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Assignment East Berlin

Adventure Game: Text-Only · ZX-Spectrum 48K · 1 players · English

Sterling Software · 1985 · Pound sterling 5.95

Iceman, 1 of 2

Assignment Hong Kong

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also sold by Eclipse Software at £7.95 with second tape in French, German or Spanish

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In the magazines

  • Sinclair User #361985 · Gilbert Factor3/10
  • Big K #111985 · Overall2/3

Elsewhere on the web

  • WorldOfSpectrum 3 votes6.67

In the magazines 16

Sinclair User #36Mar 1985 · p.343/103/10

Sinclair User

Gilbert Factor 3/10

Chris Bourne 3/10

ASSIGNMENT EAST BERLIN Sterling Software Memory: 48K Price: £5.95 At Checkpoint Charlie only the swirling mists of the sub-Le Carre spy thriller show any signs of life. Checkpoint Charlie is the crossover point from West to East Berlin. It is also the starting point for Assignment East Berlin from Sterling Software. Your job is to bring back the plans for LOBOT, a brain-numbingly important radio transmitter, and you are to achieve your patriotic objective in the conventional North-South-Get-Rope-You-Are-Dead style of text adventures. Unfortunately many of the conventional commands such as Inventory or Take are not supported, and consequently fiddling around trying to discover the correct words takes even longer than usual. Although the game is atmospheric, some of the detail is sloppy - what, for example, is a Russian guard doing manning an East German border post? There is also a tendency to make problems unrealistic; the 'small book' turns out to be your passport, something you would know perfectly well in real life. Such tricks spoil the illusion of involvement in an adventure. Unattractively presented on-screen, and slow to respond, the game is less good than it should be. The story is not at all bad, and the ever-present threat of capture adds to the tension. It makes no sense therefore to spoil things by lumbering the user with a poor vocabulary and slow interpreter.

Read it at Sinclair User Magazine Online

Big K #11Feb 1985 · p.32N/A1/33/32/32/3

Big K

Graphics N/A

Playability 1/3

Addictiveness 3/3

Overall 2/3

John Conquest 2/3

BERLIN GAME MAKER: Sterling FORMAT: cassette PRICE: £5.95 Atmospheric secret agent text adventure with many good points and one major irritant. As Magnus Steele, the Ice-Man, you start from Checkpoint Charlie and roam the desolate ill-lit streets of East Berlin in search of seven items. There are 70-plus locations of which about half are significant and a few extremely hazardous. The polizei rumble you early on and come looking, sirens blaring, with orders to shoot on sight. Between avoiding them, some combinations of which are extra-valuable, the pressure is really on. If you don't complete within a time limit, the program self-destructs! An excellent, pacey and gripping game, but where has programmer Reg Beale been these last few years? Apart from a handful of basic commands, you have to type in whole words, 'examine' rather than 'exam', 'briefcase' rather than 'brie' and so on which will annoy seasoned adventurers who type in the first four letters as a matter of course, and is especially aggravating on a Spectrum non-plus. Another oddity is that if there's an adjective, 'old', 'small', 'long' or whatever, that's what the program recognises, rather than the item described. Some high on imagination, low on technique.

Your Spectrum #10Dec 1984 · p.6

Your Spectrum

STERLING STUFF? It's not exactly rare these days to see book publishers dipping their toes into the software market, therefore it's hardly any surprise to find Sterling Publications sprouting forth the dynamically titled division, Sterling Software. The new company's got two packages due for October release, both aimed at the Spectrum user. First up is Country Cottages, a two-player strategy affair involving the purchase and sale of properties... a sort of down-market Monopoly. In the usual struggle to outdo the opposition, Sterling claim that the game contains "an infinite number of different graphic views"! The other title is called Assignment East Berlin which sounds a bit like James Bond Meets His Funeral In Berlin, except that in its infinite wisdom, Sterling has named the lead character 'Ice Man'. Hmm? Still, old traditions never die... just as you know Bond can't cop it in his new film (because they've already started making another), you'll be pleased to know that Sterling has already got its man of ice earmarked to star in Assignment Hong Kong in the future. Both titles will be on sale for £5.95, and if you want to find out where Ice Man's going after Hong Kong give 'em a bell on [redacted].

Sterling's Country Cottages - Monopoly on the cheap?

Personal Computer News #91Dec 1984 · p.23

Personal Computer News

Mike Gerrard

SNOWBALL EFFECT Mike Gerrard tangles with software parrots and threats of death in the latest Level 9 adventure, the sequel to Snowball. It's a sign of the number of excellent adventures appearing in the build-up to Christmas that even Level 9 has to queue for review space, but at least it gives you a chance to try to get to grips with the complexities of Return to Eden, the follow-up to Snowball, and available at £9.95 on tape for the Amstrad, BBC, CBM 64, Spectrum, Atari and Memotech. There's an £11.95 disk version for BBC and Commodore only. The Amstrad, Commodore and Spectrum have graphics, for the first time in a Level 9 game, about 240 pictures in all, while all those poor old BBC owners with their failing memories get only a glimpse of the pictures by using a separate demo program. Mind you, good as the pictures are they do take ages to draw, so Commodore owners will be pleased to know that their version includes two additional commands that don't need explaining: WORDS and PICTURES. PRETTY PICTURES The picture takes up roughly the top two-thirds of the screen, and with the bottom line flickering it suggests that the picture is being constantly re, drawn. This seems to be con, firmed if you switch to text-only, in which the bottom nine lines scroll up through the area where the picture would have been. The adventure places you once more in the male or female role of Kim Kimberley, who has escaped from the Snowball in the stratoglider and landed on the planet Eden, which is in orbit round the yellow star, Eridani A. Unfortunately the Snowball has just entered orbit around Eden, and on board there is visual evidence that you tried to destroy the ship. In your absence you have been found guilty and condemned to death. It's no good sitting there in the stratoglider's control room muttering - you have a limited number of moves to make your escape. There are only two other rooms on the stratoglider, a padded room and a walk-in cupboard, which contains six interesting items. Sadly, you can carry only four, and while the radsuit and compass seem to be obvious choices, will the tent prove more useful than the geiger counter? While you're busy thinking a message comes through: 'Kim Kimberley, you are guilty of murder. Your sentence will now be carried out. Prepare to die.' In fact, you still have a few more moves. Of course surviving a nuclear explosion is nothing compared to what follows, is surviving the Level 9 sense of humour. Would you believe a thieving parrot (must be one of these software Knots we're always hearing about) that turns up at random, squawks 'Har, Har,' steals your goodies and hides them in the maize? Yes, there's a maize maze in this one, and if that doesn't make you groan just wait till you wander into the Keystone Coppice. As you roam the parts of the Eden landscape unaffected by the blast from the Snowball (why isn't there a second attempt? Do they assume they've killed you?) you glean evidence of other beings - a low droning noise, a helicopter gunship clattering past - as well as the plants and wildlife on this strange planet. You are heading for the robot city of Enoch, and all that you know is that it is on an equatorial shore where four rivers meet. And all that you know about the adventure is that you must solve it. The adventure is thorough and professional and a must for every adventurer It's a shame to see an otherwise promising adventure from a new company, Sterling Software, marred by a sloppy and confusing screen layout. The game is Assignment East Berlin and is for the 48K Spectrum at only £5.95. The main problem is that after the location description and visible objects are printed, and you respond to the prompt, you must wait while the description and objects are listed again beneath your input and the computer's response, the whole lot scrolling upwards. This usually results in two location descriptions on screen at the same time, one at the top and one at the bottom. Also, you enter commands and objects in full. No problem most of the time, but it can result in some hair-tearing frustrating exchanges. You begin at Checkpoint Charlie intent on returning from East Berlin with the new Russian cypher machine, its code book, a list of Russian agents in the west, and so on. Trying Help at any point only confirms that 'HMG does not recognise any agent in difficulty and you are on your own'. While it has some intriguing problems, I'm afraid Assignment East Berlin is amateurish compared to many other excellent Spectrum adventures. A brief mention for a new release for Commodore owners, The Search for King Solomon's Mines from Severn Software at £9.95. It's a two-part graphics adventure from the company behind The Mystery of Munro Manor, and an excellent example of the recent trend for adapting books. A reader with a pressing problem is Eve Lear of Torquay, Devon. Eve claims she's being driven mad, to the extent of now seeing her analyst twice a week. Her difficulty lies in Twin Kingdom Valley. You must kill the dragon to get the Master Key, and Eve says she's tried everything including HIT DRAGON WITH SWORD. What she can't have tried, as it's the only solution is (reading backwards): FFAT SNED OOWG NOLH TIWN OGAR DTIH. Just send the analyst's fees to me.

A clear screen presentation is something Level 9 takes for granted.

Return To Eden has 240 screens altogether - if you have the right machine.

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