Sinclair Library

Robot Panic

Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English

Soft Mill · 1983 · Pound sterling 5.00

Advertisement 1 of 4
Advertisement
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Play

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Scores

In the magazines

  • Sinclair User #241984 · Gilbert Factor1/10

In the magazines 31

Crash #3Apr 1984 · p.69

Crash

Producer: Soft Mill, 16K You're the robot sent into the space ship hold to kill off the escaped nasties. A time limit imposed by the cargo hold walls moving in to crush you does not give the game enough impetus to be exciting. The graphics are limited and not smooth and the nasties remain static. Five different sets of creature. Only one life makes it irritating as you must wade through the setting up each time. Low playability. Cursor keys, so you could use AGF or Protek joysticks.

Read it at Crash - The Online Edition

Sinclair User #24Mar 1984 · p.121/10

Sinclair User

Gilbert Factor 1/10

Memory: 16K Price: £5.05 The first question which enters into the minds of players of Robot Panic will be how could any manufacturer have the audacity to put this game on the relatively-sophisticated computer market and expect it to sell? The graphics are painfully amateurish and jerky; the characters to be shot are virtually indistinguishable save by name, and the skill levels so lacking in thought as to leave the player bored in a few minutes. The aim is to move a robot through the cargo hold of a spaceship, shooting down the dangerous creatures in each hold and avoiding the crushing walls. The easy level is ridiculously simple, while the impossible level is just that. The cassette cover is one of the most professional aspects. Do not be fooled by it - the game is nowhere near acceptable professional quality. Robot Panic is produced by Soft Mill, [redacted].

Read it at Sinclair User Magazine Online

Crash #2Mar 1984 · p.52

Crash

Producer: Soft Mill, 16K You're the robot sent into the space ship hold to kill off the escaped nasties. A time limit imposed by the cargo hold walls moving in to crush you does not give the game enough impetus to be exciting. The graphics are limited and not smooth and the nasties remain static. Five different sets of creature. Only one life makes it irritating as you must wade through the setting up each time. Low playability. Cursor keys, so you could use AGF or Protek joysticks.

Crash #1Feb 1984 · p.50

Crash

Producer: Soft Mill, 16K You're the robot sent into the space ship hold to kill off the escaped nasties. A time limit imposed by the cargo hold walls moving in to crush you does not give the game enough impetus to be exciting. The graphics are limited and not smooth and the nasties remain static. Five different sets of creature. Only one life makes it irritating as you must wade through the setting up each time. Low playability. Cursor keys, so you could use AGF or Protek joysticks.

Classified23
Advert3
Review1

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry67% complete

No credit, description, tag recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?