Cop-Out
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Mikro-Gen Ltd · 1986 · Pound sterling 8.95
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick, Redefineable keys
Play
- cop-out.rzxRZX playback file
- Cop-Out.tzx.zipTape image English27 KB
- Cop-Out.tap.zipTape image English26 KB
Documents
- Cop-Out.txtInstructions English2 KB
Other files
- Cop-Out (1986)(Mikro-Gen).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedMikro-Gen Ltd → WorldOfSpectrum
Credits
- Raffaele Ceccocredited
- Steinar LundInlay/Poster Art
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Scores
In the magazines
- Crash #371987 · Overall65%
Elsewhere on the web
- WorldOfSpectrum 25 votes7.09
In the magazines 14
Crash #37Feb 1987 · p.10781%72%69%67%58%65%
Presentation 81%
Graphics 72%
Playability 69%
Addictive Qualities 67%
Value For Money 58%
Overall 65%
Ben Stone
Mike Dunn
Paul Sumner
Producer: Mikro-Gen Retail Price: £8.95 Author: Raffaele Cecco This game could claim some unique fame as it made the TV headlines. Thames Television covered the National Computer Games Championship towards the end of 1986, and this happened to be the game selected to test the cream of games' players who'd been put forward by various computer magazines and newspapers. Cop-Out is all about keeping the streets clear of lawless elements during prohibition in the roaring twenties. It is a thankless task. With a mere nine lives, our brave boy in blue has ten levels of life's social outcasts and rougher elements to deal with. Gangsters, molls, drunks... there is seemingly no end to the seamier side of life. And they all want one thing, to rub out da cop. The mobsters come armed with the old violin case jobs spitting out bullets. There is also a sprinkling of yobs, obviously not amused at the difficulty in getting a quick drink in the prohibition days, and they enjoy nothing better than chucking empty bottles at poor old flatfoot. To combat this fusilade, our hero has his trusty six shooter. He runs backwards and forwards along the bottom of the screen, dodging the bullets and bottles. As he moves, his gunsight (it's a pretty advanced six shooter) moves as well, but at twice the speed. The gunsight can also move up and down. The brave bobby can let off a volley of six shots before he has to pause to re-load. His targets are birds, cars and planes which drift around the sky as well as the gangsters themselves. Shooting the gangsters is a tricky task, as they only break cover for a short time to lob something at the cop. If all this makes it sound like the odds are stacked against the lawman, he has one thing on his side. If he can shoot a bottle as it hurtles through the air, he becomes temporarily unscratchable. While this Dutch courage lasts, he can happily blast away at anything in sight, especially the biplane, which looks like it may have belonged to the Red Baron, and a jeep full of German officers (aren't they in the wrong movie?) Hitting these out-of- place items clocks up 1,000 points a go. Another good wheeze is to shoot a bird and get a gangster clobbered by the poor Leathered chump as he plummets to earth. Not a game that RSPB members are likely to relish. After a while play moves on to another level and life gets more difficult for our hero. Like they say on TV, it's tough on the streets! COMMENTS Control keys: Q Up, A Down, O left, P right, 3 Pause, M fire, 1-4 Reset Joystick: Kempston, Cursor, Interface 2 Use of colour: decorative Graphics: good detail and some animation Sound: good spot effects throughout Skill levels: one Screens: 10
Flatfoot shoots wildly at the biplane hoping to collect another 1,000 points.
In the warehouse, the cop tries got to drop the birdie on a baddy's head for a bonus.
Four Great Games Volume 3 carries this game and has 2 references of its own.
Full-page ad4
- Sinclair User #58Jan 1987 · p.75
- Your Sinclair #13Jan 1987 · p.26
- Computer Gamer #22Jan 1987 · p.39
- Popular Computing Weekly #51Dec 1986 · p.54
Hack/Poke2
- YS Smash TipsAug 1988 · p.10
- Your Sinclair #28Apr 1988 · p.29
CompoEntry2
- C&VG (Computer & Video Games) #64Feb 1987 · p.80
- ZX Computing #33Jan 1987 · p.74
Preview2
- Your Sinclair #13Jan 1987 · p.12
- Crash #36Jan 1987 · p.192
CompoResult1
- ZX Computing #38Jun 1987 · p.7
Review1
- MicroHobby #105Dec 1986 · p.16
News/Note1
- Popular Computing Weekly #45Nov 1986 · p.5
Related
- Compilations
- Four Great Games Volume 3
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLSpectrum Computing RZX - YouTubeModern ZX-Retro Gaming
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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