Sinclair Library

Coliseum

Arcade Game: Action · ZX-Spectrum 48K · 1 players

Kixx · 1989

Also known as Colosseum (English), Colosseum (English)

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  • Unknownpublisher not recorded
  • 1989Kixx Sold as Colosseum
  • 2021Topo Siglo XXI Sold as ColosseumEuro 20.00

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedTopo Siglo XXI → WorldOfSpectrum

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In the magazines

  • Sinclair User #851989 · Overall52%
  • Your Sinclair #411989 · Overall8/10
  • Crash #631989 · Overall70%
  • Your Sinclair #491990 · Colosseum6/10

Elsewhere on the web

  • WorldOfSpectrum 33 votes7.19

In the magazines 14

Your Sinclair #41May 1989 · p.518/108/10

Your Sinclair

Overall 8/10

Marcus Berkmann 8/10

BARGAIN BASEMENT Chirpy, chirpy, cheap, cheap, chirpy, chirpy, cheap, cheap, chirpy, chirpy, cheap, cheap, BLAM! Nuff of that it's time for another trip to Cheapsville, with Marcus "mothballs-in-the-wallet" Berkmann! COLOSSEUM Kixx £2.99 Reviewer: Marcus Berkmann It's not often that Kixx releases an original game, the label mainly being concerned with recycling old US Gold and Gremlin games (and a v. good job it does too). But for some reason our Spanish chums have a small problem being taken seriously in this country, 'cos it's amazing how many games of theirs crop up on cheapie labels when there's a chance that they'd have done just as well at full price. Still, that's to our benefit if not theirs, as games like Colosseum sometimes crop up. The idea's fairly straightforward - you're a participant in a death-at-all-costs chariot race around the colosseum, and for obvious reasons (you like staying alive), it's rather important that you win. To do so you must negotiate four circuits of the track, taking care not to smash into any boulders or specially built walls as you go round, and should you come up abreast with any other charioteers, you must fight them to death (usually yours). You start with a mere hatchet, and by killing charioteers with better weaponry and then nicking what they drop, you gradually upgrade to a lance, which kills instantly. Now I'm not going to pretend that this is the most original or profound game I've ever seen, but it's an awful lot of fun, and quite difficult at first. The chariot sprites are huge and detailed, and the gameplay is fast, well balanced and thoroughly engrossing. Which means that at three nicker this is a bargain and no mistake, guv. Worth a punt, I'd say.

Sinclair User #85Apr 1989 · p.5661%60%54%44%52%52%

Sinclair User

Graphics 61%

Sound 60%

Playability 54%

Lastability 44%

Overall 52%

Tony Dillon 52%

Label: KIXX Author: Toposoft Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon Hasn't the world had enough Gladiator type games yet? Maybe I wouldn't cry so despairingly had any of them been any good, but the sad fact remains, they've all been more less crud. Colosseum is no exception to the rule. Colosseum isn't very good. That said, it's fairly original, so a pat on the back for KIXX. You are a chariot driver, back in the good old days of the Romans, and along with four computer controlled riders have to try and win the race. To win you have to do two things. Firstly, stay alive. Secondly, make sure that no-one else does. As you race around the long oval shaped track, you discover exactly what kind of things can kill you. Most important and the loveliest of the lot are the obstructions in the road which range from regular harmful bushes to bits of wall that someone has casually left lying around. The other riders are armed, as you are, with axes and maces. What they have to do is deplete your energy by hitting you as many times as possible before you do the same to them. The loser is treated to a bit of a graphical thrill when their horses charge away from the chariot and the rider is left flying through the air before ploughing painfully and brain smashingly into the ground. Controls are basic, usual, boring regular old controls. Up and down moves your chariot up and down in relation to the side view scrolling racetrack. Left and right brake and accelerate the chariot respectively. Fire activates weapon. Why doesn't somebody come up with a new and exciting control method. I'm bored with all these samey joystick controls. Come on BBC, buck your ideas up. (Terwonee, are you alright? - AS) The graphics are alright. The scrolling works quite well, but there are a lot of items in the game that are just completely unrecognisable. As for when you get into a battle with an opposing chariot. Life suddenly becomes one huge mess of pixels. It doesn't play very well. That's probably as honestly as I can put it without being offensive. The controls are fairly slow to respond, but that's no real problem. This is. At a guess, the racetrack has got five lanes. The obstructions appear in one of the five lanes with no overlaps. Steering around objects is difficult because there are no lane markers and it's a bit of a job to tell manually exactly where you are in relation to the rest of the universe. It's just not very good. Colosseum is a brilliant idea. It's original, and were it carried through properly, it could be an excellent game. As it is in it's present form, it's not. At least it's budget.

Crash #63Apr 1989 · p.8270%

Crash

Overall 70%

BUDGET BUREAU £1.99 A mixed bunch of new budget games arrived from Silverbird this month, of which the most original is Pasteman Pat (65%). In this devious picture puzzle game, Pat Splatt has to use his paste brush to assemble a large wall poster from the squares which Nasty Norville has jumbled up (they resemble an SU poster!). It sounds easy enough, but on the most difficult levels you're likely to get a headache sorting dozens of small squares, while inaccurate brushwork by the hero causes frustration. Add to this the extra problems caused by a time limit and the objects thrown by Norville's henchmen (they knock Pat off his ladder!) and you have one challenging game. But if you're a wallpapering fan, this is your game. Also splashing down from Silverbird is Turbo Boat Simulator (32%), a nautical (but not very nice) shoot-'em-up. Lost in enemy territory, your boat patrols horizontally-scrolling waterways, searching for map parts dropped by allied planes (why can't the pillocks drop a whole map?!). Play simply involves avoiding and shooting enemy submarines and missiles until you find all the map pieces to send you to the next level. Grotty monochromatic graphics don't give much incentive to play on in a game about as exciting as squashed hedgehog racing. Its best feature is definitely the 128K title tune. Skateboard Joust (30%) is another disappointing Silverbird effort, featuring very primitive graphics and minimal sound. Gameplay is reminiscent of the ancient jousting game, Ostron. But here you have a hovering skateboard and must destroy opponents by jumping up to let your board fly into them! The trendy sport of skateboarding has been over-used of late, and this off-beat implementation provides little excitement. Even Nick 'rad lad' Roberts quickly lost interest (but not his cool). Just as dull is Players' unoriginal beat-'em-up, Street Gang (24%). Strolling through eight New York streets, you are attacked by all manner of punks and thugs, some of them wielding machine guns. The bad news is that despite the presence of many foes, progress is surprisingly easy. This is especially so when you discover that by continuously jumping to the right, completion of all eight levels is a mere formality. This amazing feature helps to make Street Gang about as eventful as a monks' wife-swapping party. £2.99 'Who dares wins' is Code Masters' favourite motto. After all, they've dared to sell some pretty dire software at times, yet made a fortune in the process. True to their adventurous spirit, they've come up with SAS Combat Simulator (71%) (neat title, lads!). The good news is that this is one of their better releases. Most of the action is depicted by some decent overhead-view graphics, with your little soldier shooting and grenading swarming enemies. Starting on foot, he can find an armoured jeep and a tank to drive while he blasts or runs over enemy soldiers, and blows even trains to smithereens. After reaching the end of a stage, play switches to a side-view hand-to-hand combat section, with yet more soldiers for the violent hero to punch. Unfortunately this section is both repetitive and irritating as near-perfect timing is needed to dispatch countless foes. Even so, SAS Combat Simulator is a challenging shoot-'em-up with plenty of content. But there are some places even the SAS would fear to tread. The murky depths of the Atlantic are home for many a deadly shark, and also the setting for Titanic (45%) from Kixx. To reach the famous shipwreck, your diver must negotiate a network of underwater caves infested with a variety of vicious sea creatures. Annoyingly, running out of oxygen sends the diver right back to the start, although I can't understand how he'd survive anyway - the water pressure at such depths would be enough to squash him flat! Nevertheless, survive he does to witness primitive graphics and gameplay inferior to Durell's ancient Scuba Dive. Cartographers will no doubt enjoy exploring and mapping the large cave system, but I found the whole exercise rather dull. Set in the equally dangerous world of the Roman Empire, Kixx's Colosseum (70%) is all about chariot racing. But this isn't exactly a sport to take up for health reasons. The drivers are equipped with weapons, and the winner is the sole survivor at the end of the race! As Benurio, wrongly-accused of treason (you were on holiday at the time), you must prove your innocence by winning a chariot race (this is almost as strange as British justice!). Racing round the oval track, obstacles must be avoided, while you hack away at other drivers with your axe. If a driver is killed, you take his weapon even if it is less powerful than your present one. The action is fast and furious, albeit very repetitive. Although the sprites are simple, the track is fast-scrolling, and the perspective for the bends is ingenious: the viewpoint follows the chariot round. Despite a very simple concept, Colosseum is surprisingly addictive. But it's back to the future for The Hit Squad (70%) from Code Masters. In post-apocalypse 2125, evil Emilio Bocker rules the city of Los Angeles with an iron grip. Something must be done, so you decide to search the city for Booker's hidden lair. But who are you? Well, when the game starts you can choose to be one of four different streetfighters, such as stealthy Stak and 'sexy Xena'! Exploring twelve parts of the city simply involves jumping around platforms, shooting nasties while searching for teleport and weapon disks. But the action is well-portrayed by large, Colourful graphics, while the digitised title picture of the four fighters is particularly impressive. Another playable Code Masters release is Fast Food (68%). Despite the strange moniker, this is actually a souped-up version of Pac-Man! The hero, however, resembles that old egghead, Dizzy. Hamburgers chase the oval hero around many mazes, while he tries to eat all the other food. Special abilities may be obtained, including burger-eating, by collecting various objects. What really disappoints is the pedestrian pace at which the action takes place. But amusing, animated screens every three levels provide an incentive to keep playing. The neat presentation is improved further on 128K machines by the inclusion of a neat in-game tune. However, even decent presentation would do little to improve Cult's dire Soccer Star (28%). This football management game is about as unrealistic as you can get. Firstly, there are only eight teams per division. But worse still, you are only allowed to buy and sell players at the beginning of the season: so if your team is rubbish, you're stuck with it! Match presentation is equally poor, consisting mainly of a ball wobbling along a line - this is meant to represent 'the balance of the match'! The goalmouth action is slightly better but is hardly exciting. With such limited options and poor presentation, Soccer Star is a sure candidate for relegation.

Action Countdown carries this game and has 4 references of its own.

MicroHobby issue 190: Tape 10 carries this game and has 2 references of its own.

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