Agent X II
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Mastertronic Ltd · 1987 · Pound sterling 1.99
Also known as Agent X II: The Mad Prof's Back! (English)
Agent-X, 2 of 2
← Agent X
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick, Redefineable keys
Releases
- 1987Mastertronic Ltd Sold as Agent X II: The Mad Prof's Back!Pound sterling 1.99
- 1987Dro Soft
Play
- agentx2.zipRZX playback file
- AgentXII.tzx.zipTape image English55 KB
- AgentXIIPart1.tap.zipTape image English24 KB
- AgentXIIPart2.tap.zipTape image English19 KB
- AgentXIIPart3.tap.zipTape image English13 KB
- AgentXII(DroSoft).tzx.zipTape image English55 KB
Documents
- AgentXII.txtInstructions English1 KB
- AgentXII(DroSoft).txtInstructions Spanish1 KB
Music
- AgentXII.ay.zipRipped in-game/theme music in AY format 8 KB
- AgentXII.mp3.zipSampled in-game/theme music in MP3 format 8,563 KB
Other files
- AgentXII-OPEN-1.mltOpening screen 12 KB
- Agent X II (1987)(Mastertronic).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Steven Tatlockcredited
- John P. Tatlockcredited
- Tim FollinMusic
- John SmythInlay/Poster Art
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Scores
In the magazines
- Sinclair User #691987 · Overall3/10
- Your Sinclair #251988 · Overall6/10
- Crash #481988 · Overall56%
- ACE (Advanced Computer Entertainment) #41988 · Ace Rating616/1000
Elsewhere on the web
- WorldOfSpectrum 26 votes6.50
Awards and competitions
Crash Readers Awards 1987
- 3Best Music
In the magazines 19
ACE (Advanced Computer Entertainment) #4Jan 1988 · p.84616/1000616/1000
ACE (Advanced Computer Entertainment)
Ace Rating 616/1000
Pete Connor 616/1000
Mad pop the pimple. Zits are what this simple but cleverly executed shoot-em-up is all about; one of the many mad professors who abound in computer games is about to unleash his Zit Ray on an unsuspecting world, your task as Agent X is to stop us all from breaking out in terminal acne. The game is a 3-parter; the first is a horizontally scrolling blast, the second a vertically scrolling one and the third is where you bust through a wall to get at the mad prof himself. It's very nicely done, but does tend a little toward the repetitive - with the addition of the hypnotic and otherworldly sound track you can find yourself drifting off in to a zombie-like shoot-em-up trance. Graphics, too, are sweet, if unexceptional. Reviewer: Pete Connor RELEASE BOX C64, £1.99cs, Out Now Spectrum, £1.99cs, Dec 87 Ams, £1.99, Dec 87 Predicted Interest Curve 1 min: 65/100 1 hour: 70/100 1 day: 60/100 1 week: 45/100 1 month: 30/100 1 year: 10/100
Crash #48Jan 1988 · p.17077%60%50%48%56%44%56%
Presentation 77%
Graphics 60%
Playability 50%
Addictive Qualities 48%
Overall 56%
Mike Dunn 44%
Nick Roberts 56%
Producer: Mastertronic Retail Price: £1.99 Author: Software Creations Bothersome spots can spring up on even the finest skin, and that's just what the mad professor intends. Equipped with his awesome Zit-Ray, the loony don is out to ruin the laces of thousands of people with ineradicable acne. (He's slightly less ambitious than the mad professor of Mastertronic's original Agent X (85% Overall in Issue 37), who thought starting World War III would do fiendishly.) Agent X is the only man who can stop this spotty caper. But to do that he must leave this planet, travel to the moon, and overcome the professor's traps to find the horrid old man himself. With a jet pack strapped to his back, X takes a scroll across the surface of the moon, where wave after wave of attacking energy blobs and missiles come at him, sometimes fooling the unwary player by unpredictably changing direction. But to defend himself against orbs and missiles, X carries a blaster. When he destroys an attack by a group of aliens, a capsule appears which increases the power of his blaster. If our operative survives this mayhem, he finds himself in an underground environment of eight vertically-scrolling screens. Now X must leap from platform to platform gathering four floating parts of an electronic code. When he has the codes he needs, our agent inputs them into computer terminals. That's all very well in principle; but some terrifying elephant-noses and energy globs are there to stop him, and there's only the blaster to rely on. If our hero survives this hazard, he progresses to the next (it would probably be simpler to buy some cream at Boots). Here he must manipulate a horizontally movable bat, using a ball to knock down the wall behind which the mad professor hides. (Otherwise everyone's skin will Breakout, we suppose.) X's task is complicated by the deranged professor's own bat - which moves horizontally on a higher plane! But if he has energy and patience enough when all the bricks are destroyed, the mad professor can be defeated and everyone saves their face. COMMENTS Joysticks: Kempston, Sinclair, Cursor Graphics: colourful areas on all stages Sound: superb tune on the first level, sampled title tune Options: definable keys
Agent X II: another mad professor, another poor sequel.
Your Sinclair #25Jan 1988 · p.578/108/105/106/106/106/10
Graphics 8/10
Playability 8/10
Value For Money 5/10
Addictiveness 6/10
Overall 6/10
Nat Pryce 6/10
Mastertronic £1.99 Reviewer: Nat Pryce Recovered from the beating he took in his last attempt at world domination, the Mad Professor is back! Only one man can stop him... Agent X! Yup, our famous (and commercially very successful) hero is back in yet more adventures, and as in the original, the games split into three different subgames. all loading separately and all completely different. So what are these perils that face our Trilby-behatted hero? The first level is a shoot 'em up, a cross between Zynaps and Sidewize. Background graphics are very Zynaps-like, and you Can build up your weaponry from lemons (bullets) through drops (lasers) to strawberries (smart bombs). The aliens don't attack you in set formations, but come at you in snaking streams which curl around you and seem impossible to avoid until you have the right weapons. As in most shoot 'em ups these days, there are a couple of extra large aliens at the end of each sections, to make life a bit more interesting - if shorter. Level 2 is a strange platformy game, set in a tower of screens, each with three floors. Each screen contains a computer terminal, a floating code number and an assortment of nasties, all hell bent on wiping you out. Agent X must leap from level to level collecting codes, entering them into the computers and blasting the aliens with his bubble gum (Yummy! Phil) I said 'gun' you clot. After three codes have been entered, a final code must be typed into the lowest terminal and a snake-like alien destroyed before the task is completed. Onto the third and final level and we encounter... wait for it... a Breakout clone. Aaaargh! This one's atrocious, easily the worst of the subgames. The graphics though pretty, are too fast for their own good. The ball moves so quickly that it's extremely hard to hit at all. Worst of all, there seems to be no skill involved - you can't aim the ball as in Arkanoid, it just zips around all over the place. Unplayable, I'm afraid. Like Software Creations last two games, Agent X and Chronos, this one looks and sounds marvellous (a good tune by Tim Follin) but falls down on gameplay - it's much too easy. From first loading it took me two hours to complete the whole game, and I didn't even have any instructions! Even at budget price I expect more than that. Agent X II will probably appeal more to younger players as its difficulty is at that level.
Sinclair User #69Dec 1987 · p.1193/10
Overall 3/10
Label: Mastertronic Author: Software Creations Price: £2.99 Memory: 48K/128K Joystick: various Agent X II the sequel to Agent X is awful - clones of Sidewize, Jet Set Willy and Arkanoid. The first sub-game - the Sidewize clone - has averagely smooth scrolling but terrible colour clash. Highly mediocre. Sub-game number two and it's platform time. At first I though that being able to jump down through the platforms was a bug. Sad but true, this part of Agent X II is twice as abysmal as the first. On to game three and I get out the ol' bat 'n' ball ready for my favourite type of game. Oh no! Yep, this is as bad as the others. The ball moves much too fast, and there are billions of tiny squares instead of big ones. The graphics are nothing to shout about in all three games, gameplay is drab and lacks originality. The reputation of the original Agent X will attract customers. Don't get caught.
20 Chart Busters carries this game and has 6 references of its own.
Megaplay 1 carries this game and has 2 references of its own.
Tips7
- Sinclair User #116Oct 1991 · p.17
- Crash #91Aug 1991 · p.47
- YS Smash TipsAug 1988 · p.2
- MicroHobby #169May 1988 · p.68
- ACE (Advanced Computer Entertainment) #6Mar 1988 · p.73
- Your Sinclair #26Feb 1988 · p.38
- Crash #48Jan 1988 · p.52
Hack/Poke5
- Crash #59Dec 1988 · p.44
- YS Smash TipsAug 1988 · p.2
- Your Sinclair #30Jun 1988 · p.24
- Sinclair User #70Jan 1988 · p.21
- Crash #48Jan 1988 · p.51
Preview2
- Crash #46Nov 1987 · p.157
- Sinclair User #68Nov 1987 · p.112
Review1
- MicroHobby #166Mar 1988 · p.45
Related
- Compilations
- 20 Chart Busters, Megaplay 1, 30 Red Hot Hits, Bumper Pack 1
- Ports
- (Amstrad CPC), (Commodore 64)
- Tags
- AY Sound, Multi-Genre, Multicolour (Rainbow Graphics), Side-view 2D Graphics, Horizontal Scrolling, Espionage/Secret Service
- Elsewhere
- Speccy Screenshot MapsWikipediaFRGCBCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLFRGCB TVModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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