Sinclair Library

Hicksted/Mathsted

Compilation · ZX-Spectrum 48K · 1 players · English

CCS · 1983 · Pound sterling 6.00

Also known as Hicksted (and Mathsted) (English)

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"Games for Girls"

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  • Sinclair User #261984 · Gilbert Factor5/10

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  • WorldOfSpectrum 1 votes3.00

In the magazines 14

Your Spectrum #4Jun 1984 · p.11

Your Spectrum

IT'S DIFFERENT FOR GIRLS The powers that be at CCS have, in their ultimate wisdom, decided that girls don't want to play the same sort of games as boys; and based on this presumably unresearched piece of observation, the company's launched (as far as the feminist movement would be concerned) a highly dubious range of games for the fairer sex. Hicksted/Mathsted is a showjumping simulation of that well-known event of the same name - but here the maths version involves getting over the jumps only when the answers given are correct; could this one be for all budding Princess Annes? Jungle Adventure involves the player taking the part of a young jungle girl making her way home through the trees, while Diamond Quest is quite simply an adventure game full of colour and diamonds - which are, as we all know, a girl's best friend. CCS describes the games as being less involved with killing monsters and more concerned with cither bribing or avoiding them - traits which everyone knows to be thoroughly feminine. Well... aren't they? Just to make sure we asked a fully paid up member of the female sex (a staffer) exactly what she thought of CCS's gender-orientated efforts. She said, "They were boring with no monsters; I didn't play any of them for long". She also admitted that what put her off most was the words on the packaging. Anyway, if this seems to be your cup of idealogically unsound tea, Hicksted and Jungle Adventure retail at £6.00 each. Diamond Quest is £5.00. Further details from Case Computer Simulations Ltd, [redacted].

Sinclair User #26May 1984 · p.345/10

Sinclair User

Gilbert Factor 5/10

GAMES FOR GIRLS - SLOW, SIMPLE AND PATRONISING HICKSTED/MATHSTED Memory: 48K Price: £5 Joystick: Kempston DIAMOND QUEST Memory: 48K Price: £5 JUNGLE ADVENTURE Memory: 48K Price: £6 The first three in a series of Games for Girls promised by CCS do not augur well for the rest of the line. Apart from a tenuous link with show jumping in one game, and a heroine rather than a hero in another, it is difficult to see where the special appeal for the female half of the cassette-buying public lies, unless simplicity and slowness are intended to be the main selling-point. The intentions of CCS in producing the series may have been well-meaning but the overall quality of the games and the patronising tone of the inserts could lay the company open to charges of sexism. Hicksted is designed as a simulation of a show jumping event but neither the graphics nor the laborious question-and-answer process which has to take place before the game can start convey any sense of excitement. The control keys are placed awkwardly and a great deal of practice is needed before the path of the horse loses its resemblance to a bull on the rampage rather than a well-trained steed. The second side of the Tape offers a mathematical version which is a good deal more entertaining than the original, since the primitive graphics and movement do not matter so much. The object is to take the jumps by answering mathematics questions correctly; you can choose to be tested on multiplication, division, addition and subtraction, with several levels of difficulty for each. A time factor adds a challenge and the game provides an effective form of maths drill. The insert for Diamond Quest makes the dubious claim that the colourful graphics and absence of monsters make it specially suitable for girls. In fact it is a straightforward graphics adventure, in which the object is to collect four keys and find your way to a Golden Palace where a treasure is to be found. On your way you encounter unpleasant creatures such as a hulk, some bloodthirsty bats, wild lions and swarming mosquitoes, and you can replenish your strength by eating food or booking into a hotel. The game features simple one-character commands, a variety of locations which have little to distinguish them from each other apart from their names, and a series of battles which take the form of your enemy's energy level and your own ticking away numerically before your eyes. There are several levels of difficulty and if you have never played an adventure game previously, the ease of movement from one scenario to another might prove an attractive introduction to the genre. In other respects the game does not have the sophistication or mind-taxing qualities of many other adventures on the market. Jungle Adventure features Bobo, a young African girl making her way from school to her home in the jungle. The game starts at school, where Bobo must try to win prizes such as an egg, a hamburger, a coconut or a book with which she will later bribe the creatures she meets in the jungle. The prizes are won by a Mastermind-style guessing game which, although scarcely original, is entertaining. The second stage of the game, in which Bobo must make her way past a variety of creatures which become visible only when she bumps into them, is less successful, especially as the placing of the keys makes it extremely difficult to complete the journey. An unfortunate slip by which Bobo is referred to as he rather than she when she falls into the lake is in this context a serious fault.

Read it at Sinclair User Magazine Online

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