Comando Tracer
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players
Dinamic Software · 1989 · Spanish peseta 875.00
Also known as The Last Commando (English)
Discussion
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Remarks
The Spectrum +3 disk version of the game features AY music and improved presentation, including a new score table screen.
Credits
The cover art for the Summit release is by Ricardo Machuca and is taken from a different Dinamic game, Bestial Warrior.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1989Dinamic SoftwareSpanish peseta 875.00
- 1992Summit Software [1] Sold as The Last Commando
Play
- ComandoTracer.dsk.zipDisk image Spanish34 KB
- comtracer.rzxRZX playback file
- ComandoTracer.tzx.zipTape image Spanish28 KB
- ComandoTracer.tap.zipTape image Spanish28 KB
- ComandoTracer(LastCommandoThe)(SummitSoftware1).tzx.zipTape image English28 KB
- ComandoTracer(LastCommandoThe)(SummitSoftware1).tap.zipTape image English28 KB
Documents
- ComandoTracer.txtInstructions Spanish4 KB
- ComandoTracer(LastCommandoThe).txtInstructions English4 KB
- ComandoTracer.pdfScanned instructions Spanish413 KB
Other files
- Comando Tracer (1989)(Dinamic Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Ricardo Puertocredited
- Raul Lopezcredited
- Javier Cubedocredited
- Luis RoyoInlay/Poster Art
- Ricardo MachucaInlay/Poster Art
Sign in to credit somebody, or say what these people did.
Scores
In the magazines
- Sinclair User #1211992 · Overall67%
- Your Sinclair #751992 · Overall55%
- Crash #961992 · Overall65%
Elsewhere on the web
- WorldOfSpectrum 25 votes7.43
In the magazines 6
Sinclair User #121Mar 1992 · p.3772%68%69%70%67%67%
Graphics 72%
Sound 68%
Playability 69%
Lastability 70%
Overall 67%
Alan Dykes 67%
Garth Sumpter
Label: Alternative Memory: 48K Price: £3.99 Tape Reviewer: Big Al Dykes Faster than a speeding mullet (eh?) and bouncier than a frog on a trampoline, The Last Commando's about to become saviour of the universe... John Major had better privatise him quickly, it looks as though he might be running a monopoly and that's not fair is it? The plot revolves around around artificial intelligence that has gone out of control and populated the galaxy with machines destroying all other life forms. (Hmm, where have I heard this before?) Explosive charges have been placed on three planets inhabited by these machines and now they must be detonated, by the Last Commando. The game takes the form of a left to right scrolling shoot 'em up with a small but fast and manouverable main sprite (mounted in a tracked armoured vehicle) and a variety of hopping m-m-m-mad (twitch) enemies. There is plenty of playability and your commando has a long lifeline so there not too much stop/start hassle. Graphics and sound are good if a little dated looking and I must say I enjoyed this little bash. So many games these days can get too complicated so it's nice to see some good old fashioned fun on the Spectrum.
A Commando's life - all countdowns.
Me? I'm just very hard!!
Your Sinclair #75Mar 1992 · p.1945%45%70%55%55%55%
Life Expectancy 45%
Instant Appeal 45%
Graphics 70%
Addictiveness 55%
Overall 55%
Lesley Quigg 55%
Summit £3.99 cass [redacted] Reviewer: Lesley Quigg I met Mike from Neighbours the other day. He came into Dixons and asked for a gold-plated headphone adaptor. I just thought I'd mention it. The game? Ah, yes, the game. Erm, well it took me a bit of time to get to grips with it but I managed in the end and didn't I have a jolly time? (We don't know, did you? Ed) Not really. I was dead excited when I was given this game 'cos I, erm, quite fancied the Op Wolf type hunk on the cover. I loaded it up expecting to be thrown onto a world of jungle fever and mercenaries. Imagine my surprise when I discovered that, instead of being transformed into a machine-gun toting Bruce WiIbs on beta-blockers, I was to play a rather feeble space ship. SWISS ROLL Now, assuming this game was anything like R-Type, I'd be more than content. But R-Type it isn't, which is why I've had more fun putting in my contact lenses than playing this haven't-I-seen-this-a-million-times-before type game. The idea is that you're on a mission to blow up some planets. Nobody really knows why but you've got a job to do so no questions asked. Choose which planet you want to blow up and then look at the inlay to see what to do next. Apparantly you have to set some detonators and then blow them up. Exactly how you do this isn't really made clear. It seems that your best bet is to shoot things, collect things and die courageously. Sounds boring, doesn't ? Well, that's 'cos it is. It's boring, really, really boring. Basically, what we have is a shoot-'em-up without any real concept. If you're really lucky you'll be able to tell an ionic battery from an entry capsule. However, if you're anything like me, you'll just shoot like crazy and hope for the best. To be fair, The Last Commando does have its good points. The ion batteries look uncannily like Swiss rolls. Unfortunately, this is not nearly enough.
"Shazam," said Grisum. "How d'ya like my teflon undies then?"
And with his cape on he looks whizzo. He leaps from thickett to prickly bush...
Singing folderol-diedoh, my hedgehog's called Cyril. He's an albino crime-fighter...
So shout out his name or just shut your mush... mate! By DV Spanner (ageing nicely).
BLIM! Blowing up planets is actually much harder than it looks. All those telly programmes where they destroy entire worlds are complete rubbish.
Crash #96Feb 1992 · p.6478%70%66%60%62%65%65%
Presentation 78%
Graphics 70%
Sound 66%
Playability 60%
Addictivity 62%
Overall 65%
Nick Roberts 65%
Summit £3.99 cass Here's an original storyline, folks. The year is 2046 and the Industry of Intelligent Androids have created Dergon, a revolutionary device capable of human-like thoughts. The trouble with robots having human intelligence is they don't have a soul, so things soon started to go horribly wrong. The only way to save mankind is to destroy the androids' planets. Explosives have been secretly planted over the past two years and now they need someone to set them off. That someone is you - the Last Commando. Does anyone remember the old Defender games? You know, where the landscape scrolls both left and right and a sleek ship zaps lots of aliens into oblivion? This is an updated version of that idea, and it's quite a spiffing one, too. There are three planets to be destroyed, Zorak with eight explosives to be set, Alfard with six and Grisum's ten. They play in a similar manner but have different backgrounds and aliens. These nasty little beings move around in set sequences so studying their actions is a good idea. Icons placed randomly around landscapes help your mission: clocks for time, weapons to make you mega-hard, transport platforms and ionic batteries which start the detonation sequence for each planet. The Last Commando is a slick version of a classic arcade game. Everything's very colourful and there's some great presentation graphics and backgrounds. It may have all been seen before but not for a long time. This is a game style that's well worth forking out for, so why not try it with The Last Commando?
Watch out for the menacing mushroom clouds. They are fun guys (fungi) to be with.
Feature1
- MicroHobby #189Jun 1989 · p.59
Review1
- MicroHobby #188May 1989 · p.30
Preview1
- MicroHobby #187Apr 1989 · p.14
Related
- Compilations
- Coleccion Dinamic-90, Load 'n' Run issue 63, ZX-Spectrum Vega
- Ports
- (Amstrad CPC), (MSX)
- Elsewhere
- MobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeRZX Archive - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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