Next War
Strategy Game: War · ZX-Spectrum 48K · 1 players · English
Assassin Software · 1984 · Pound sterling 6.00
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- NextWar.tzx.zipTape image English20 KB
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- A. Youngcredited
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Scores
In the magazines
- Crash #91984 · Overall65%
Elsewhere on the web
- WorldOfSpectrum 1 votes5.00
In the magazines 8
Crash #9Oct 1984 · p.1471%63%70%51%67%68%65%
Use of Computer 71%
Graphics 63%
Playability 70%
Getting Started 51%
Addictive Qualities 67%
Value For Money 68%
Overall 65%
Unknown
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Producer: Assassin Software Memory Required: 48K Retail Price: £6.00 Language: Machine code Author: A. Young Next War is a battle simulation with a scenario set in the near future with the NATO forces under your control facing a massed attack from the Warsaw Pact battalions. With an option to initiate nuclear warfare, Next War should probably be played to a background of Frankie Goes to Hollywood. The game is for one player against the computer and operates in an interesting manner, namely that all your allowed moves for various units are entered and when this is completed. the computer moves its forces one move at a time, while the computer displays the moves you have already entered, also a move per unit at a time. This eliminates, to some extent, the usual draw back to so many strategy war games that units seem to make enormous leaps across the countryside in a flash. There are six main scenarios included in the program, all loaded at the same time, and these comprise: 1) Base Defence - an introductory scenario; 2) Surprise Attack, where you must rush forces to the front to hold off the Warsaw Pact forces, who have attacked from barracks: 3) NATO Last Stand, the destruction of the last NATO units on the continent of Europe: 4) Reality, which shows what would really happen were the Warsaw Pact ever to attack; 5) NATO Counterattack - a dream scenario! 6) User designed, which enables the player to set up game elements to his/her own choice. As you can see from the above, Next War takes place on the plains of Germany. The map, basically a green screen, shows the location of cities, towns, hills, forests and swamps. Your forces are infantry, engineers, helicopters and tanks, which are shown in white and facing left, while the enemy forces are shown in red facing right. This orientation is important because information lines at the bottom of the screen will show what type of unit has defeated or been defeated by you with a black symbol and the direction it is facing in is a quick reference. Units may be moved in 8 directions and a certain number of moves depending on the unit type. Units which may be moved flash and pressing the appropriate direction key will cause it to move one step. This way, units may be moved with great flexibility. With the move completed, the unit symbol returns to its start position to await the Movement Phase, units of both sides will try to fulfill their orders and fight automatically with any results being displayed in the information line. Artillery has a range of 3 squares, and targets must be selected. According to air strength available an option for an airstrike on a single target may be offered. The basic objective of Next War is to hold the Warsaw pact forces for long enough to allow NATO reinforcements to arrive. According to current trends of thinking, the player will be doing well if he can hold off the enemy for at least 25 turns, at which point reinforcements should arrive and a victory can be possible. The timescale is 12 hours each turn. Between turns there are two phases which are very important - the Reinforcement phase and the Command phase. The first allows the allocation of reinforcements (if there are any), the second offers options to see the enemy's structural make-up in rough or in detail and ask for command aid (usually refused in the opening moves). There is a lot more to Next War than can be usefully contained in short review, and much of it must come from the player's experience as the instructions are not particularly detailed. COMMENTS Control keys: 8 directional keys plus some command keys, sensibly arranged Keyboard play: movement response is fairly fast Use of colour: red, green, white and black, reasonably defined Graphics: small symbols, includes explosions Sound: very limited, just beeps on actions Features: user-designed scenario
As is so often the case with strategy games, Next War's graphics tend to be small, but reasonably clear.
Frankie says - WAR! the doom-laden title screen from Next War.
Advert6
- Popular Computing Weekly #15Apr 1984 · p.44
- Popular Computing Weekly #17Apr 1984 · p.40
- Micro Adventurer #5Mar 1984 · p.45
- Popular Computing Weekly #13Mar 1984 · p.42
- Popular Computing Weekly #2Jan 1984 · p.46
- Popular Computing Weekly #4Jan 1984 · p.48
Feature1
- Micro Adventurer #10Aug 1984 · p.18
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- Spectrum ComputingZXInfo
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