Worlds at War
Arcade Game: Adventure · ZX-Spectrum 48K · 1 players · English
Esteem More Than Equal · 1984 · Pound sterling 2.99
MIA Missing in action. This is known to have existed, and no copy has ever been found. If you own one, the archives would like to hear from you.
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Remarks
ZXSR: Comprised of three chapters: Exodus from the Red Planet, The Journey and The War Begins.
Scores
In the magazines
- Crash #111984 · Overall39%
In the magazines 2
Crash #11Dec 1984 · p.14955%61%29%42%20%28%39%
Use of Computer 55%
Graphics 61%
Playability 29%
Getting Started 42%
Addictive Qualities 20%
Value For Money 28%
Overall 39%
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Producer: Esteem More Than Equal Memory Required: 48K Retail Price: £2.99 Language: Machine code Author: Worlds at War is an arcade game in three sections - or 'chapters' as the software house prefers to call them. Part One - sorry, Chapter One is called 'Exodus From the Red Planet', which should tell the astronomers among you that this game is set on, and then off, Mars. The rise in ground temperature has driven the Martians underground. But even here, all is not safe. Toxic fumes seeping up from the planet's core is causing the supporting pillars to collapse. So the Martians must collect all the parts of a ship together to escape. These parts together with fuel and food are dotted about the caverns of the complex and must be assembled on the surface by the character you control. Lifts communicate between the three underground levels and the surface. Only one object at a time may be carried and you must avoid the pets, driven mad by lack of water, and the toxic sand seeping down through the root. Chapter Two 'The Journey' is set in space. The fuel ship is ahead of the main passenger ship, but the guiding computer does not work properly, so the target cursors have to be moved manually Chapter Three - 'The War Begins' sees us back in familiar territory - CRL Land. The ship has landed on a common on Earth. Before the ship has even cooled, the earthlings are attacking with cannon.. . COMMENTS Control keys: Q/A up/down and pickup/drop, O/P left/right, SPACE to jump and hover (use energy) Joystick: none Keyboard play: responsive and well laid out Use of colour: very good Graphics: weird, could be better, but weirdness gets in the way sometimes Sound: continuous Skill levels: 1 Lives: 3 Screens: Special features:
Medieval, dusty looking graphics make a strange mixture in the first gothic game for the Spectrum - WORLDS AT WAR.
Review1
- Home Computing Weekly #89Nov 1984 · p.15
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- Elsewhere
- UVL
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- Spectrum ComputingZXInfo
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