Sinclair Library

Days of Thunder

Arcade Game: Race 'n' Chase · ZX-Spectrum 48K/128K · 1 players · English

Mindscape International Inc · 1990 · Pound sterling 9.99 · Pound sterling 14.99 disk

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In the magazines

  • Your Sinclair #611991 · Overall70%
  • Crash #841991 · Overall43%
  • Crash #961992 · Days Of Thunder35%

Elsewhere on the web

  • WorldOfSpectrum 20 votes3.33

In the magazines 18

Crash #84Jan 1991 · p.7859%40%39%42%41%43%45%42%

Crash

Presentation 59%

Graphics 40%

Sound 39%

Playability 42%

Addictivity 41%

Overall 43%

Mark Caswell 45%

Nick Roberts 42%

Mindscape £9.99/£14.99 At last, you get to step into Tom Cruise's shoes and play his character from the movie: Cole Trickle, an up-an-coming NASCAR racer who dreams of winning America's toughest race - the Daytona 500. In cars capable of speeds in excess of 200mph life is very dangerous but, fool that you are, you turn up at Daytona for the first race of the season. There are six races: start at Daytona, then go on to Phoenix, Atlanta, Talladega, Charlotte and return to Daytona for the final race. At the start of each track there's a qualifying lap to determine your grid placing at the start of the sixteen car race. Game view is from behind Cole's car, with the dials and gauges at the bottom of the screen. Race in any one of the four gears. Also shown is the fuel gauge, the rev counter, the speedometer and perhaps most importantly the damage meter. Repeated the contact with either the sides of the track or other competitors knocks up the damage to tyres and other parts. But a visit to the pits repairs damage and refuels the car. The game ends when you either hold the elusive gold cup, or you trash too many cars and are slung out (the latter is easier to achieve!). Graphically the game is sparse, the cars are little more than boxes on wheels and the background scenery is almost non-existent apart from a few trees. Most of the races are at least 12 laps in length and, sadly, it isn't a lot of fun. Sound is a bit more promising (though not much): an okay intro tune gives way to bog-standard vroomy engine effects. The only things I can say is give me a couple of matchsticks and plentiful supply of coffee and I'll play Days of Thunder. Failing that, just give me a poke in the ribs when the race is over. MARK 45%

Your Sinclair #61Jan 1991 · p.5870%68%73%71%70%70%

Your Sinclair

Life Expectancy 70%

Instant Appeal 68%

Graphics 73%

Addictiveness 71%

Overall 70%

Linda Barker 70%

Mindscape £9.99 cass/£14.99 disk Reviewer: Linda Barker Right then, Days Of Thunder, eh? Er, well, it's a film. Top Gun with stock cars apparently (though no one in the YS office has actually seen it), all about a bloke who's an ace racer, has an accident and falls in love with his nursie. (Or something.) I can't tell you very much more about it actually. In fact, so many people claim never to have seen it that I'm beginning to doubt if it ever really existed at all, so it's straight onto the computer game version I'm afraid. (Sorry and all that.) Days Of Thunder (the game) is actually a massive shoot-'em-up with lots of mutant Robin Reliants and strange three-headed balloon monsters. Or alright, it isn't really - its more your (you'll never guess) standard driving game. Yep, another one to add to The YS Definitive Guide To Driving Games (courtesy of YS November 1990) and (by consulting said guide) I can tell you that this isn't one of the "looking-at-it-from-on-top-ones" at all but instead falls squarely into the "looking-at-it-from-behind" category. It's also, I'm afraid to say, one of your "not-exactly-going-to-set-the-world-alight" ones (which means it's a fairly accurate representation of the movie, I guess, ho ho) Actually, perhaps that was a bit unfair. This isn't an awful game by any means, it's just that it pales a bit in comparison with the super-fast Lotus (for instance) which is also reviewed this issue. There's certainly some neat stuff in here - take the animated opening sequence, with Cole Trickle (the character Tom Cruise played in the film) pulling up on his Harley outside the stadium. Very jolly. Or the opening shots of each stadium - they're rather nice too. Anyway, skip past these bits and you're straight into a driving sequence. There's your little blue car on the track (already moving - these races having rolling starts presumably) and your first job is to try and qualify for the first race of the season. Though the track is a vector graphics thingie, the cars are actually little sprites wobbling about in the middle - it's an unusual combination. though we saw something similar in Snow Strike recently. At first things can be a bit disconcerting when the vectors flick round sharply on corners, though get used to it and it starts to give a fairly accurate representation of a fast banked circuit. (It takes some time though.) What also takes some time is qualifying - absolutely ages in fact, though at least it gives you a chance to find the best line around the corners, get used to changing gears and so on. Pretty soon though (hurrah!) you're into a real race, which is much more exciting. This is where it gets fast (sort of), furious (sort of) and fun (sort of) - unfortunately, Days Of Thunder never really manages to give the impression of severe speed that marks the best driving games. That's not to say it can't be quite fun though - when you've got a big field of cars all jostling together and some pretty sharp corners to cope with it all comes much more alive. It's not all straight driving skills though. Every lap during a race there's a 'Pits ahead' message that flashes up on screen, meaning that at this point you can choose to pull over to the left, change your tyres (a little car diagram at the bottom of the screen shows you which ones have been getting most wear), refuel or whatever. Fail to keep everything ship-shape and bristol fashion and you're much more likely to crash, at which point the viewpoint switches to an external view of your motor spinning hopelessly along the track. What else is there? Well, there are a fair few neat little touches dotted about the place which help add to the atmosphere quite a bit. For instance, if you keep crashing you'll receive an irate telegram from your manager, one Harry Hogge, telling you that he won't stand for any more of this nonsense - he can't afford to have all his cars smashed to bits. (And he's got a point.) For another instance, if you bump into someone else a few times your car will burst into flames (though it'll keep going for a bit). It's all stuff that adds life to the game. So, what's the conclusion? Well, I have to admit I didn't go a bundle on this game at first, though after a while it started to grow on me quite a bit. Some things could have been better done - I'd have liked to be able to tell my car apart from the field of identical blue sprites, for instance - and I'm doubtful about how many people will really get all that excited about American stock car racing in the first place (where there are just lots of boring steep banked corners and very few interesting twisty bits at all). Still, within its limitations Days Of Thunder has been pretty well done - it's just that lots of other driving games have been done a lot better before. For those who've seen the film only, I'm afraid (if, indeed, there are any).

And here's the normal view you get of the race. You're the big car at top right there, and your opponents are all the little ones. (They're little because they're in front, curses!)

Oh no! I've trashed my car! (Harry Hogge won't be pleased.)

The external view you get when you do something wrong and spin out. (Wheeeee!)

Read it at Your Sinclair Rock'n'Roll Years

Movie Premiere carries this game and has 6 references of its own.

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