White Heat
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Code Masters Ltd · 1987 · Pound sterling 1.99
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1987Code Masters LtdPound sterling 1.99
- UnknownEDOS
- 1987Serma SoftwareSpanish peseta 550.00
Play
- WhiteHeat.rzx.zipwithheld by rights holder
- WhiteHeat.tzx.zipwithheld by rights holder
Documents
- WhiteHeat(EN).txtInstructions English2 KB
Other files
- WhiteHeat_Back.jpgInlay - Back 148 KB
- WhiteHeat.jpgInlay - Front 434 KB
- WhiteHeat.scrLoading screen 7 KB
- WhiteHeat_Media.jpgMedia scan 121 KB
- White Heat (1987)(Code Masters).pokPOK pokes file 0 KB
- WhiteHeat.gifRunning screen 1 KB
Files and rights
The rights holder has refused distribution. Files are listed because their existence is a catalogue fact, and none are served from here.
- DeniedCode Masters Ltd → WorldOfSpectrum
Credits
- Mark Baldockcredited
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Scores
In the magazines
- Crash #461987 · Overall17%
Elsewhere on the web
- WorldOfSpectrum 10 votes5.10
In the magazines 7
Crash #46Nov 1987 · p.12343%22%26%26%17%5%32%15%
Presentation 43%
Graphics 22%
Playability 26%
Addictive Qualities 26%
Overall 17%
Ben Stone 5%
Paul Sumner 32%
Richard Eddy 15%
Producer: Code Masters Retail Price: £1.99 Author: Mark Bulldock There's no escaping aliens - in White Heat. the three horizontally-movable bases under your control come under attack, each in turn, from 72 waves of aliens. The attackers that make up each wave have different, idiosyncratic movements: some rotate in eccentric fashion, others zigzag sharply across the screen, others dive-bomb your installations. As they approach, they release blasts that you must try to avoid, because contact with the aliens or their fire destroys your base and you move on to the next of the trio. A warning is given when only one of your bases remains. Each base is equipped with a blaster that can fire single shots at marauders, destroying them to produce point packages that are displayed at the location where the alien was annihilated. Accurate and speedy shooting is rewarded with higher points. If you are too hesitant in firing, the menacing creatures mutate into more deadly beasts with speedier actions. Near its moment of transformation, an alien takes on the complexion of a fresh boiled lobster: be warned. COMMENTS Joysticks: Cursor, Kempston Graphics: simple but quite colourful Sound: grating tune and nauseating FX Options: definable keys
White Heat: a shoot-'em-up where fire power is so restricted you can hardly even shoot 'em up.
News/Note3
- Popular Computing Weekly #10Mar 1987 · p.53
- C&VG (Computer & Video Games) #64Feb 1987 · p.9
- Popular Computing Weekly #51Dec 1986 · p.6
Advert2
- ACE (Advanced Computer Entertainment) #4Jan 1988 · p.108
- The Games Machine #2Dec 1987 · p.135
Review1
- MicroHobby #178Oct 1988 · p.45
Related
- Compilations
- Album de Platino
- Elsewhere
- The TipshopUVLModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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