Orpheus in the Underworld
Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English
CRL Group PLC · 1984 · Pound sterling 5.95
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Play
- OrpheusInTheUnderworld.tzx.zipTape image English8 KB
Documents
- OrpheusInTheUnderworld(EN).txtInstructions English2 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedCRL Group PLC → WorldOfSpectrum
Credits
- Jay Derrettcredited
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Scores
In the magazines
- Crash #51984 · Overall36%
Elsewhere on the web
- WorldOfSpectrum 8 votes3.38
In the magazines 4
Crash #5Jun 1984 · p.9135%30%44%48%32%28%36%
Use of Computer 35%
Graphics 30%
Playability 44%
Getting Started 48%
Addictive Qualities 32%
Value For Money 28%
Overall 36%
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Producer: C.R.L. Memory Required: £5.95 Retail Price: £5.95 Language: Machine code Author: Jay Derrett The instructions on this game contained on the screen are written in a specially designed character set. It seems odd that programmers can go to the trouble of doing this and then say a 'missile flys' at you and that it is 'indestructable'. No one is perfect, and typographical mistakes can occur and fail to be spotted, but there should be no excuse for such poor spelling in a game intro. As for the intro, it describes Orpheus as being a task to deliver a secret document to headquarters by way of an enemy occupied tunnel. The enemy will send Tai fighters at you, which by some odd freak of nature are alternately destructible and indestructable. There are land-based objects like Quarsar silos (remember those?), fuel dumps and etcs. (whatever they are). The screen view is looking down the length of the tunnel which is represented by two converging lines and a ragged tunnelish line which zooms out in four frames to convey movement. The various land-based objects (etcs. must be the purple pyramids) grow bigger as you fly over them. After a while the fighters come out and then a real protagonist with heat seeking missiles. COMMENTS Control keys: Get this - T= up, B=down, F=left, H=right, 5= bomb, U= fire laser. Despite cursor key joystick selection the cursors don't work as a key layout. Joystick: Kempston, ZX 2, AGF, Protek Keyboard play: virtually impossible Use of colour: fair Graphics: extremely poor Sound: fair Skill levels: Lives: 3
Un-believable 3D arcade action in Orpheus, as rthe Quasar Silos and 3D Etcetras come hurtling out of the cavernous void...
Advert2
- Your Computer #6Jun 1984 · p.58
- C&VG (Computer & Video Games) #32Jun 1984 · p.115
News/Note1
- Home Computing Weekly #56Apr 1984 · p.3
Related
- Compilations
- ZX-Spectrum Vega
- Same entry at
- Spectrum ComputingZXInfo
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