Robot Panic
Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English
Soft Mill · 1983 · Pound sterling 5.00
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- RobotPanic.tzx.zipTape image English5 KB
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Scores
In the magazines
- Sinclair User #241984 · Gilbert Factor1/10
In the magazines 31
Crash #3Apr 1984 · p.69
Producer: Soft Mill, 16K You're the robot sent into the space ship hold to kill off the escaped nasties. A time limit imposed by the cargo hold walls moving in to crush you does not give the game enough impetus to be exciting. The graphics are limited and not smooth and the nasties remain static. Five different sets of creature. Only one life makes it irritating as you must wade through the setting up each time. Low playability. Cursor keys, so you could use AGF or Protek joysticks.
Sinclair User #24Mar 1984 · p.121/10
Gilbert Factor 1/10
Memory: 16K Price: £5.05 The first question which enters into the minds of players of Robot Panic will be how could any manufacturer have the audacity to put this game on the relatively-sophisticated computer market and expect it to sell? The graphics are painfully amateurish and jerky; the characters to be shot are virtually indistinguishable save by name, and the skill levels so lacking in thought as to leave the player bored in a few minutes. The aim is to move a robot through the cargo hold of a spaceship, shooting down the dangerous creatures in each hold and avoiding the crushing walls. The easy level is ridiculously simple, while the impossible level is just that. The cassette cover is one of the most professional aspects. Do not be fooled by it - the game is nowhere near acceptable professional quality. Robot Panic is produced by Soft Mill, [redacted].
Crash #2Mar 1984 · p.52
Producer: Soft Mill, 16K You're the robot sent into the space ship hold to kill off the escaped nasties. A time limit imposed by the cargo hold walls moving in to crush you does not give the game enough impetus to be exciting. The graphics are limited and not smooth and the nasties remain static. Five different sets of creature. Only one life makes it irritating as you must wade through the setting up each time. Low playability. Cursor keys, so you could use AGF or Protek joysticks.
Crash #1Feb 1984 · p.50
Producer: Soft Mill, 16K You're the robot sent into the space ship hold to kill off the escaped nasties. A time limit imposed by the cargo hold walls moving in to crush you does not give the game enough impetus to be exciting. The graphics are limited and not smooth and the nasties remain static. Five different sets of creature. Only one life makes it irritating as you must wade through the setting up each time. Low playability. Cursor keys, so you could use AGF or Protek joysticks.
Classified23
- Computer ChoiceSep 1984 · p.88
- Computer ChoiceJul 1984 · p.81
- Computer ChoiceMay 1984 · p.96
- Computer ChoiceApr 1984 · p.88
- Computer ChoiceMar 1984 · p.88
- ZX Computing #11Feb 1984 · p.145
- Computer ChoiceFeb 1984 · p.88
- Computer ChoiceJan 1984 · p.104
- Popular Computing Weekly #50Dec 1983 · p.74
- Popular Computing Weekly #49Dec 1983 · p.62
- Popular Computing Weekly #48Dec 1983 · p.61
- Computer ChoiceDec 1983 · p.96
- ZX Computing #10Dec 1983 · p.193
- Popular Computing Weekly #44Nov 1983 · p.51
- Popular Computing Weekly #45Nov 1983 · p.61
- Popular Computing Weekly #46Nov 1983 · p.62
- Popular Computing Weekly #47Nov 1983 · p.69
- Popular Computing Weekly #40Oct 1983 · p.43
- Popular Computing Weekly #41Oct 1983 · p.48
- Popular Computing Weekly #42Oct 1983 · p.47
- Popular Computing Weekly #43Oct 1983 · p.47
- Popular Computing Weekly #38Sep 1983 · p.40
- Popular Computing Weekly #39Sep 1983 · p.50
Advert3
- Your Computer #11Nov 1983 · p.289
- Popular Computing Weekly #29Jul 1983 · p.36
- Your Computer #7Jul 1983 · p.217
Review1
- Popular Computing Weekly #32Aug 1983 · p.46
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