Cosmic Guerilla
Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 2 players · English
Crystal Computing · 1983 · Pound sterling 5.50
Also known as Cosmic Guerrilla (English)
Discussion
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Play
- CosmicGuerilla.tzx.zipTape image English7 KB
- CosmicGuerilla.tap.zipTape image English7 KB
Documents
- CosmicGuerilla(EN).txtInstructions English2 KB
Other files
- Cosmic Guerilla (1983)(Crystal Computing).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedCrystal Computing → WorldOfSpectrum
Credits
- Graham Staffordcredited
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Scores
In the magazines
- Sinclair User #171983 · Gilbert Factor8/10
Elsewhere on the web
- WorldOfSpectrum 7 votes5.86
In the magazines 26
Crash #3Apr 1984 · p.62
Producer: Crystal, 16K £5.50 This game is a copy of an arcade shoot 'em up and almost makes a category of its own. Aliens stand in several vertical columns on either side of the screen. The centre block is a stack of humans and your three space ships (and lives). Your ship is at the base, firing up. Aliens zip across to the centre, grabs human and abduct him to the side. Eventually they can get at the three ships and steal those. For each one they get to the side you lose a life. Too rapid fire shortens the range so it's better to be accurate than fast. Features fast motherships that zip along the base just above your head and fire at you, rapid mutants and six difficulty levels. Joystick: Kempston. Recommended.
Crash #2Mar 1984 · p.46
Producer: Crystal, 16K £5.50 This game is a copy of an arcade shoot 'em up and almost makes a category of its own. Aliens stand in several vertical columns on either side of the screen. The centre block is a stack of humans and your three space ships (and lives). Your ship is at the base, firing up. Aliens zip across to the centre, grabs human and abduct him to the side. Eventually they can get at the three ships and steal those. For each one they get to the side you lose a life. Too rapid fire shortens the range so it's better to be accurate than fast. Features fast motherships that zip along the base just above your head and fire at you, rapid mutants and six difficulty levels. Joystick: Kempston. Recommended.
Crash #1Feb 1984 · p.46
Producer: Crystal, 16K £5.50 This game is a copy of an arcade shoot 'em up and almost makes a category of its own. Aliens stand in several vertical columns on either side of the screen. The centre block is a stack of humans and your three space ships (and lives). Your ship is at the base, firing up. Aliens zip across to the centre, grabs human and abduct him to the side. Eventually they can get at the three ships and steal those. For each one they get to the side you lose a life. Too rapid fire shortens the range so it's better to be accurate than fast. Features fast motherships that zip along the base just above your head and fire at you, rapid mutants and six difficulty levels. Joystick: Kempston. Recommended.
ZX Computing #8Aug 1983 · p.1073.5/54.5/54/54.5/54/54/5
Documentation 3.5/5
Addictive Quality 4.5/5
Graphics 4/5
Programming Achievement 4.5/5
Lasting Appeal 4/5
Value 4/5
James Walsh
PRICE: £5.95 Memory: 16K This is a new, original and fast, 100% machine code arcade type game. The object of the game is to protect your laser bases from the marauding aliens which slowly eat away your defences. The aliens are lined up vertically on either side of the screen, with your bases vertically lined up in the centre. The aliens smoothly walk towards the centre and collect the objects which are the only defence your bases have. Your task is to zap the aliens with the laser running horizontally along the bottom of the screen. Though Cosmic Guerrilla does have some parallels with the 'space invaders' type games, the screen arrangement and the different scenarios put it way ahead in my view. One quality of 'Space Invaders' that it does unashamably possess, is its incredible addictive quality. Amongst other things the graphics are good, as well as smooth, plus good sound and colour. This is a very playable game indeed. For all those who have enjoyed Space invaders, then this is the next step up. Highly recommended.
Sinclair User #17Aug 1983 · p.328/10
Gilbert Factor 8/10
HALLS OF THINGS COULD BE A DANGER TO HEALTH Halls Of Things for the 48K Spectrum is a game which could change the Spectrum games scene overnight. The program is technically excellent and dangerously addictive, although you can forget about high scores until you become adept. You play a little man who must rush up and down the stairs to different levels of a maze in which several magic rings can be found. The problem is that some little space invader-type creatures are out to get you with their fireballs and lightning. You can fight them with your fireballs, lightning and sword. You can also heal the wounds which have been inflicted on you by using magic, of which you have a limited amount. The screen display makes it even more impressive. It looks as if the game is running on an Apple 2E or UK-101, both computers more expensive than the Spectrum. The game is bound to be a hit apart from one criticism. Halls of Things has no sound. The fights between Things and the hero could be made even more dramatic with the addition of lightning zaps or explosions. Cosmic Guerrilla is an arcade game which is also produced by Crystal Computing for the Spectrum. You have three spaceships to save and, depending on how far you proceed in the game, the aliens mutate from ordinary space invaders to cosmic pigs. The sound and graphics combine to make the game good fun and easy to play. Halls of Things costs £6.50 and Cosmic Guerrilla £5.95. Both cassettes can be obtained from Crystal Computing, [redacted].
Advert20
- Sinclair User1984 · p.44
- Sinclair Programs #14Dec 1983 · p.38
- Sinclair User #21Dec 1983 · p.153
- Sinclair User #20Nov 1983 · p.14
- Sinclair User #19Oct 1983 · p.123
- Sinclair Programs #12Oct 1983 · p.2
- Your Computer #10Oct 1983 · p.126
- Sinclair User #18Sep 1983 · p.26
- Your Computer #9Sep 1983 · p.100
- Sinclair Programs #11Sep 1983 · p.2
- Your Computer #8Aug 1983 · p.168
- Sinclair User #17Aug 1983 · p.27
- Your Computer #7Jul 1983 · p.87
- Sinclair User #16Jul 1983 · p.93
- Your Computer #6Jun 1983 · p.48
- Sinclair User #15Jun 1983 · p.76
- Sinclair Programs #7May 1983 · p.55
- Your Computer #5May 1983 · p.37
- Sinclair User #14May 1983 · p.80
- Sinclair User #12Mar 1983 · p.33
Review1
- Home Computing Weekly #36Nov 1983 · p.17
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