Colour Clash
Puzzle Game: Action · ZX-Spectrum 16K · 1 players
Romik Software · 1983 · Pound sterling 7.99
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Releases
- 1983Romik SoftwarePound sterling 7.99
- 1983Microbyte [ES]
Play
- colourclash.zipRZX playback file
- ColourClash.tzx.zipTape image English10 KB
- ColourClash.tap.zipTape image English12 KB
- ColourClash(Microbyte1).tzx.zipTape image Spanish11 KB
Documents
- ColourClash.txtInstructions English2 KB
Other files
- Colour Clash (1983)(Romik Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Ian MorrisonCode
- Ian MorrisonGame Design/Concept
- David J. AndersonCode
- David J. AndersonGame Design/Concept
- David J. AndersonIn-game Graphics
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Scores
In the magazines
- Sinclair User #241984 · Gilbert Factor4/10
Elsewhere on the web
- WorldOfSpectrum 11 votes5.45
In the magazines 20
Crash #3Apr 1984 · p.73
Producer: Romik, 16K £7.99 Author: I Morrison/D Anderson Colour clash contains four phases in a paint-the-squares game which demands strategy as well as skill. In phase one you fill the numerous squares by 'painting' round them, and if you succeed, you have a chance to eat the pursuing paint pots pacman style. Phase two is a bonus points section where you must press the fire button at the right moment to guide it to the flashing arrow. Stage three is the same as stage one only you are forced to paint each square one at a time rather then dodging along any line. The fourth and most demanding, has you attempting to surround the paint pots. Three keyboard layouts, joystick: Kempston or Sinclair. Three skill levels, excellent graphics and good value for money.
Crash #2Mar 1984 · p.56
Producer: Romik, 16K £7.99 Author: I Morrison/D Anderson Colour clash contains four phases in a paint-the-squares game which demands strategy as well as skill. In phase one you fill the numerous squares by 'painting' round them, and if you succeed, you have a chance to eat the pursuing paint pots pacman style. Phase two is a bonus points section where you must press the fire button at the right moment to guide it to the flashing arrow. Stage three is the same as stage one only you are forced to paint each square one at a time rather then dodging along any line. The fourth and most demanding, has you attempting to surround the paint pots. Three keyboard layouts, joystick: Kempston or Sinclair. Three skill levels, excellent graphics and good value for money.
Sinclair User #24Mar 1984 · p.54/10
Gilbert Factor 4/10
Memory: 16K Price: £7.99 Joystick: Kempston, Sinclair The authors of Colour Clash seek to persuade the players that the world has been invaded by alien paint pots and that it can be saved only by colouring in all the rectangles on your television screen with a magic paintbrush. Why that should save the world, or why the world is threatened by those rather unintelligent pots is not explained, but the player is left to surround the rectangles and avoid the pots with only a few grenades to stave off destruction. The idea behind Colour Clash is far from original but it is an enjoyable variation on the theme. Three keyboard options are presented and players with a Kempston or Sinclair Joystick 1 can use them. Movement is, therefore, easy and the main problem is, as it should be, to avoid the paint pots and not to disentangle fingers or to stumble round lining up the brush to the exact pixel to make turns possible. There are four levels to the game, which are played in sequence and then repeated, becoming more and more difficult, so that the game provides a challenge both for beginners and advanced players. Produced by Romik Software Ltd, [redacted], for any Spectrum.
Crash #1Feb 1984 · p.54
Producer: Romik, 16K £7.99 Author: I Morrison/D Anderson Colour clash contains four phases in a paint-the-squares game which demands strategy as well as skill. In phase one you fill the numerous squares by 'painting' round them, and if you succeed, you have a chance to eat the pursuing paint pots pacman style. Phase two is a bonus points section where you must press the fire button at the right moment to guide it to the flashing arrow. Stage three is the same as stage one only you are forced to paint each square one at a time rather then dodging along any line. The fourth and most demanding, has you attempting to surround the paint pots. Three keyboard layouts, joystick: Kempston or Sinclair. Three skill levels, excellent graphics and good value for money.
Advert16
- Popular Computing Weekly #48Dec 1983 · p.40
- C&VG (Computer & Video Games) #26Dec 1983 · p.198
- C&VG (Computer & Video Games) #25Nov 1983 · p.160
- Your Computer #11Nov 1983 · p.56
- Popular Computing Weekly #44Nov 1983 · p.22
- C&VG (Computer & Video Games) #24Oct 1983 · p.5
- Popular Computing Weekly #40Oct 1983 · p.28
- C&VG (Computer & Video Games) #23Sep 1983 · p.128
- Popular Computing Weekly #36Sep 1983 · p.26
- Your Computer #9Sep 1983 · p.153
- C&VG (Computer & Video Games) #22Aug 1983 · p.26
- Popular Computing Weekly #31Aug 1983 · p.25
- Personal Computer News #19Jul 1983 · p.89
- C&VG (Computer & Video Games) #21Jul 1983 · p.134
- Popular Computing Weekly #27Jul 1983 · p.4
- Popular Computing Weekly #22Jun 1983 · p.26
Licensed from
- AmidarArcade coin-opunofficialKonami Ltd
Related
- Versions
- Currah MicroSpeech (Supports)
- Compilations
- Software Magazine issue 16b, Load 'n' Run issue 09
- Elsewhere
- Speccy Screenshot MapsMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
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