History in the Making
Compilation · ZX-Spectrum 48K · 1 players · English
U.S. Gold Ltd · 1988 · Pound sterling 24.99
Also known as History in the Making: The First 3 Years (English)
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- HistoryInTheMaking.tzx.zipTape image English796 KB
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In the magazines
- Sinclair User #821989 · Overall71%
- Your Sinclair #381989 · Overall6/10
- C&VG (Computer & Video Games) #871989 · Overall69%
Elsewhere on the web
- WorldOfSpectrum 2 votes8.50
In the magazines 22
Your Sinclair #38Feb 1989 · p.724/105/106/107/106/106/106/10
Graphics 4/10
Playability 5/10
Value For Money 6/10
Addictiveness 7/10
Overall 6/10
Ben Stone 6/10
Mike Dunn 6/10
US Gold £24.99 Reviewer: Ben Stone, Mike Dunn Since its birth in 1984, US Gold has been responsible for rather a lot of Spectrum Software: some excellent, some, well, not quite so hot. It's also been responsible for a few headlines in the national press and an anti-computer game vigil or two by the CND. And now as a bit of self-indulgence, US Gold has decided to bring out an anthology of 15 games which it released on the Spectrum between July 1984 and July 1987. The compilation is called History in The Making - The First Three Years and comes as a boxed set of four tapes with two accompanying booklets containing instructions and a bit of blurb about the label - all this can be yours for the meagre sum of (wait for it...) £24.99! Here's Ben 'n' Skippy to tell you more about it... SPY HUNTER First released: October 1984 Skippy: Arrr, this were the game of me youth! Played it for hours, I did! I wonder why? There isn't really all that much to Spy Hunter; you bomb down the same old road for hour after hour (okay, the roadside changes colour every ten minutes. But that's hardly variety, is it?), shooting the same old vehicles and traversing (wossat?) the same old bridges...? The graphics and colour are nice enough: the sprites are clear and well defined and it's good fun to play, but Spy Hunter has aged considerably, and though it makes a good addition to the 'nostalgia' value of the tape, I really don't think it's worthy material for 1989. WORLD GAMES First released: Early 1987 Ben: I wasn't very impressed by World Games when it was first released. Most of the events were unappealing either because they were too difficult to control or just badly put together. The graphics were far too blurry and when compared to the likes of, say, Hypersports it just didn't, and still hasn't, got the same degree of waggleability. What really gets me about it appearing in this compilation is that the powers that be at US Gold didn't even bother to change the in game loading instructions to suit the new format of the casette; this will probably cause untold problems to many unsuspecting players. BRUCE LEE First released: late 1984 Ben: This graphically unappealing platform game earned itself a lot of 'very nearly firsts'. It was one of the very first games from the US Gold Stable, one of the first 'beat 'em ups' (certainly the first 'beat 'em up and romp around in a fun scenario'!) and, for buffs, Bruce Lee was one of the very first games to be derived from a licence deal. It also proved to be one of the most playable games of 1984 - there's something so satisfying about the bone crunching sound effects and the way your two opponents beat themselves up if they get in each others way, five years later it still earns a play or ten, every now and then. BEACH HEAD First released: December 1984 Ben: Blimey! I remember the stir Beach Head caused when it was first played by the then fresh-faced Spectrum games reviewers. People said things like "An excellent game of arcade skill and strategy", A lot of lager has passed over the stones of knowledge since then, and despite its crumbly look, Beach Head still plays very well. The levels are just difficult enough to keep you tearing your hair out and just rewarding enough to keep you playing until you blast four colours of granite out of mount Kuhn-Lin, the enemy fortress. The first three levels are still fairly compelling but by level four, well... In those days I suppose you had to make do with three good levels and two naff ones per game. BEACH HEAD II First released: November 1986 Ben: About two years after Beach Head came Beach Head II - surprise! Spectrum owners missed out on the synthesised screams and general battle dialogue that was programmed into sonically more powerful machines and did we miss it? Well, yes actually we did. Not to worry though, Beach Head II offered other things, for instance in two player mode, one player could take control of the nasty side and try to stop the goodies - just the thing if you want to lose your mates! I was never really impressed by this one, the controls are far too touch and go to enable you to play with confidence. The childish use of colour is off putting to say the least; I doubt that any serious gamester is going to take a pink cannon, a lime green tank and a cyan radar tower seriously enough to get hooked. ROAD RUNNER First released: 1987 Skippy: Presentation - absolutely remarkable! Road Runner contains some excellent tunes, an amusing, lengthy scrolling message, and some very impressive graphics, including accurate characters and brilliant title screens. I sound like some sort of advert! Cosmetic polish (or lipstick for that matter) apart, Road Runner isn't a bad game either. Admittedly, as with far too many games, the tape multi-load is a pain, and I can't really see that with a bit of memory crunching it was absolutely necessary, but it doesn't slow down the action too much. Addictiveness is pretty good, and it's quite playable - I would say that it's a pretty good seed-peck-and-coyote-dodge, a decent game in its own right, and consequently, one of the better games on the tape. SUPER CYCLE First released: 1987 Skippy: There's millions of racing games around and this is far from being one of the best! I know this for a fact, because, I'm staggeringly good at playing Super Cycle. Then again I'm quite sure a two-year-old brainless, limbless tortoise could go on playing for as long as I did (well, almost!). All the tracks are quite pretty; lots of jolly changing scenery, but does it have to be so incredibly easy? The only raceway with one ten billionth of challenge, is the one with barriers across half the track. It's not the pits (good friend of Oscar Wilde, me), but I honestly wouldn't have played it twice by choice!! GOONIES First released: September 1985 Ben: Oh no! I feel an attack of 'great-film-shame-about-the-game-syndrome' coming on! Goonies the film, starred seven cute little American kids (Are there cute little American kids!) and a horrible blobby character who all fell down a pit, found untold treasure and saved their parents from being thrown out of their homes for not paying the rent money. Goonies the computer game stars seven horrible blobby characters who were dreamed up in a pit in a bid to extract untold riches from an unsuspecting public to pay a huge licence fee... Simplistic puzzles, primative graphics and virtually no appeal here. Shame, really. EXPRESS RAIDER First released: mid 1987 Skippy: Now, this is one which I never actually played when it first came out, so I can only tell you how bad it is now! There isn't all that much to be said, in fact. The predominant feeling is one of monotony (argh!), once again, it just goes on and on... In all honesty, it isn't worth loading up, let alone spending money on. The shoot out and run along the top of the train is good fun for maybe half a minute, but after that? Well, it dies a bit of a tragic death, I'm afraid. Take a birrov advice, don't waste your time. (I did, but then I get paid for that sort of thing!) RAID First released: Early 1985 Ben: This one was initially released as Raid Over Moscow but the CND Chairman, Bruce Kent, made such an outcry that the name had to be shortened to Raid, to accommodate his killjoy views (quite right too!). Despite its excessively violent and war provoking nature Raid is a damn good game, it has that rare instant grab characteristic. The levels are varied and very playable; it's a shame that there are only six of them as each is fairly easy to master (this makes Raid's appeal short lived). Not too bad compared to some of the others on the anthology. KUNG FU MASTER First released: July 1986 Skippy: I remember being spectacularly disappointed by this one when it first punched the pavement. The arcade machine was one that you could, at one time, have expected to see in all the best (and worst!) places, but it was a welcome waste of the ol' 10 pees! How US Gold managed to shift so many copies of this rubbish is a mystery to me: still, I suppose that, in itself, is enough reason for inclusion on the tape. The graphics are grotesquely gargoylish and the colour is... well, to put it mildly, bleurgh! Playability isn't bad but it's just soooo annoying: addictiveness flies out the window like... errr something that flies out of windows rather fast. Not a good game, but probably worth the 75p or however much each of these games works out at! LEADERBOARD First released: Early 1987 Skippy: Yep! A classic golf simulation, this one: there's been nothing (except the official follow-ups!) to touch it since it was released. The build up of the graphics is slow: like something out of The Hobbit (remember that?), but the perspective is remarkable and the whole feel of the game is quite excellent, There's undoubtedly an art to placing shots, as it requires skill and speed on the button; as well as some accurate judgement taking into account the wind factors, the slope of the hill and the right club for the job! This certainly isn't a game that's restricted to golf fanatics only, 'cos I like it, and I would hardly know which end of a golf stick (club?) to hold. Well worth full price and certainly wangs up the ol' value for money points of the package. INFILTRATOR First released: 1987 Skippy: Now, I don't remember this one at all, so I found it very complicated. It's basically a flight simulator which involves shooting lots of things and making lots of people die. Sounds like fun to you? Hmmm. It's not all bad, in fact some bits of it are quite good. Sounds a lot of fun on the inlay too. Trouble is, the first bit is far too difficult so I (erm...) haven't quite got that far yet... (Skippy you're a wimp - Ed). GAUNTLET First released: November 1986 Ben: Gauntlet 'clones' sprang up in their hundreds after this got to number one. Even the more 'sensible' software houses jumped onto the variant bandwagon. None of them got it right though - they all lacked the original magic still to be found in Gauntlet. Even the multiload was bareable - it must be a good 'un! I'd say it was the best of the fifteen and probably the most likely to capture the attention of the player for months rather than weeks. IMPOSSIBLE MISSION First released: 1987 Ben: Impossible Mission was the pioneer of the tumble jump, as used in games like The Nodes Of Yesod and the latter couple of Monty Mole games. It was a real struggle to re-learn all the techniques used to play Impossible Mission and what for? Running around trying to find bits of puzzle ain't much fun because the game's works are far too klunky and poorly put together. Solving the puzzles is a little more fun, but it does get repetitive after a while. Sorry, but mastering a basically boring, over complicated platform game isn't one of my main goals in life. And thassit! On the whole it seems unfair to award History in The Making - The First Three Years an overall mark. The games range from very good to poor and the chances are that you already have some of the more desirable ones - in which case the whole compilation represents far worse value for money than if you didn't. Well £25 is a lot of money to spend on software all in one go - think wisely before wapping your wad...
C&VG (Computer & Video Games) #87Jan 1989 · p.11069%69%
Overall 69%
Julian Rignall 69%
COMPILATION CITY The festive season is a time of peace, joy... and compilations. This year is no exception, and there's a plethora of collections, assemblages and gift packs attempting to seduce a punter into parting with his pounds. Julian Rignall gives his advice on which ones offer the best value for money... One version of each compilation has been judged, but since games often vary in quality from format to format, there's a full list of marks for all versions of the compilation at the end of this feature, presented as three 'league' tables: one for Spectrum, one for Amstrad and one for C64 owners, giving a clear indication about which compilations are the best on which machines. GIANTS MACHINES: Spec/Ams/C64 SUPPLIER: US Gold PRICE: Spec/Ams/C64 £12.99 Cass, C64 £14.99 Disk, Spec £17.99 Disk. VERSION TESTED: C64 CALIFORNIA GAMES: Seven whacky events from the West Coast. Superb stuff! 720: Blocky, but competent skateboarding arcade conversion. GAUNTLET II: Good, but ageing conversion of the coin-op classic. OUTRUN: A big seller, but very average in all respects. ROLLING THUNDER: Ghastly coin-op conversion. A reasonable collection with one outstanding game, and one bummer C64 Overall: 78% Amstrad Overall: 72% Spectrum Overall: 72% STATE OF THE ART MACHINE: ST SUPPLIER: Ocean PRICE: £29.99 VERSION TESTED: ST BARBARIAN: Great hack 'n' slash fighting game. CRAZY CARS: So-so race game that lacks challenge. ENDURO RACER: Poor conversion of the Sega motocross arcade game. WIZBALL: Colourful and original horizontally scrolling shoot 'em up. RAMPAGE: Great conversion, but ultimately repetitive. Fairly good value for money, with a mixture of good and bad titles. Atari ST Overall: 75% SPORTS WORLD 88 MACHINE: C64 SUPPLIER: U.S. Gold PRICE: £12.99 Cass, £14 99 Disk VERSION TESTED: C64 CHAMPIONSHIP WRESTLING: Novel and compelling, but the multiload is a pain. 10TH FRAME: Superb bowling game with lovely graphics and feel. HARDBALL: Great American sports game with good graphics. LEADERBOARD: Classic golf game that's been done to death. 4TH & INCHES: Simply the best American football game available. SNOOKER AND POOL: Alright if you like this sort of thing. GO FOR GOLD: Excellent six-event sports simulation. WATER POLO: Unusual, and it's playable too! A brilliant package; on absolute must for sports fans. C64 Overall: 91% FISTS 'N' THROTTLES MACHINES: Spec/Ams/C64 SUPPLIER: Elite PRICE: £9.95 VERSION TESTED: Amstrad IKARI WARRIORS: Ageing, but extremely playable and addictive shooting game. BUGGY BOY: Excellent off-road race game. THUNDERCATS: Colourful and addictive horizontally scrolling hack 'em up. DRAGON'S LAIR: Mediocre multiload arcade game. ENDURO RACER: Another excellent off-road race game — this time with bikes. A good all-round assemblage, with only one weak link. Amstrad Overall: 82% C64 Overall: 83% Spectrum Overall: 81% GOLD, SILVER, BRONZE MACHINES: Spec/Ams/C64 SUPPLIER: US Gold PRICE: £12.99 VERSION TESTED: Spec SUMMER GAMES I: Fairly good eight-event simulation marred by long multiload. SUMMER GAMES II: improvement over its predecessor, but still suffers with long loading. WINTER GAMES: The pick of the bunch with seven good events; multiload's a pain. If you can stand the multiload, it's a reasonable package, but doesn't stand up to the likes of Game, Set and Match. Spectrum Overall: 63% Amstrad Overall: 74% C64 Overall: 88% TASTE OF AMERICA MACHINES: C64 SUPPLIER: US Gold PRICE: £9.99 Cass VERSION TESTED: C64 SIDE ARMS: Laughably grotty parody of the horizontally scrolling arcade game. SOLOMON'S KEY: Very addictive and enjoyable puzzle game. WORLD CLASS LEADERBOARD: The best of the series — if you can take any more. SUPERCYCLE: Easy, but exciting motorcycle racing game. Taste of America offers three nice bites, and and a side dish that'll make you throw up. C64 Overall: 73% COMMAND PERFORMANCE MACHINES: Spec/Ams/C64 SUPPLIER: US Gold PRICE: Ams/Spec/C64 £12.99 Cass, C64 £14.99 Disk, SPEC £17.99 Disk, AMS £19.99 Disk VERSION TESTED: C64 MERCENARY: Classic vector graphic exploration game. HARDBALL: Great American sports game with good graphics. ARMAGEDDON MAN: Very tepid and pedestrian war game. LEVIATHAN: Uncontrollable and unaddictive three-level Zaxxon clone. BOB SLEIGH: Hum-drum simulation with some token strategy SHACKLED: Utterly dire Gauntlet clone. TRANTOR: Very average and unchallenging shoot and explore game. CHOLO: Slow, but fairly compelling vector exploration game. XENO: Rubbish future sport simulation that plays like a brick. 10TH FRAME: Superb bowling game with lovely graphics and feel. A very mixed bag. Apart from Mercenary, there's nothing really outstanding, and Xeno and Shackled plumb the depths. C64 Overall: 67% Amstrad Overall: 75% Spectrum Overall: 72% HISTORY IN THE MAKING MACHINES: Spec/Ams/C64 SUPPLIER: US Gold PRICE: Spec/Ams/C64 £24.99 Cass, C64/Ams £29.99 Disk VERSION TESTED: C64 BEACHHEAD: Four-level combat game that has aged badly. BEACHHEAD II: Superb four-part combat game with great graphics and speech. BRUCE LEE: Classic arcade adventure with a little kick and chop. IMPOSSIBLE MISSION: Arguably the best-ever C64 game. KUNG-FU MASTER: Ageing arcade conversion that offers a bit of fun. GAUNTLET: Addictive conversion of the massive coin-op. GOONIES: Very droll puzzle/action game. Dire graphics. EXPRESS RAIDER: Pretty poor Kung-Fu Master game set on a train. LEADERBOARD: The ubiquitous golf game pops up yet again. SPY HUNTER: Enjoyable, but limited vertically scrolling blaster. SUPER CYCLE: Great motorbike racing game that's just a little too easy. WORLD GAMES: Eight weird events from around the world: ranks with California Games as the best of the series. RAID OVER MOSCOW: Fun-pack shoot 'em up with very fascist overtones. ROAD RUNNER: Faithful conversion, but wrecked by an arduous multiload. INFILTRATOR: Competent arcade adventure. Very pricey, especially as most if the better games are already available on budget, or other, cheaper compilations. C64 Overall: 74% Amstrad Overall: 70% Spectrum Overall: 69% ACTION SET MACHINE: ST SUPPLIER: Gremlin Graphics PRICE: £19.99 VERSION TESTED: ST DEFLEKTOR: A rather easy puzzle game, but fun nevertheless. NORTHSTAR: Colourful and fairly addictive shoot 'em up. TRAILBLAZER: Average race game variant with a few frills. 3D GALAX: A good exercise in 3D programming, but not much of a shoot 'em up. MASTERS OF THE UNIVERSE: A game-of-the-film that should appeal to kids. Pretty good value, even though the games themselves aren't particularly brilliant. Atari ST Overall: 74% GAME, SET AND MATCH II MACHINES: Spec/Ams/C64 SUPPLIER: Ocean PRICE: Spec/Ams/C64 £12.95 cass, £17.95 disk VERSION TESTED: Spec MATCH DAY II: The best football simulation available on the Spectrum. SUPERBOWL: Average simulation that might appeal to fans of the sport. WINTER OLYMPIAD: Six-event simulation, similar to the Games series. IAN BOTHAM'S TEST MATCH: An unexciting and bland cricket simulation. BASKET MASTER: Fairly competent game with naff graphics. TRACK AND FIELD: Jolly waggling version from a few years back. NICK FALDO'S GOLF: Good a couple of years ago, but now looking very dodgy. SUPER HANG-ON: Super indeed; a motorbike race game par excellence. STEVE DAVIS SNOOKER: Apparently the best of its kind. Who's arguing? CHAMPIONSHIP SPRINT: Super Sprint with a course designer: it's alright. Some of the games are a bit ropey, but there's plenty of variety and the whole package should keep a sports fan happy for weeks. Spectrum Overall: 82% Amstrad Overall: 81% C64 Overall: 87% TAITO COIN-OP HITS MACHINES: Spec/Ams/C64 SUPPLIER: Imagine PRICE: Spec/Ams/C64 £12.99 cass VERSION TESTED: Spec RASTAN: A great exploration game with large map and plenty of enemies to hack. SLAPFIGHT: Tricky, but addictive vertically scrolling shoot 'em up. RENEGADE: Excellent conversion of the arcade beat 'em up. ARKANOID: Addictive Breakout variant. ARKANOID: REVENGE OF DOH: More of the some, and even more addictive. FLYING SHARK: Superb conversion of the arcade WW II shoot 'em up. BUBBLE BOBBLE: A totally faithful conversion of the amazing platform arcade game. LEGEND OF KAGE: The arcade game wasn't brilliant; neither is this. All excellent games apart from Legend of Kage, and even that isn't too bad. A must for an avid arcade gamesplayer. Spec Overall: 94% Amstrad Overall: 93% C64 Overall: 94% KARATE ACE MACHINES: Spec/Ams/C64 SUPPLIER: Gremlin Graphics PRICE: Spec/Ams/C64 £14.99 Cass, £17.99 Disk VERSION TESTED: C64 WAY OF THE EXPLODING FIST: The grandad of computer beat 'em ups is still fun, but badly flawed. WAY OF THE TIGER: Similar to Exploding Fist, but not as good. SAMURAI TRILOGY: Exploding Fist with swords, and it's rubbish of the very highest order. BRUCE LEE: Ageing, but thoroughly enjoyable platform arcade adventure. KUNG-FU MASTER: Reasonable conversion of an old arcade game; still addictive though. AVENGER: Compelling arcade adventure-cum-beat 'em up. UCHI MATA: A noble attempt at a judo game, but it's sadly bugged. Loads of fightin' an' fumpin' on offer - although some of the games are very similar. C64 Overall: 64% Amstrad Overall: 63% Spectrum Overall: 61% TRIAD: VOLUME I MACHINES: ST/Amiga SUPPLIER: Triad PRICE: £29.99 VERSION TESTED: Amiga STARGLIDER: Thrilling vector shoot 'em up with plenty of depth. DEFENDER OF THE CROWN: A hit a couple of years ago; beginning to look ropey. BARBARIAN: Fairly good icon-driven arcade adventure. Quite expensive, especially as the games are all getting on. Amiga Overall: 66% SUPREME CHALLENGE MACHINES: Spec/Ams/C64 SUPPLIER: Beau Jolly PRICE: Spec/Ams/C64 £12.95 cass, £16.95 disk VERSION TESTED: Spec ELITE: Classic space trading game that no Spectrum owner should be without. SENTINEL: Absolutely brilliant 3D arcade puzzle/strategy game. TETRIS: Unbelievably addictive arcade puzzle game. STARGLIDER: Superb 3D vector shoot 'em up with tons to do. ACE II: Fairly good one-on-one combat simulator. A varied selection of very high quality games; don't miss out on this collection of classics. Spectrum Overall: 95% Amstrad Overall: 94% C64 Overall: 90% SPACE ACE MACHINES: Spec/Ams/C64 SUPPLIER: Gremlin Graphics PRICE: Spec/Ams/C64 £14.99 Cass, £17.99 DISK VERSION TESTED: C64 XEVIOUS: Very tepid version of an Atari's vertically scrolling shoot 'em up. VENOM STRIKES BACK: More MASK antics in this average arcade game. CYBERNOID: Addictive flick-screen blaster. NORTHSTAR: Run-of-the-mill trog-across-the-landscape-and-blast-the-aliens game. ZYNAPS: Challenging and compelling horizontally scrolling blaster. TRANTOR: Shoot and explore game with awful playability. EXOLON: Similar to Northstar, but marginally worse. Plenty of shooting action, but none of the games are outstanding. Still, there's hours of potential blasting in store C64 Overall: 70% Amstrad Overall: 71% Spectrum Overall: 74% FLIGHT ACE MACHINE: Spec/Ams/C64 SUPPLIER: Gremlin Graphics PRICE: Spec/Ams/C64 £14.99 Cass, £17.99 Disk VERSION TESTED: C64 AIR TRAFFIC CONTROL: All the fun of a night shift at Heathrow! SPITFIRE 40: Relive the Battle of Britain in this average simulation. STRIKEFORCE HARRIER: Fairly average simulation of the VTOL jet. TOMAHAWK: Reputedly very accurate, but rather dull in practice. ATF: Not so much a simulation; more of a mediocre 3D shoot 'em up with extra bits. ACE: Fairly good combat simulator, although it s rather old A fairly good buy for budding pilots, but not recommended to anyone else. C64 Overall: 65% Amstrad Overall: 77% Spectrum Overall: 78% AMIGA GOLD HITS MACHINE: Amiga SUPPLIER: US Gold PRICE: £24.99 VERSION TESTED: Amiga BIONIC COMMANDO: Quite a neat conversion, but marred by push-scrolling. ROLLING THUNDER: Nowhere near as good as it could have been. JINKS: Colourful, but repetitive scrolling Breakout game. LEADERBOARD: Same as the 8-bit, but with slightly improved graphics. Not a lot to shout about, None of the titles are particularly thrilling, even though the games work out quite cheap. Amiga Overall: 67% GO CRAZY MACHINES: Ams/C64 SUPPLIER: Go! PRICE: Ams/C64 £14.99 Cass, C64 £17.99 Disk, AMS £19.99 Disk VERSION TESTED: C64 SHACKLED: A Gauntlet clone of the most feeble kind. BAD CAT: Awful attempt at an "alternative" sports simulation, JINKS: Tedious and repetitive scrolling Breakout. SIDE ARMS: One of the worst horizontally scrolling shoot 'em ups around. DESOLATOR: Low-grade four-level Gauntlet game. BEDLAM: Boring and dull shoot 'em up that's devoid of action. And you certainly will go crazy if you buy this six-pack of turkeys. C64 Overall: 41% Amstrad Overall: 56% LEADERBOARD PAR 4 MACHINE: C64 SUPPLIER: US Gold PRICE: VERSION TESTED: C64 LEADERBOARD: The classic golf game - incredibly playable. LEADER BOARD TOURNAMENT: More of the same, but tougher. LEADER BOARD EXECUTIVE EDITION: Even more of the same, but tougher still! WORLD CLASS LEADERBOARD: Even more of the same, but this time modelled on real golf courses. If you're into golfing games, this collection is an absolute must. If not, avoid it like the plague. C64 Overall: 78% KONAMI ARCADE COLLECTION MACHINES: Spec/Ams/C64 SUPPLIER: Imagine PRICE: Spec/Ams/C64 £9.99 Cass VERSION TESTED: C64 MIKIE: Very camp four-level arcade game; it's fun, though. JAILBREAK: Bileous mockery of the arcade original. Strictly for laughs. GREEN BERET: Very difficult, but additive stab 'n' roast arcade game. YIE AR KUNG-FU: Amusing beat 'em up, but it's getting a bit wrinkly. SHAO-LIN'S ROAD: Inept platform/beat 'em up. NEMESIS: Enjoyable conversion of the horizontal blaster, although it's a little long in the tooth. HYPERSPORTS: One of the original joystick wagglers, and it's still great fun. PING PONG: Playable table tennis game, with short-lived appeal. JACKAL: Grotting scrolling shoot 'em up. All the games are old, but they're all good fun; even the bad ones are good for a laugh! Cheap, too. C64 Overall: 80% Amstrad Overall: 80% Spectrum Overall: 83% IN-CROWD MACHINES: Spec/Ams/C64. SUPPLIER: Ocean PRICE: Spec/Ams/C64 £12.95 Cass, £17.95 DISK. VERSION TESTED: C64 GRYZOR: Tough and addictive conversion of the arcade blast. COMBAT SCHOOL: Seven assorted events and a combat mission - brilliant stuff! LAST NINJA: Superb six-level arcade adventure with ace graphics. PLATOON: Atmospheric and highly playable four-part game-of-the-film. PREDATOR: Enjoyable run 'n' blast film tie-in. TARGET RENEGADE: Great graphics and playability; puts Double Dragon to shame. BARBARIAN: Gory, but very gratifying hack 'n' slash fighting game. KARNOV: Bileous arcade conversion of the very lowest quality. Apart from one cabbage, In-Crowd is a marvellous compilation. Nearly all the games are multiload, and offer massive scope for long-term play. C64 Overall: 92% Amstrad Overall: 93% Spectrum Overall: 93% ULTIMATE: THE COLLECTED WORKS MACHINES: Spec SUPPLIER: US Gold PRICE: £12.99 cass, £14.99 disk VERSION TESTED: Spec JETPAC: A landmark in Spectrum computing; simple, but addictive. KNIGHT LORE: The original 3D isometric forced perspective arcade adventure; brilliant. ALIEN 8: Another superb arcade adventure. SABRE WULF: Another mould breaker; still as fresh and addictive as ever. GUNFRIGHT: Enjoyable and highly original 3D gunfighting game. LUNAR JETMAN: Utterly superb scrolling shoot 'em up; a classic. NIGHTSHADE: Innovative scrolling forced perspective arcade adventure. ATIC ATAC: Yet another classic arcade adventure - still incredibly engrossing. PSSST: Whacky and addictive arcade game. TRANS AM: Odd hybrid collect 'em up with cars. Good fun, though. COOKIE: Tough and frustrating, but very addictive arcade-style game. An utterly superb collection of class games. A slice of computing history that no Spectrum owner should pass by. Spectrum Overall: 98%
OVERALL TABLE: SPECTRUM Ultimate: Collected Works: 98% Supreme Challenge: 95% Taito Coin-op Hits: 94% In-Crowd: 93% Ten Great Games: 89% Konami Arcade Collection: 83% Game, Set and Match II: 82% Fists 'N' Throttles: 81% Flight Ace: 78% Leaderboard Par 3: 77% Space Ace: 74% Command Performance: 72% Giants: 72% History In The Making: 69% Gold, Silver, Bronze: 63% Karate Ace: 61% OVERALL TABLE: AMSTRAD Supreme Challenge: 94% Taito Coin-op Hits: 93% In-Crowd: 93% Ten Great Games: 87% Fists 'N' Throttles: 82% Game, Set and Match II: 81% Konami Arcade Collection: 80% Flight Ace: 77% Command Performance: 75% Gold, Silver, Bronze: 74% Giants: 72% Space Ace: 71% History In The Making: 70% Karate Ace: 63% Go Crazy: 56% OVERALL TABLE: C64 Taito Coin-op Hits: 94% In-Crowd: 93% Sportsworld: 91% Supreme Challenge: 90% Gold, Silver, Bronze: 88% Game, Set and Match II: 87% Ten Great Games: 86% Fists 'N' Throttles: 83% Konami Arcade Collection: 80% Giants: 78% Leaderboard Par 4: 78% History In The Making: 74% Taste Of America: 73% Space Ace: 70% Command Performance: 67% Flight Ace: 65% Karate Ace: 64% Go Crazy: 41%
ACE (Advanced Computer Entertainment) #16Jan 1989 · p.117
ACE (Advanced Computer Entertainment)
Phil South
(Spec, C64 and Ams; £24.99cs and £29.99dk) History in The Making is the most extraordinary compilation, featuring an incredible 15 games. The collection purports to be a potted history of the great label. What it is in fact is a REALLY good excuse to flog off almost every success it has had, persuading almost everyone with a computer to fork out huge wads of cash. It has got some impressive titles on it: Leaderboard, Express Raider, Impossible Mission, Super Cycle, Gauntlet, Beach Head, Beach Head II, infiltrator, Kung Fu Masters, Spy Hunters, Road Runner, Bruce Lee, Goonies, World Games, and Raid. Some of these are a bit creaky in the light of today's widespread sophistication, but for the most part they're still playable. And some of them are complete stunners; Impossible Mission remains an all-time favourite of mine, as do Leaderboard and the Beach Head twins. But there are also some unexpected pleasures, like Spy Hunter, which is an early vertically scrolling shoot-em-up, based on a coin-op I believe. Spy Hunter, although a bit of a throwback technically, is brilliant fun to play and, for those of us who vaguely remember it the first time around, a nostalgic experience.
Crash #60Jan 1989 · p.92
COLLECTABLE CONSUMABLES One of the most popular complaints in LM's forum has always been the price of software, and it's often been used as justification for pirating software. People falling into this reprehensible habit should now make a New Year's resolution to stop because the excuse is utterly pathetic nowadays. Virtually all the big games, and many of the lesser ones, now seem to be automatically rereleased either on budget, or in a compilation. 'Wait and ye shall receive' seems to be the motto for anyone wary of splashing out £10 on a single piece of software. While compilations are around most of the year, Christmas and the New Year naturally draws the biggest releases with software houses showing off their 'greatest hits' - often with other companies' games to pad out a package. This practise is clearly vital to Gremlin who have no less than five anthologies coming out. GREEDY GREMLIN Perhaps due to the number of releases, Gremlin's titles show a distinct lack of imagination. 10 Great Games 3 is obviously the third in a ten game compilation series, but if the title doesn't set the blood racing some of the games should. From Hewson there's two written by Steve Turner; the acclaimed 1985 graphic adventure Dragontorc and the more recent Gauntlet-clone, Ranarama. Also from Hewson is Steve Crow's Firelord, a slightly more conventional arcade adventure. Somewhat more surprising inclusions than those from Hewson, for whom Gremlin are now distributors, are two Spanish games. These are the boxing simulation, Rocco by Dinamic, and a 1987 US Gold game, Survivors. Making up the rest of the tape are the classic flight sim from Digital Integration - Fighter Pilot, Leader Board,Impossaball and the disappointing 10th Frame. While most of the big games here are rather old, if you haven't already got them this is pretty good value. Imaginative Gremlin title number two is Ten Mega Games which is a little more up to date with releases such as the flawed beat-'em-up Hercules and the well received Blood Brothers. The top two games are probably Northstar and Cybernoid, but Deflektor is an intriguing puzzle game well worth a look. Strangely, both Cybernoid and Northstar are also featured on Gremlin's Space Ace collection. The five other five games include the excellent Exolon, Dominic Robinson's horizontally-scrolling shoot-'em-up Zynaps and the third MASK game - Venom Strikes Back. While fairly expensive, and with some rather mediocre games as padding, the good games more than make up for this. Another theme-based collection is Gremlin's Flight Ace. Also around the £15 mark this has just six games, most of which are quite long in the tooth. The only fairly recent game is the outstanding ATF which, with the helicopter sim Tomahawk, make this fairly respectable. Somewhat more dubious in value is the third in the 'Ace' theme trilogy - Karate Ace. This has the classic, clone-inspiring Way Of The Exploding Fist, the excellent two-player Bruce Lee and the epic Way Of The Tiger, but these are all quite old. Much of the rest of the games are not much more recent, and generally of distinctly inferior quality. Uchi Mata is truly awful for example. Unless you're a die-hard beat-'em-up fan, it's probably not worth the £12.95 asking price. THE MIDAS TOUCH US Gold may have just two compilations out, but one of them is the massive History in The Making, which at £24.95 is probably one of the most expensive Spectrum releases for ages. With 15 games the price-per-game is fairly reasonable, though, and the packaging with four tapes and a booklet is impressive. Unfortunately the games as a whole are weak. CRASH Smashes like the ancient Beach Head, Raid Over Moscow and the more recent Gauntlet fail to compensate for the mediocrity of the rest. This is an admirably wide-ranging history, but £24.95 seems a lot for the eight or so fairly good games - especially when most are now on budget. Also from US Gold is the boastfully named Giants collection. Although all of the games are fairly recent releases, you only get five for just under 13 quid (tape version), while +3 owners have to fork out an extortionate 20 quid! Moreover the five are, under closer examination, a little dwarfish with only 720° and Out Run of much interest. A TOUCH OF CLASS Fists 'N' Throttles is the tantalizing title for a potpourri Olive popular programs from Elite. You can bounce down the courses in Buggy Boy or perform dramatic motorbike leaps in Enduro Racer. Those feline cartoon stars, the Thundercats, also make an appearance. If you haven't got any of the games included then Fists 'N' Throttles represents good value for money. Unfortunately, if you live in Germany, you won't get Ikari Warriors, as it was banned by the West German government (yet German instructions for the game are included in the package!). Not to be outdone by their competitors, Ocean and imagine have some sumptuous compilations of their own. The sequel Game Set And Match 2 includes nine games ranging from a relaxing game of cricket in Ian Botham's Test Match to the bone-breaking grid iron action of American Football in Superbowl. Jon Ritman's fantabulous footy sim, Match Day II is also included along with the conversion of Sega's Super Hang-On. Burdened with some old and rather weak titles to fill it out this is still well worth considering. Two sets of coin-op hits are being issued by Imagine. The first, Konami Arcade Collection, has been available for a few months now, and encompasses ten hits of yesteryear, numbering no less than four CRASH Smashes among them. At £9.95 it offers attractive value for money. Also from Imagine comes a slightly newer selection of games, all Taito coin-op conversions. Taito Coin-op Hits contains eight such games, of which two - Flying Shark and Bubble Bobble - are fairly recent, highly-acclaimed Firebird releases. Breakout fans will be tempted by the inclusion of Arkanoid and its sequel, Revenge Of Doh, while beat-'em-up fans should be excited by Renegade. The final Ocean release, The in Crowd, contains a real collection of street credible games. Primarily there's the beat-'em-ups Target; Renegade and Barbarian, along with the militarish, but very different, Combat School and Platoon. With Karnov adding a touch of colour, and Gryzor and Predator more jungle action it's well worth the usual Ocean asking price. Lastly we come to those consistent suppliers of annual anthologies, Beau Jolly, 10 Computer Hits - Volume Five brings together ten middle of the road offerings, with only ...Traz standing out due to it being reviewed in this very issue! But Beau Jolly's pride and joy must be Supreme Challenge, a superb collection of three true mega games (Starglider, Elite and The Sentinel) plus one puzzling (Tetris) and, of course, the obligatory flight sim (Ace 2). At around £2.50 a game it can't be bad - even if you were only getting those three biggies! I dread to see what the documentation will be like: both Starglider and Elite had novellas and very detailed instruction manuals, in an A5 box! CRASH ISSUE FEATURED IN, AND REVIEW PERCENTAGE GIVEN. N/R DENOTES NOT REVIEWED. 10 COMPUTER HITS - VOLUME FIVE £12.95c, £16.95d Beau Jolly Dark Sceptre 47/88% Tarzan 36/73% Catch 23 43/56% Frightmare 51/57% Mystery Of The Nile 46/74% Mega Apocalypse 52/58% Magnetron 51/57% Ninja Hamster 43/60% Traz 60/81% Enlightenment: Druid II 49/68%
Sinclair User #82Jan 1989 · p.6371%71%
Overall 71%
Tony Dillon 71%
Label: US Gold Author: Various Price: £24.99 Memory: 48K/128K Joystick: various Reviewer: Tony Dillon History in the Making contains no less than 15 little gems from the archives of US Gold, everbody's favourite software house. Such wonderful things as Kung Fu Master, Goonies, Express Raider, Super Cycle. Well, maybe not all gems. What you get in this attractively packaged box (check out the moving sunbeams) are a random smattering of classic games, most of which were very good. On the C64. What you have to remember is that a lot of the software that used to be put around by USG was C64 only, only to hit the Spectrum a while later. When it hit the Speccy, it wasn't all that good. KFM was appalling. What else do you get? Leaderboard, all right, but gets monotonous. Express Raider, crap. Impossible Mission, OK. Super Cycle, crap. Gauntlet, ace. Beach Head 2, OK, but where's the speech? Infiltrator, yawn. KFM, yuk. Spy Hunter, brill. Road Runner, hmmmm. Bruce Lee, a classic, shame it's cack Goonies, ugh. World Games, errrr. Raid, not bad. Beach Head, all right. The only thing that would put me off buying this is the fact that every game on it is A) already on another compilation, B) on budget or C) both.
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