertaining cheapie. a cross between Jet Pak and Defender. Not only do you have to worry about gravity and a short fuel supply, but there are a number of perfectly gruesome aliens after your blood too. The idea is to fly through the lunar landscape, picking up fuel cannisters as you go, along with some ammo to replenish your laser, in order to meet up with your shuttle to take you back home. Contact with the rocky outcrops is deadly and shaking hands with the aliens is definitely a no-go area. The action is not as fast as it could have been, but I suppose this way it lends itself to more players. Not very difficult after you've played it a bit, but great fun.

Your Sinclair #21Sep 1987 · p.744/106/106/105/105/105/10

Your Sinclair

Graphics 4/10

Playability 6/10

Value For Money 6/10

Addictiveness 5/10

Overall 5/10

Richard Blaine 5/10

Code Masters £1.99 Reviewer: Richard Blaine "Wow", I thought when the Ed handed me this package, Super G-Man! Tommy guns, Edward G Robinson, but nooo, this little item has nothing whatsoever to do with J Edgar Hoover and his boys - this one's all about a funny little guy in a spacesuit zipping around a planetary surface, zapping ugly aliens with his laser and squatting on fuel tanks every so often. Okay, what's this one got in it? Well, there's a jet pack strapped on the back of this little guy in a spacesuit, and he's got a laser as well. He has to get through lots of different scrolling screens while avoiding the space mines and any sharp outcroppings of rock which might puncture his suit. Coming after him are these little weeblie aliens which buzz about and which he has to zap, and then there's the teleport booths which can zip him from A to B or sometimes even as far as C, and every so often there are fuel or ammo caches which he can pick up, and that's sort of it. There is a plot, but it's so simplistic it's largely irrelevant. What you have to do is the only thing that matters, and why you have to do it you can work on later. What it boils down to is a cross between Scramble and Jet Pack, with a touch of Lunar Lander thrown in for free. It's slow, it's graphically uninteresting, it's old fashioned, but what the heck, it's also addictive - mildly. It's one of those games you keep on saying you'll stop after this go, but, somehow, you never quite get around to switching it off and loading up something else.

Read it at Your Sinclair Rock'n'Roll Years

Crash #43Aug 1987 · p.9154%47%35%38%43%

Crash

Presentation 54%

Graphics 47%

Playability 35%

Addictive Qualities 38%

Overall 43%

Mike Dunn

Nick Roberts

Robin Candy

Producer: Code Masters Retail Price: £1.99 Author: Peter Williamson Frolicking with his jet pack, G-Man missed the last space shuttle. Now he faces a hazardous expedition across the moon, which is infested with aliens. G-Man can thrust upward, and accelerate or slow his forward speed. And he can increase his jet pack's fuel by touching fuel cells on the lunar surface. As he moves across the moon, G-Man encounters piercing rock escarpments, yawning chasms and land mines which threaten his three lives. These inanimate dangers are supplemented by green hollow worms, the giant Blowesrfish. vertically-firing missiles, fireballs and horizontally-flying hardware. All can be blasted, but G-Man needs plenty of ammo, which he must acquire on his adventures. G-Man's progress on this scrolling-screen moon world is shown on a distance indicator. Entering a teleport cubicle moves him at the speed of light - though it might lead G-Man into an uncomfortable situation. COMMENTS Control keys: definable Joysticks: Kempston, Sinclair, Cursor Use of colour: average Graphics: terrible scrolling and jerky characters Sound: irritating tunettes Skill levels: one Screens: scrolling play area

Man In The Moon: Super G-Man.

Smash 16 carries this game and has 4 references of its own.

Hack/Poke3
Advert2
News/Note2
Review1

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