Cyclone
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
Vortex Software · 1984 · Pound sterling 6.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1984Vortex SoftwarePound sterling 6.95
- 1985ABC SoftSpanish peseta 1595.00
- 1984Aackosoft
Play
- cyclone.rzxRZX playback file
- Cyclone.tzx.zipTape image English36 KB
- Cyclone.tap.zipTape image English20 KB
Documents
- Cyclone.txtInstructions English1 KB
- Cyclone(ABCSoft).pdfInstructions Spanish13 KB
Other files
- Cyclone (1985)(Vortex Software).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedVortex Software → WorldOfSpectrum
Credits
- Costa Panayicredited
- Des FildesInlay/Poster Art
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Awards
Scores
In the magazines
- Sinclair User #341985 · Gilbert Factor8/10
- Your Computer #11985 · Overall4/5
- Crash #121985 · Overall79%
- Big K #111985 · Overall3/3
- Personal Computer Games #151985 · Overall8/10
Elsewhere on the web
- WorldOfSpectrum 203 votes8.09
In the magazines 33
ZX Computing #18Apr 1985 · p.9690%90%95%90%8/108/10
Instructions 90%
Addictability 90%
Graphics 95%
Value For Money 90%
ZXC Factor 8/10
David Harwood 8/10
We had Combat Lynx, then there was River Raid and now there is CYCLONE by Vortex Software. An advancing Cyclone is proving dangerous to a number of islands and the whole area is being evacuated. Your mission is to fly your helicopter into the danger zone and recover the vital medical supplies. There are five crates to collect in all, with the Cyclone and low-flying aircraft proving to be a great hindrance. Once a Cyclone is upon you, the helicopter does not seem to respond at all to the controls, so you have to hope that control is regained soon. Extra points can be gained by saving the inhabitants that are stranded on the islands, but I could not find a way to get them on board. So, I decided that it was more important to recover the supplies than wait around for people who couldn't be bothered to hoist themselves into my helicopter. All the instruments are present on the right hand side of the screen and in order to help you with finding the crates. North and South views of the action. This adventure has excellent three dimensional graphics with a feel of reality, and in my mind is an ace above the others.
Your Spectrum #13Apr 1985 · p.452/5 MISS3/5 HIT0/5 MISS
Dave Nicholls 2/5 MISS
Roger Willis 3/5 HIT
Ross Holman 0/5 MISS
JOYSTICK JURY From their bench on high, our regular panel of jurors - Ross Holman, Roger Willis and Dave Nicholls - pass judgement on the latest and greatest games software! Here they are again - that motley bunch of joystick jockeys, ready and waiting to sift through the plethora of software to help you make that important decision! WARNING! Just in case you find our scoring system too confusing, here's what it's all about. The score out of five at the end of each person's review is based on their own experience of the game. But that's pretty subjective... so they also use the HIT and MISS system to indicate its potential as a commercial success. CYCLONE Vortex £6.99 Roger: Whoopee! A game that starts with a helicopter take-off sequence and flight that I can actually manage without theoretical hospitalisation - that came later! Crashing programs on my own high-mileage equipment or, even worse, Peter Shaw's much-sabotaged and hybred in-office recyclable Speccy was far more frustrating than launching Cyclone's rescue chopper in its urgent hunt for pain-relieving drugs. This moderately three-dimensional saga requires pilotage of the aforesaid whirlybird in and around a seascape full of islands - don't worry, there is a map - to collect a vital five crates of medical supplies before the nasty cyclone upsets accident statistics, particularly those relating to, er, helicopter pilots. Don't be bored by the meteorological overtones, though, because we're not looking at weather forecast yawn quotients - this is what I call action! Unoriginal it may be, but as one disaster area playing in another, I can only claim to have had a good time...
Big K #11Feb 1985 · p.233/33/33/33/33/3
Graphics 3/3
Playability 3/3
Addictiveness 3/3
Overall 3/3
Richard Burton 3/3
A REAL BLAST MAKER: Vortex Software FORMAT: cassette PRICE: £6.95 What's with this helicopter craze? The damn things are whup-whupping all over the place. Blue Thunders, Airwolves, Whirlybirds (oops, that was a while back). Whatever, if it's got rotor blades and it flies it's a star. So, Cyclone is a helicopter game - not the first and not the last, but certainly one of the best. The scenario is a small group of islands somewhere in an unnamed ocean. You have control of a lone chopper (or three, if you count the number of 'lives' you have) which you take island-hopping in search of five crates of medical supplies. However, wandering about the area is a nasty cyclone. As it nears your position the wind strength increases and the helicopter becomes downright difficult to control. As if that wasn't enough, rogue aircraft hurtle in from nowhere on kamikaze missions to take you out if you happen to be in the way. We're talking mid-air collisions here, friends. Assuming you can live with all these various threats to life and limb you take off on your mission, lifting off from your base on.. uh.. Base Island. A 'shadow' on the ground gives a good indication of your height, Calling up the map screen you choose a heading and take off into the wild blue yonder, keeping a close watch on your wind force indicator (or map screen) for the advancing cyclone. Locating an island, you check it out closely for the all-important crate. If it's there you go into a hover and descend, the grappling hook deploying automatically at a certain height and winching up the prize. Oh yes, you may see some tiny figures desperately waving at you. These are survivors. Rescue them for bonus points - but only if you have time. Those five crates, of course, take absolute priority over a few natives stupid enough to get themselves caught in a cyclone. Fuel and time are both limited and there will be the need for touching down to re-fuel at frequent intervals. Landing the chopper is not easy and needs a very delicate touch. Collect all five crates and return to Base Island for a new mission. In Cyclone Vortex have employed the same smooth-scrolling 3D-effect landscaping first seen in Android 2 and developed in T.L.L. The small but highly detailed chopper flies convincingly over green, hilly islands and wave-flecked sea. It responds well to the controls, turning in a lifelike manner. On-screen displays monitor altitude, speed, fuel, time, direction and wind force. A useful additional feature is the ability to change your viewpoint by 180°. There is also a warning of approaching craft. Altogether a neat game that scores especially high on both addictiveness and playability. A little too similar to T.L.L. in appearance, maybe, but unique enough for that not to worry me.
C&VG (Computer & Video Games) #40Feb 1985 · p.40C+VG Game of the Month9/108/109/109/10
C&VG (Computer & Video Games)C+VG Game of the Month
Graphics 9/10
Sound 8/10
Value 9/10
Playability 9/10
MACHINE: Spectrum SUPPLIER: Vortex PRICE: £6.95 From Costa Panayi, the programmer who brought you the chart-topping Tornado Low Level, comes Cyclone - destined to become just as popular. It's already entered C&VGs top ten. The basic scenario of Cyclone is pretty simple. You pilot a helicopter on a mercy mission - flying around a group of islands threatened by a deadly storm - a cyclone. Your job is to enter the danger zone, search the various islands for inhabitants awaiting rescue and pick up five crates packed with essential medical supplies. Then you must get your cargo back to base island and safety. There are low flying aircraft to avoid, too. The graphics are excellent and the screen display extremely well presented. You get a main view of the action - your helicopter and its surroundings. You can also switch views, using a "view" key, from north to south. Instrumentation includes, speed, altitude, fuel, time remaining - plus a wind speed gauge with "danger" indicator which flashes when the cyclone is getting too close for comfort. Once you've collected all five crates - and some people, you get bonus points for them - it's back to base to prepare for a new mission. Cyclone is a simple concept executed with style. It is extremely addictive and fun to play too. Great value!
Personal Computer Games #15Feb 1985 · p.32PCG Hit9/105/106/108/108/108/10
Personal Computer GamesPCG Hit
Graphics 9/10
Sound 5/10
Originality 6/10
Lasting Interest 8/10
Overall 8/10
Chris Anderson 8/10
Simon Rogers
Steve Perkins
Steve Spittle
MACHINE: Spectrum 48K CONTROL: Keys, Kemp, Sinc, AGF FROM: Vortex, £6.95 According to the ads this game will take the country by STORM - geddit? Certainly the wind blows fiercely in this challenging follow-up to Tornado Low Level. So much so that the helicopter you pilot can get blown off course, and possibly even dumped onto the ground. It all depends how close you are to the centre of the cyclone which is threatening a group of very pleasant looking islands. Your mission is to locate and pick up crates of medical supplies, five in all, and return them to home base. The trouble is finding them. As in TLL, your aircraft is seen flying over a scrolling 3D landscape. But this time the area is much bigger. There are a total of 14 islands separated by expanses of ocean and it would take about five minutes of flying time to visit all of them. But visiting isn't enough. Each island must be explored in search of a crate and this means repeatedly using an 'alternative view' which allows you to look at objects (eg. houses, cliffs) from the other side to see if there's anything hidden behind them. By the time you've covered an island or two, you'll be running low on fuel and must find a base to land on. There's also that cyclone to worry about. You can monitor its progress (and your own) on a map of the islands. When it starts approaching you'd better clear out, or make an emergency landing. Meanwhile a clock is ticking away. If you haven't completed your mission within about 15 minutes, you must start again. If you do succeed, you get another set of crates to pick up in trickier locations. Although Cyclone looks similar to TLL, there are enough improvements to give it a character of its own. The game is one of exploration and strategy rather than pin-point control. There's plenty of attention to detail, including a useful range of indicators on the right and bottom of the screen. I also like the people who stand and wave at you on the islands - a pity you can't do anything to help them, really. Still, this is an impressive piece of programming and an addictive game.
Great 3D graphics with brilliant detail.
Sinclair User #34Jan 1985 · p.378/108/10
Gilbert Factor 8/10
Chris Bourne 8/10
HERE COMES THE CHOPPER! Memory: 48K Price: £6.95 Joystick: Sinclair, Kempston, Protek The violent scenario of TLL has been replaced by an altogether more humanitarian mission in the sequel, Cyclone. Rather than provide you with a swing-wing Tornado, Vortex has obtained a nippy little helicopter, and your task is not to bomb the bases but collect vital medical supplies in the face of a colossal hurricane. The playing area is large, an expanse of ocean dotted with islands which are being evacuated. A map option shows the overall picture, and charts the centre of the cyclone, which can move around with frightening speed. While the graphics are based firmly on the very successful TLL, with 3D-style landscapes and small houses, they are not as pleasing to the eye. The game has several new factors which, however, more than make up for the deficiency. There is more animation; villagers on the islands wave at you, and the helicopter has a hook and line with which to winch up the crates of supplies. The rugged terrain of the islands may cause you to crash, but far more dangerous are the other aircraft on the flight lanes between the islands, and the cyclone itself. While producing no apparent effect on the landscape, if you stray too close to the epicentre it will buffet you this way and that. You will be lucky to escape with your life, let alone with sufficient fuel to make it to a landing pad. An extra bonus is the option to view the landscape from both North and South. The crates of supplies will only be visible from one direction, so you must explore the coastline carefully to find the boxes. The minute danger threatens it is all too easy to forget which way you are heading and fly straight into the eye of the storm. While offering less opportunity for flashy aerobatics than its predecessor, Cyclone presents more problems and is more satisfying to play. The graphics are still effective, if less complex, and the concept of battling against the weather as well as your own cackhandedness is novel and welcome.
Crash #12Jan 1985 · p.7681%84%76%79%73%81%79%
Use of Computer 81%
Graphics 84%
Playability 76%
Getting Started 79%
Addictive Qualities 73%
Value For Money 81%
Overall 79%
Unknown
Unknown
Unknown
Producer: Vortex Memory Required: 48K Retail Price: £5.95 Language: Machine code Author: Costa Panayi Sequels are all the rage, and why not if they work well? Vortex here are following up their jet fighter 3D game TLL, but there are a few important differences to the former game. For a start off Cyclone features a helicopter (also the rage at the moment?) and you are not zapping round dots, but more usefully rescuing people from outlying islands and collecting valuable boxes by using the winch and cable from the helicopter. As in TLL the playing area is quite large and a map is provided, which shows the Base island set in the middle of a sea dotted with groups of small islands. Once again, author Costa Panayi has drawn in the detail with a blocky shaded 3D which describes the islands, the relief on them, the buildings, and the shadow of the machine itself on the ground. Apart from the view of the playing area (which can be seen from the North or the South point of view as the player desires), there are the essential instruments done as bar codes which are an altitude indicator, speedometer, fuel and time left. There are also two other important indicators, one for aircraft and one for wind force. In Cyclone you will encounter low flying Jets (hanging around from the base in TLL no doubt) with which you may well collide. On the map a red cyclone can be seen weaving around the area. In its proximity the disturbance will affect handling of the helicopter and may cause you to crash. Winching up crates or people is done by centring the machine over the object and descending to a low level, wereupon the winch will automatically lower the cable and automatically collect the object. COMMENTS Control keys: 1/Q up/down, O/P left/right, X for forward, M for map Joystick: Kempston, Sinclair 2, AGF, Protek Keyboard play: very responsive, well positioned Use of colour: excellent Graphics: excellent Sound: very good Skill levels: progressive difficulty Lives: Screens: scrolling Special features:
Your Computer #1Jan 1985 · p.594/54/5
Overall 4/5
Paul Bond 4/5
Spectrum 48K Vortex Software Rescue Game £6.95 Helicopter games are all the rage at the moment what with Combat Lynx and Tomahawk - even Fort Apocalypse. But Cyclone from the people who brought you Tornado Low Level is a breath of fresh air. It has the excellent graphics of TLL, with a much more praiseworthy motivation for the action. You control a helicopter which has to recover medical supplies from islands in the path of an advancing cyclone. The screen display gives you a god's-eye view of a helicopter crouching on the pad. Press I to take off, O to P to rotate. The right-hand side of the screen shows your altitude, fuel, speed and direction - by pressing M you can call up a map which shows you the islands, the cyclone and a real-time plot of where you are. Naturally, the air is full of planes fleeing the oncoming cyclone so watch out you don't collide with them. Your helicopter also becomes difficult to control as the windspeed strengthens. As you wrestle with the controls, the urgency of your mission, is emphasised by the pathetic figures below you, waving for help. Unlike Choplifter, the pathetic figures don't seem to leap into your egg-bearer when you put down but the goal of this game is to find five crates of medical supplies. You can switch from a North view to a South view when searching for crates. You hover directly over a crate to winch it aboard, and refuel at nearby landing pads to keep flying. You have to land very gently indeed and this can be tricky when battling headwinds.
Full-page ad10
- Computer Gamer #1Apr 1985 · p.74
- Your Spectrum #13Apr 1985 · p.74
- Big K #12Mar 1985 · p.55
- Your Spectrum #12Mar 1985 · p.51
- Your Spectrum #11Feb 1985 · p.15
- Sinclair User #34Jan 1985 · p.94
- Your Computer #12Dec 1984 · p.42
- Your Spectrum #10Dec 1984 · p.15
- Sinclair User #33Dec 1984 · p.50
- Popular Computing Weekly #45Nov 1984 · p.2
Advert4
- Your Computer #5May 1985 · p.98
- Your Computer #4Apr 1985 · p.8
- Sinclair User #37Apr 1985 · p.123
- Popular Computing Weekly #8Feb 1985 · p.2
Review3
- ZX MagazínMar 1993 · p.4
- MicroHobby #20Mar 1985 · p.12
- Home Computing Weekly #94Jan 1985 · p.20
Feature3
- MicroHobby Especial #1Nov 1985 · p.26
- Home Computing Weekly #105Mar 1985 · p.19
- Sinclair User #32Nov 1984 · p.138
CoverGame2
- Sinclair User #111May 1991 · p.7
- Sinclair User #85Apr 1989 · p.6
Tips1
- Crash #20Sep 1985 · p.68
Remakes
- Cyclone2003PC/Windows
Stephen Brown
Related
- Compilations
- Sinclair User issue 85: Megatape 14, Sinclair User issue 111: Ten Pack, Load 'n' Run issue 16, Load 'n' Run issue 57
- Elsewhere
- Speccy Screenshot MapsWikipediaSpectrum +2A/+3 IncompatibilityCentre for Computing HistoryMobyGamesRZX ArchiveThe TipshopUVLThe Spectrum Show - YoutubeModern ZX-Retro GamingSpectrum Computing RZX - YouTubeModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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