Sinclair Library

Double Trouble

Arcade Game: Action · ZX-Spectrum 48K · 1 players · English

Starlite Software · 1983 · Pound sterling 5.90

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In the magazines

  • Crash #31984 · Overall43%

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  • WorldOfSpectrum 1 votes4.00

In the magazines 6

Crash #3Apr 1984 · p.11755%50%30%50%38%35%43%

Crash

Use of Computer 55%

Graphics 50%

Playability 30%

Getting Started 50%

Addictive Qualities 38%

Value For Money 35%

Overall 43%

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Producer: Starlite Memory Required: 48K Retail Price: £5.90 Language: Machine code Author: Tim Boone Double Trouble is a new game from a new company written entirely in machine code, and which claims to use over 150 UDGs. The basic idea seems quite original - Tarmac Tim is a painter on of yellow lines (the sort of person who normally heralds the coming of Yellow Meanies and parking tickets). You must guide him around busy Sinclair Road, painting lines as he goes, surrounding the various pedestrians with them. The idea is that the numerous cars can't cross a yellow line and so won't run over the pedestrians who resemble Custer making his last stand at Little Big Highstreet. At the base of the screen is Tim's shed and some houses. If Tim runs into these, or any of the cars, he is killed and spills his can of yellow paint everywhere. Mucky! In fact, in some respects this game resembles Romik's Shark Attack in as much as you set out to protect something by weaving something around it to keep the monsters at bay. COMMENTS Control keys: Q/A = up/down, O/P = left/right Joystick: none Keyboard play: responsive, 4 directions Use of colour good Graphics: okay on Tim, extremely jerky on cars Sound: above average Skill levels: progressive difficulty Lives: 3

Keep Death of the Sinclair Road - paint a yellow line...

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