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3D Combat Zone

Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English

Artic Computing Ltd · 1983 · Pound sterling 5.95

Also known as Combat 3D (English)

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  • WorldOfSpectrum 17 votes7.76

In the magazines 30

Crash #3Apr 1984 · p.66

Crash

Producer: Artic, 48K £5.95 According to Artic, this is their bestselling programme to date, and no wonder. The first real 3D effect in the Spectrum. Travel across the flat plain and battle with enemy tanks, flying saucers and super tanks - a kill or be killed battle of wits among the pyramids in real time. The game gives a tremendous sense of moving about in a space and can be quite hpynotic. Battle radar to spot the enemy and calculate distance. Joystick: Kempston. A first rate game and highly recommended.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.60

Crash

Producer:Artic, 48K £5.95 According to Artic, this is their bestselling program to date, and no wonder. The first real 3D effect in the Spectrum. Travel across the flat plain and battle with enemy tanks, flying saucers and super tanks - a kill or be killed battle of wits among the pyramids in real time. The game gives a tremendous sense of moving about in a space and can be quite hpynotic. Battle radar to spot the enemy and calculate distance. Joystick: Kempston. A first rate game and highly recommended.

Crash #1Feb 1984 · p.57

Crash

Producer:Artic, 48K £5.95 According to Artic, this is their bestselling program to date, and no wonder. The first real 3D effect in the Spectrum. Travel across the flat plain and battle with enemy tanks, flying saucers and super tanks - a kill or be killed battle of wits among the pyramids in real time. The game gives a tremendous sense of moving about in a space and can be quite hpynotic. Battle radar to spot the enemy and calculate distance. Joystick: Kempston. A first rate game and highly recommended.

ZX Computing #9Oct 1983 · p.194/53/54.5/53.5/53.5/53.5/5

ZX Computing

Documentation 4/5

Addictive Quality 3/5

Graphics 4.5/5

Programming Achievement 3.5/5

Lasting Appeal 3.5/5

Value 3.5/5

James Walsh

PRICE: £5.95 MEMORY REQUIRED: 48K 3D Combat Zone is similar in nature to the arcade game, Combat Zone. Unfortunately, it suffers from some conditions not encountered on the original. But before I go into these I feel bound to tell you a little about the game itself. You are in control of a tank on a landscape. There are 3D tanks seeking you out through the 3D objects on the landscape. In the tradition of the original, all objects are in outline. As time goes on other weird and wonderful enemies appear, their object being, of course, to obliterate you. This particular implementation, which is the first for the Spectrum I may add, suffers from jerky movement, slow reactions and an over intelligent enemy which I found almost impossible to destroy. Shortly, other software companies should have their own versions of the game on the market (what these will be like we can but guess) but full marks to Artic for being the first.

Sinclair User #18Sep 1983 · p.34

Sinclair User

EXCELLENCE IN COMBAT The latest release from Artic Computing is for the 48K Spectrum and can only be described as excellent in almost every detail. Combat Zone is a version of Tank Battle, a game which can be seen in most amusement arcades. It is a three-dimensional game which has become popular the last few months. You are the only survivor of a battle fleet of tanks. Your tank roams around a landscape made up of three-dimensional pyramids. You must confront and destroy the enemy tanks and spaceships which attack you. The display is completely in 3D and although the game is difficult to play at first, strategies can soon be learned and you can become a crack shot. The author has produced a display format which adheres strictly to that of the type of game you find in arcades. Everything has been finely-tuned to add to the player's enjoyment. You can even specify whether you want to concentrate in total silence. 3D Combat Zone can be obtained from Artic Computing Ltd, [redacted], HU8 0JA.

Read it at Sinclair User Magazine Online

Personal Computer News #22Aug 1983 · p.533/54/54/54/5

Personal Computer News

Lasting Appeal 3/5

Playability 4/5

Use Of Machine 4/5

Value For Money 4/5

Max Phillips

NAME: 3D Combat Zone SYSTEM: 48K SPectrum PRICE: £5.95 PUBLISHER: Artic Computing, [redacted] FORMAT: Cassette OUTLETS: Mail order and dealers. SHELLS A-POPPIN Stand by for yet another impossible arcade game running on a 48K Spectrum. Aim... Fire! Artic's Combat Zone is a blow-for-blow reproduction of the arcade original. OBJECTIVES You command a tank on an eerie plain inhabited by wireframe landscapes. Every now and again a shadow dashes from cover to cover. Enemy tanks lurk behind every obstacle. And it's kill or be killed. Once you get good at it, the enemy gets a little tougher with Flying saucers and Supertanks arriving to back up the initial wave of deformed looking gunships. IN PLAY Combat Zone is neatly presented, and LOADed first time. It runs with a reasonable set of five keys or Kempston joysticks. Don't worry if you haven't got sticks - the keyboard arrangement is very like the levers used in the genuine old original. The only gas about the presentation came in the LOADing instructions. 'Assemble the cassette tape at the silent part before the program'. PCN's cassette, at least, arrived in one piece. The radioactive wasteland is a little unnerving. Although you've got an inexhaustible heap of ammo. It takes a while to reload between shots. If you're taking enemy tanks, you either get them in two shots or start running for one of your three lives. They dodge your fire with incredible precision... and then they turn on you. They never miss. Your vision's a bit limited too. Apart from the temptation to do a quick Blue Danube just to watch the superb graphics, your outlook is frighteningly narrow. Fortunately, you've got a radar screen which neatly locates and positions the baddies. At least you get a vague warning that they are coming up behind you. Just before you (and your windshield) crumble into oblivion. Combat Zone is a remarkable piece of programming. I didn't think anything I could see on the Spectrum could surprise me any more. But the graphics are great... despite colour limitations. Only the Spectrum's feeble sound spoils it. The game itself will hook those who enjoyed the original. It takes a while to bag your first villain, but becomes progressively easier afterwards. Apart from slinking round looking for flying saucers, the magic fades. VERDICT I hate to say it, but this has to be a must for anyone with a serious Spectrum collection. And of course, if you played the original, this will provide a good fix in your own home. Can't be good for the nerves though.

Your Computer #7Jul 1983 · p.62

Your Computer

Meirion Jones

FROM DEEP-SPACE ADVENTURES TO WORLDLY BOARD-GAMES IN MEIRION JONES' SURVEY Less than a year ago the appearance of Scrabble on disc for the Apple caused consternation among micro owners. The program defeated three-quarters of the humans who challenged it to a dual of words. At least Scrabblers could comfort themselves with the knowledge that they had been beaten by a £750 disc-based system. Now Psion has taken even that consolation away by launching an improved version of the game with a bigger dictionary and better graphics which will run on a £150 system - the 48K Spectrum and a cassette recorder. This illustrates the rate at which Spectrum software is improving. The latest releases include clever implementations of board- games like monopoly and arcade favourites such as Scramble, long and complicated Adventures with names like Knight's Quest and combinations of arcade and Adventure like Pixel's Trader. While serious and educational material software is still thin on the ground, programs like Hewson's Countries of the World show how much useful information can be packed into the Spectrum. MORE ORIGINALITY Unfortunately the standard is not uniformly high. Sometimes imagination is lacking. Bridge software still insists on marketing what it calls "an exciting game for two to six players". Yes, you guessed, it is boring old Hangman. At other times graphics are weak. Micromega sells a version of Roulette which features a roulette wheel which looks more like a flying saucer on an off day. There is still too high a percentage of unloadable tapes and of tapes which you wished had been unloadable. Davic Games Tape 1, for instance, features a game which has Tooth Monsters instead of ghosts, which is probably the dullest-ever version of Pac-Man. The Tooth Monsters themselves are about as threatening as a pair of jelly babies. If you want real tooth monsters try Imagine's excellent Molar Maul. This is a real nerve-tingler from the moment that an enormous set of gleaming teeth appears on the screen like something out of jaws. Armed only with a toothbrush and toothpaste you have to defend these dentures from swarms of evil bacteria. These germs go by the name of Dentorium Kamikazium which allows Imagine to talk about "the DK Menace" - a triple pun partly at the expense of Imagine's Ipswich-based rivals DK'tronics. Imagine's punsters are at work again on the cover of Arcadia where we are told we are fighting against the "deadly menace of the Atarian empire". Perhaps this explains why Sinclair owners have shown such enthusiasm for Arcadia because the game itself is just a lacklustre version of Galaxians. Much better is Imagine's Schizoids. If, like me, you have always wanted to be a bulldozer, Schizoids is the game for you. You are a bulldozer in outer space and your job is to push tumbling cubes and pyramids into a nearby black hole without falling in yourself. Perhaps this nearby anomaly in the space-time continuum affects the wavelength of light. At any rate the game itself is only in black and white. Pixel is another company which cannot resist veiled messages. Trader is part space Adventure and part arcade game. The Adventure, trading commodities between different worlds, is more convincing than the crude skill tests such as finding the right orbit when approaching a planet. Trader may well be bought as much for its attractive packaging - which includes a survival guide for the would-be Trader - as for the game itself. After buying supplies for your first trip you set out for the planet Psi where the inhabitants - yes, Psions - who look like a cross between Clive Sinclair's beard and a muppet ask you tiresome questions such as "What is the formula for carbon monoxide?" or "What is your first name?". Entering "Clive" as an answer elicits the response "What a strange name". So, for that matter, does any other reply. If disaster should strike, a caption will appear saying "Is this the end...?" The answer is "No" because Trader is a trilogy so there are another two complete parts to load from the tape. There are many more traditional text Adventures of the "Go south, open door, take gold" variety but the narrowness of the replies they will accept is often irritating. DOWN THE MINES Mikrogen's Mines of Saturn starts with a cheery "Have fun" and then proceeds to ask questions like "Tunnels lead N, S, E and W - what will you do?" Attempts to answer "N" or "go N" or even "go n" will not wash. It must be "go North" or nothing. At least Phipps' Knight's Quest has a 120-word vocabulary to help you on your damsel-ridden way to a castle in the air. Everest by Richard Shepherd Software is more of a strategy game than a straight Adventure. You have to take enough food and rope to climb the mountain and cope with every hazard. I enjoyed the climb but I never reached the summit - partly because the Sherpas are not what they used to be. When Sir Edmund Hillary climbed Everest for the first time he managed to find a Sherpa called Tensing. The time when you visit a Nepalese hill village to recruit porters you are asked to choose between Sherpas with names like Keith, Brian, Ron, Tim and Paul. Presumably they are ex-hippies, lost on the road to Katmandu. Things obviously still are what they used to be down at Mikrogen. If Andy Capp sends you into fits of laughter Mad Martha might just raise a smile. It is the same old story, boy meets girl, well, hen-pecked husband meets axe-happy wife - all very predictable. Mikrogen also sells arcade games like Cosmic Raiders - a competent impersonation of Defender with a long-range screen and grabbers. Melbourne House's variation on the same theme is called Penetrator. The display looks more like the arcade version of Scramble. A training facility to help you build up specific game skills is a good idea. C-Tech's Rocket Raider is yet another competent variant on similar lines. Artic offers a suicidally fast asteroids game called Cosmic Debris. Still in the arcades, both Elfin Software and Quicksilva produce robot battles which are of the Pac-Man-meets-Tanks variety. Elfin's Tobor has the more exciting opening titles but loses on points to Quicksilva's QS Frenzy whose exotic science-fiction plot seems to offer a better justification for the game. Speaking of Tanks, DK'tronics 3D Tanx was one of my favourite programs in the whole batch. You can track you gun barrel from side to side and adjust the elevation as you lob your shells at four lines of moving tanks which can fire back at you. Although the opposing tanks at first appear to be crawling across a structure that looks more like Brighton's West Pier than a battleground, this is one of my four games you might catch me paying to play in an arcade. JOIN THE PROFESSIONALS Artic's Combat Zone is another ambitious attempt at a Tank game. Your target and the landscape - a few pyramids on an invisible plane - look like refugees from Psion's Vu-3D program. They are very simple three-dimensional shapes but they change position smoothly and realistically as if you were walking past them in some world inside your Spectrum. You and your opponents fire fragments of cubist paintings at each other but the abstraction is not so important as the fact that you are playing the first real Spectrum game in three dimensions - Vu-3D itself is a Psion program which allows you to build up three dimensional objects on the screen and then rotate them, or float them towards you and back again. In effect it is a crude version of the mainframe programs which create the effects for films like Tron. ET makes an appearance too in an Abbex Adventure with voices called ETX. Unfortunately after loading pages of instructions about how I should phone home ending with the advice that I should treat any MI5 man who appeared as an enemy, the tape self-destructed. This left me with an unnerving impression of "the strength of Britain's security services. The secret police are certainly important in DK'tronics strategy game called Dictator. The setting is a banana republic. The instructions ominously point out that "your rule is measured in months". You have to balance political factions, army, secret police, peasants, landowners, guerillas and superpowers if you are to survive. Breaking into embassies would doubtless be all in a day's work for a dictator. So for all prospective saviours of the nation, Sinclair's Embassy Assault will come in useful. It is very much like those maze games which present your view. standing in the maze. Instead of trying to avoid a minotaur, this time you are looking for secret codes and the like. All this is enough to send you back into the arcades but Jet Pac's creators have moved from the arcades into home computing. Ultimate Play the Game's Jet Pac puts you into the position of an astronaut who has to build a rocket from the pieces he can find sitting on clouds around the screen. The scenario is not entirely convincing but it makes for a good game. The same cannot be said of the simulations by CCS. CCS's representations of the oil business, Dallas, running a printers, Print Room, and of international aviation, Airline, may be realistic but they are not very exciting. Although these were originally designed as training for middle management, livelier presentation would not necessarily have made them less useful. Hewson's simulations of air-traffic control, Heathrow, and the Nightflite flight simulator are more convincing. Board-games seem to transfer particularly well to the Spectrum. Psion's Scrabble has already been recommended. With its four levels of play and 11,000-word dictionary it can offer almost as tough opposition as you could want. There are also two different approaches to that old favourite Monopoly. Automonopoli offers a continuous display of the part of the board around your current position. This display moves smoothly when the dice are thrown. Do Not Pass Go from Workforce has a less interesting display but at least shows the whole board all the time. Automonopoli allows you to personalise the program with the names of players and both programs give the option of being either a board for humans to play on or of letting the computer join in as a player. In each case the computer becomes a soft opponent once you have reached the stage of building houses and hotels. If you have ever wandered into a rundown dockland hotel or pub and been confronted by the sort of balding drunk who says he used to sail the seven seas and boasts that he can name the capital of any country you care to choose, I can reveal his secret. At home he has a Spectrum with Hewson's Countries of the World up and running on it. At the touch of a button it will remind you that N'djamena is the capital of Chad or that Yaounde is the capital of Cameroon. In the corner of the pub someone with probably be playing a video game not unlike Firebirds. Softek's Firebirds is a Galaxians-type game distinguished by good croaking noises from the birds. Still on the subject of sound effects Workforce's Jaws Revenge is very noisy and fun. The graphics are great. You are a shark and you are after the divers and- boats which are after you. Mined Out from Quicksilva is a very strange version of Mines. It is subtitled "Rescue Bill the worm from certain old age" and if you find a way through the first minefield you then have to rescue damsels in distress. Someone at Quicksilva has been playing too many Adventure games and it is beginning to show. The last words on the cassette packet read "the image fades to soft focus which is replaced by waves falling on a rocky shore, except in Bill's dream there are no waves or soft focus..." It is certainly time that software cassettes carried a government health warning. Company: Abbex Game: ETX Memory: 16/48K Price: £5.95 Company: Artic Game: 3D Combat Zone Memory: 48K Price: £5.95 Company: Artic Game: Cosmic Debris Memory: 48K Price: £4.95 Company: Automata Game: Automonopoli Memory: 16/48K Price: £6 Company: Bridge Game: Lynchmob Memory: 16K Price: £6.50 Company: CCS Software Game: Dallas Memory: 48K Price: £6 Company: C-Tech Game: Rocket Raider Memory: 16K Price: £6.50 Company: DK'Tronics Game: 3D Tanx Memory: 16/48K Price: £4.95 Company: DK'Tronics Game: Dictator Memory: 48K Price: £4.95 Company: Elfin Game: Tobor Memory: 48K Price: £7.95 Company: Hewson Game: Heathrow Memory: 16/48K Price: £7.95 Company: Hewson Game: Countries of the World Memory: 16/48K Price: £5.95 Company: Imagine Game: Molar Maul Memory: 16/48K Price: £5.50 Company: Imagine Game: Arcadia Memory: 16/48K Price: £5.50 Company: Imagine Game: Schizoids Memory: 16/48K Price: £5.50 Company: Melbourne House Game: Penetrator Memory: 48K Price: £6.95 Company: Micromega Game: Roulette Memory: 16/48K Price: £4.95 Company: Mikrogen Game: Cosmic Raiders Memory: 16/48K Price: £5.95 Company: Mikrogen Game: Mines of Saturn Memory: 48K Price: £5.95 Company: Mikrogen Game: Mad Martha Memory: 48K Price: £6.95 Company: Phipps Game: Knight's Quest Memory: 48K Price: £5.95 Company: Psion Game: Scrabble Memory: 48K Price: £15.95 Company: Psion Game: Vu-3D Memory: 48K Price: £9.95 Company: Quicksilva Game: Frenzy Memory: 16/48K Price: £4.95 Company: Quicksilva Game: Trader Memory: 16/48K Price: £9.95 Company: Quicksilva Game: Mined Out Memory: 48K Price: £4.95 Company: Richard Shepherd Game: Everest Ascent Memory: 48K Price: £6.50 Company: Sinclair Research Game: Embassy Assault Memory: 16/48K Price: £4.95 Company: Softek Game: Firebirds Memory: 16K Price: £5.95 Company: Ultimate Play The Game Game: Jet Pac Memory: 16/48K Price: £5.50 Company: Workforce Game: Do Not Pass Go Memory: 48K Price: £6.95 Company: Workforce Game: Jaws Revenge Memory: 16/48K Price: £5.95

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