Space Shuttle
Game: Simulation · ZX-Spectrum 48K · 1 players · English
Microdeal · 1984 · Pound sterling 8.00
Also known as Lift Off with Space Shuttle (English), Shuttle Simulator (English)
Discussion
Nobody has started a thread about this yet.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1984Microdeal Sold as Lift Off with Space Shuttle, Shuttle SimulatorPound sterling 8.00
- 1984ABC SoftSpanish peseta 1800.00
- UnknownPRISM Micro-informatique S.A.
Play
- SpaceShuttle_2.tzx.zipTape image English9 KB
- SpaceShuttle_2.tap.zipTape image English10 KB
Documents
- SpaceShuttle(EN).pdfInstructions English910 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Scores
In the magazines
- Crash #41984 · Overall55%
Elsewhere on the web
- WorldOfSpectrum 2 votes3.00
In the magazines 19
Crash #4May 1984 · p.12569%55%50%68%46%43%55%
Use of Computer 69%
Graphics 55%
Playability 50%
Getting Started 68%
Addictive Qualities 46%
Value For Money 43%
Overall 55%
Unknown
Unknown
Unknown
Producer: Microdeal Memory Required: 48K Retail Price: £8.00 Language: BASIC 'You are about to fly the world's most sophisticated flight vehicle,' it says in the flight manual enclosed with the tape. This is of course the famous Space Shuffle. Your mission is to take off, park yourself in orbit, move yourself up to a malfunctioning satellite and retrieve it with the remote control arm, then fire the retros and descend back to earth. After re-entry is accomplished you must then land the Shuttle on a long runway in the desert before receiving your debriefing. Space Shuttle is more of a simulation than it is a game. The opening screen depicts your view, as pilot, looking out of the shuttle port at the desert outside, backed by mountains. Some cacti and a gantry are visible, the countdown is going. When ignition sequence begins the view scrolls downward as you lift into blue sky, pass small clouds and finally climb into the black of space with a few small stars visible. From the orbit you must move the shuttle forward to make acquisition with the satellite. When this is done the view outside shows the satellite in position nearby, and the bay doors, which may be opened. Then the remote arm may be activated and guided to make contact with the satellite and both withdrawn into the bay. There is a time limit on this section, after which the arm withdraws whether or not you have acquired the satellite. Once the doors are shut, re-entry occurs automatically until the view clears to show you the desert landing strip approaching. The tape is accompanied by a detailed manual. Instrumentation includes range and altitude, propulsion by reaction jets, real-time mission clock, range to the end of the runway, altitude, velocity and reaction jet fuel remaining. COMMENTS Control keys: cursors, plus = forward, B - back, O =open doors, C =close doors Joystick: Protek, AGF, ZX 2, Kempston Keyboard play: slow Use of colour: average Graphics: good resolution, smooth, but slow and lacking imagination Sound: poor Skill levels: 1 Lives: Screens: 5
Prepare for shuttle ignition 5-4-3-2-1.
Micro Adventurer #5Mar 1984 · p.25
Andy Mitchell
LIMITED SPACE FLIGHT MICROS: BBC B, Atari 16K, Tandy Colour, Spectrum 48K, Dragon, Electron, CBM 64, Oric PRICE: £8.00 FORMAT: Cassette MICROS: CBM 64, BBC B, Atari PRICE: £9.99 FORMAT: Disk SUPPLIER: Microdeal, [redacted] Having been treated to a welter of television advertising for this program I looked forward to seeing it. The simulator comes with a 14-page flight manual containing the mission plan and control instructions for your flight. The mission is to launch yourself successfully into orbit, fetch a malfunctioning satellite by parking next to it and then retrieving the device with your remote control arm. After the satellite is safely stored, close the bay doors, fire retros and begin re-entry. Fly into a final approach window and perform a mock landing flare. Then start your final approach to the runway resulting in a safe landing. The program is split into three main phases take-off, park and re-entry. Before take-off the player is given the weather conditions for the proposed landing site: wind strength, direction, cloud ceiling and so on. The take-off, plus some other parts of the simulation, are carried out under auto control where you may relax and look out of the window at the disappearing mountains. Keyboard or joysticks may be used to control the flight into orbit and the parking alongside the satellite. The retrieval of the wayward Sputnik is carried out by means means of an arm which is manoeuvred out of the bay until it touches the satellite and held in contact until it locks. Having retracted the arm and stowed everything away, the player may activate the reentry sequence and try to navigate to the landing strip. There are few controls to master, and just as few instruments in this package. The many aircraft simulators already available appear to be more sophisticated than this program. The graphics shown through the window are white, flickering and crude. As this program is available for a number of micros I can only assume that it has been restricted by the limitations imposed on it by the other poorer systems it is designed to run on. BBC micro users, who are used to much better, are not liable to be over impressed by much in this game. Whether it be the childishly simple retrieval sequence or the blackout phase, where my interest also blacked out.
Full-page ad13
- Big K #1Apr 1984 · p.61
- Popular Computing Weekly #5Feb 1984 · p.29
- Computer ChoiceFeb 1984 · p.92
- Home Computing Weekly #51Feb 1984 · p.56
- Home Computing Weekly #49Feb 1984 · p.56
- Personal Computer Games #3Feb 1984 · p.77
- C&VG (Computer & Video Games) #28Feb 1984 · p.55
- Games ComputingFeb 1984 · p.108
- Home Computing Weekly #44Jan 1984 · p.48
- Home Computing Weekly #45Jan 1984 · p.56
- Popular Computing Weekly #1Jan 1984 · p.33
- Popular Computing Weekly #3Jan 1984 · p.36
- Home Computing Weekly #41Dec 1983 · p.72
News/Note2
- Your Computer #2Feb 1984 · p.49
- Home Computing Weekly #47Jan 1984 · p.6
CompoResult1
- Micro Adventurer #7May 1984 · p.50
CompoEntry1
- Micro Adventurer #5Mar 1984 · p.50
Related
- Ports
- (Atari 8-bit), (BBC Micro), Microdeal Shuttle (Commodore 64), (Acorn)
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.
No credit, description recorded.
Sign in to correct or add to this.
Hold the rights to this and want it taken down?

