Darius+
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
The Edge · 1990 · Pound sterling 9.99 · Pound sterling 14.99 disk
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick, Redefineable keys
Play
- Darius+.dsk.zipDisk image English129 KB
- dariusplus.zipRZX playback file
- Darius+.tzx.zipTape image English87 KB
- Darius+.tap.zipTape image English81 KB
Documents
- Darius.txtInstructions English4 KB
- Darius(EN).pdfInstructions English117 KB
Other files
- Darius+ (1990)(The Edge).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Christian PennycateCode
- Mark HealeyIn-game Graphics
- Consult Computer SystemsMusic
- Tim LangdellGame Design/Concept
- Rodney MatthewsInlay/Poster Art
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Scores
In the magazines
- Your Sinclair #531990 · Overall75%
Elsewhere on the web
- WorldOfSpectrum 26 votes7.17
In the magazines 17
Your Sinclair #53May 1990 · p.4075%76%70%80%75%75%
Life Expectancy 75%
Instant Appeal 76%
Graphics 70%
Addictiveness 80%
Overall 75%
Duncan MacDonald 75%
The Edge £9.99 cass/£14.99 disk Reviewer: Duncan MacDonald Hands up who knows what Darius means? I know because I'm a fund of information. (He looked it up in the dictionary. Ed) The answer's really boring as it happens, but I'm going to tell you anyway because I'm in a bit of an annoying mood. Darius was a bloke. Not just your average bloke though - he was King of Persia (in about 500 BC), and what the old scallywag is famous for is that he invaded Greece... and lost! What a clot. So, what's Darius the computer game all about then? is it based on the invasion of Greece 500 years before the little baby Jesus was born? Nope, I don't think so actually. (Unless the Persian army had a spaceship that collected power-up icons, and the battle against the ancient Greeks was waged in the far reaches of interstellar space.) No, Darius isn't a game of historical conquest, it is in fact a horizontally-scrolling shoot-'em-up. A coin-op conversion, to be precise. So what's it like then? Well how on earth should I know? I haven't played it yet. Come back in a few hours and I'll have a getter idea (go and have a bath or something ). Toodlepip! A FEW HOURS LATER... Right. NoW I can tell you about Darius. Um, Darius was th king of Persia in about 500 BC. (Oh no, not AGAIN. Ed) This Darius, however, is a game akin to R-Type - but don't get too excited, because it's not half as good! The setting is the same sort of thing as R-Type. You know, backgrounds that continually scroll from the right and mustn't be banged into, nasties that bob up and down and come at you from all sides, the obligatory add-ons to the ship which make it really funky and deadly and the absolutely gigantic end-of-level nasties. That sort of gear. Let's don the thigh-length wellies and wade in for a closer look. Your ship then. Er, it's quite big and colourful, but incredibly vulnerable because there's not a lot of room in which to avoid things - if you cock up slightly and miss a couple of oncoming nasties they'll bash into you and knock your rather weedy shields for six. Fortunately there are two types of 'pick-up icons' - the first being temporary invincibility. Very useful. Using this you can hack right into the enemy waves without coming to any harm, and then snatch the second type of pick-up, which is the weapons upgrade (a sort of wibbly red block). Single laser bolts. Double laser bolts. Three-way shot, Giant fireball. And that's just four - there are loads more. Fight your way through all the action (it's pretty frenetic by the way) and you'll eventually reach the end-of-level nasty - a really big 'mutha'. Beat that and you load in the next level, with it's different backdrops and different nasties. Like I said, it's all very R-Typeish. But why isn't it as good? Well, for a start there's the problem of room. Because the sprites are bigger than those in R-Type, there's less space to play with. It makes the game frustrating. And the animation isn't as smooth either. Generally the whole game lacks the polish and crispness that made R-Type so absolutely brilliant. Having said that, I'll add that Darius has a lot more levels than R-Type, and for all the shortcomings on the graphics and animation front, it does contain that oh-so-important ingredient of addictiveness. Hmm. Okay, final summing-up paragraph time - and hello if you're the sort of person who leeps straight in at this point and doesn't bother reading the main bulk of the review. Um, I'll keep things short and sweet. If you're expecting R-Type then you're going to be rather disappointed. However if you're expecting a poor man's R-Type then you're just about spot on. Right - I'm off to invade Greece. Wish me luck. (He'll never pull it off. Ed)
As you can see, the little spaceship you control isn't actually very little at all - in fact it's blooming massive. So large you're often limited as to how far you can move to avoid things (especially when there're loads of spikey pieces in the way.)
See that little red thing going off-screen to the left there? Well, that's a power-up and you should have grabbed it!
Whaaa-ooggie! This is more like it! I've got a super-blaster weapon thing on the front there and I'm really cooking. (Just like the alien ship!)
Advert6
- C&VG (Computer & Video Games) #102May 1990 · p.15
- C&VG (Computer & Video Games) #101Apr 1990 · p.15
- Sinclair User #96Mar 1990 · p.19
- C&VG (Computer & Video Games) #100Mar 1990 · p.29
- C&VG (Computer & Video Games) #99Feb 1990 · p.11
- C&VG (Computer & Video Games) #98Jan 1990 · p.7
Preview5
- MicroHobby #207Feb 1991 · p.17
- Your Sinclair #51Mar 1990 · p.89
- Sinclair User #96Mar 1990 · p.80
- Crash #72Jan 1990 · p.63
- C&VG (Computer & Video Games) #97Dec 1989 · p.155
Hack/Poke3
- Crash #90Jul 1991 · p.26
- Your Sinclair #54Jun 1990 · p.36
- Crash #72Jan 1990 · p.32
Review1
- ACE (Advanced Computer Entertainment) #29Feb 1990 · p.50
News/Note1
- ACE (Advanced Computer Entertainment) #26Nov 1989 · p.19
Licensed from
- DariusArcade coin-opTaito Corporation
Related
- Compilations
- Captain Poke
- Ports
- (Amiga), (Atari ST)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationWikipediaMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingModern ZX-Retro GamingRZX Archive - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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