Sinclair Library

Tilt

Puzzle Game: Problem-Solving · ZX-Spectrum 48K · 1 players · English

Linel · 1992 · Pound sterling 10.99 · Pound sterling 15.99 disk

Loading screen 1 of 2
Loading screen
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Play

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Your Sinclair #781992 · Overall30%

In the magazines 4

Your Sinclair #78Jun 1992 · p.2850%6%40%30%30%30%

Your Sinclair

Life Expectancy 50%

Instant Appeal 6%

Graphics 40%

Addictiveness 30%

Overall 30%

Jon Pillar 30%

Linel £10.99 cass/£15.99 disk [redacted] Reviewer: Jon Pillar So you've read the preview, played the demo, looked out of the window for a bit and brushed your teeth. Fear not! For at last, the game everyone's calling, um, Tilt is here. It's a puzzley sort of game, very much like the ancient Locomotion. Each of the the levels is made up of an incomplete maze, with all the bits you need to finish it off scattered around the screen. A ball travels around the maze under it's own steam, and you have to whizz a pink cursor around the place, putting the maze together so that the ball can escape. Naturally, that isn't all. Icons abound in the corridors of the maze, and these do everything from transporting your ball across the screen to causing a nasty janitor to appear and steal one of your lives. What a rat, eh? MIND THE GAP Right. Onto the wibbly bits. For a start the control method is stunningly weird. You have to get your head round the fact that your pink cursor is in fact a gap into which the pieces of maze can move - you know, like the missing tile in those plastic sliding number games you used to get in Christmas crackers. This means that whenever you move the gap, the adjacent tile moves in the opposite direction to slide into it. What this means is that every joystick move you make causes the pink blob to move in the opposite direction. (if you think it sounds confusing, you ought to try playing the game. The best way I found to cope with it was to hold the joystick upside down). This kind of game really needs pinpoint control and sadly Tilt doesn't provide it. If by some miracle you manage to, ahem, tune your vibes to this bonkers control method, a pretty playable game is revealed. Fifty levels should keep Loco fans occupied for ages, and a two-player option and maze editor have been lobbed in for good measure. Tilt isn't a bad game, dearie me no. Its just that the bewildering controls sabotage the fun factor fatally. Draw your own conclusions. Okay I'll draw them for you. If you want a quiet, relaxing enjoyable puzzler, for heaven's sake don't get Tilt.

Jacob was scared and confused, it was five hours before he could pluck up the courage to cross the road. Poor Jacob.

FUNNY PHRASES Keep that thing out of my face

Read it at Your Sinclair Rock'n'Roll Years

News/Note1
Preview1
CoverGame1

Related

Elsewhere
UVL

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry78% complete

No description, tag recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?