Sinclair Library

Cop-Out

Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English

Mikro-Gen Ltd · 1986 · Pound sterling 8.95

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedMikro-Gen Ltd → WorldOfSpectrum

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In the magazines

  • Crash #371987 · Overall65%

Elsewhere on the web

  • WorldOfSpectrum 25 votes7.09

In the magazines 14

Crash #37Feb 1987 · p.10781%72%69%67%58%65%

Crash

Presentation 81%

Graphics 72%

Playability 69%

Addictive Qualities 67%

Value For Money 58%

Overall 65%

Ben Stone

Mike Dunn

Paul Sumner

Producer: Mikro-Gen Retail Price: £8.95 Author: Raffaele Cecco This game could claim some unique fame as it made the TV headlines. Thames Television covered the National Computer Games Championship towards the end of 1986, and this happened to be the game selected to test the cream of games' players who'd been put forward by various computer magazines and newspapers. Cop-Out is all about keeping the streets clear of lawless elements during prohibition in the roaring twenties. It is a thankless task. With a mere nine lives, our brave boy in blue has ten levels of life's social outcasts and rougher elements to deal with. Gangsters, molls, drunks... there is seemingly no end to the seamier side of life. And they all want one thing, to rub out da cop. The mobsters come armed with the old violin case jobs spitting out bullets. There is also a sprinkling of yobs, obviously not amused at the difficulty in getting a quick drink in the prohibition days, and they enjoy nothing better than chucking empty bottles at poor old flatfoot. To combat this fusilade, our hero has his trusty six shooter. He runs backwards and forwards along the bottom of the screen, dodging the bullets and bottles. As he moves, his gunsight (it's a pretty advanced six shooter) moves as well, but at twice the speed. The gunsight can also move up and down. The brave bobby can let off a volley of six shots before he has to pause to re-load. His targets are birds, cars and planes which drift around the sky as well as the gangsters themselves. Shooting the gangsters is a tricky task, as they only break cover for a short time to lob something at the cop. If all this makes it sound like the odds are stacked against the lawman, he has one thing on his side. If he can shoot a bottle as it hurtles through the air, he becomes temporarily unscratchable. While this Dutch courage lasts, he can happily blast away at anything in sight, especially the biplane, which looks like it may have belonged to the Red Baron, and a jeep full of German officers (aren't they in the wrong movie?) Hitting these out-of- place items clocks up 1,000 points a go. Another good wheeze is to shoot a bird and get a gangster clobbered by the poor Leathered chump as he plummets to earth. Not a game that RSPB members are likely to relish. After a while play moves on to another level and life gets more difficult for our hero. Like they say on TV, it's tough on the streets! COMMENTS Control keys: Q Up, A Down, O left, P right, 3 Pause, M fire, 1-4 Reset Joystick: Kempston, Cursor, Interface 2 Use of colour: decorative Graphics: good detail and some animation Sound: good spot effects throughout Skill levels: one Screens: 10

Flatfoot shoots wildly at the biplane hoping to collect another 1,000 points.

In the warehouse, the cop tries got to drop the birdie on a baddy's head for a bonus.

Four Great Games Volume 3 carries this game and has 2 references of its own.

Full-page ad4
Hack/Poke2
CompoEntry2
Preview2
CompoResult1
Review1
News/Note1

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(Amstrad CPC), (Commodore 64)

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