Komplex City
Arcade Game: Shoot-em-up · ZX-Spectrum 48K · 1 players · English
Legend [UK]
Never released - recovered Announced but never sold, and a copy has since turned up.
Komplex, 2 of 2
← Komplex
Discussion
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Remarks
Originally planned to be launched in 1985 for £9.95 but it was never released.
- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Play
- KomplexCity(BUGFIX).tzx.zipBUGFIX tape image English22 KB
- KomplexCity(BUGFIX)(V2)(Turbo).tzx.zipBUGFIX tape image 22 KB
- KomplexCity(BUGFIX)(V2).tap.zipBUGFIX tape image 22 KB
- KomplexCity.tzx.zipTape image English22 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Scores
In the magazines
- Sinclair User #431985 · Overall5/5
In the magazines 10
Sinclair User #43Oct 1985 · p.225/55/5
Overall 5/5
Chris Bourne 5/5
Publisher: Legend Price: £9.95 Memory: 48K Joystick: Sinclair, Cursor, Kempston, AGF Pretty clever aliens, the lot in Komplex - they've built a vast maze of a city to test our resources. Naturally you're unable to resist the challenge, so it's into the mazes of Komplex City for another bash at convincing the aliens of humanity's superiority. Legend's series of shoot-'em-ups got off to a shaky start with Komplex, but the sequel more than redeems earlier disappointments. Komplex City is fast, long, and, as its name suggests, complicated. The maze of tunnels has over 65,000 intersections, and there are several trillion possible mazes - you can change them by typing in a name for the maze at the beginning. Then, every time you use the same name you will get the same maze. To help you there are a number of on-screen scanners and the like. The long and short range scans show how far away from the targets you are - there are 11 to collect. Another display shows what lies just ahead in the tunnels. At each intersection you can choose your direction, or whether to go into hyperdrive. You may also get an opportunity to increase your score, make a short jump or restore your shields - with the exception of jump, those involve maximising the size of bar graphs or the amount of green on the screen. It is what lies ahead in terms of shields, score bonuses or jumps that is shown on the display, and you will have to plan carefully to make the best use of those options. Hyperdrive is great fun. The screen suddenly bursts into colour and various mushroom-like baddies come at you. Some are animated, with ports opening and guns extending to blast you. Hyperdrive is costly on the shields, but vital for completion of the game in less than a month. The tunnels themselves are done in wireframe graphics, with aliens coming at you at some speed. While there is little new about the graphics style it is extremely effective, and the flashes and various stuttering sounds indicating gunfire or damage are not so obtrusive as to hurt the eyes - a boon to reviewers at the end of a long week of zapping. You can switch off the sound or the flashes anyway. One particularly good feature is the autopilot, which actually plays the game for you and can be cut in at any time. It's not a very skilled autopilot, and you will have little trouble in doing better yourself, but it does provide a good way of learning how the game is played. Legend has clearly put a lot more care into Komplex City than into recent products, and that attention to detail has paid off. You probably won't want another shoot-'em-up this side of Christmas.
News/Note3
- Crash #20Sep 1985 · p.21
- Your Spectrum #17Aug 1985 · p.11
- Computer Gamer #5Aug 1985 · p.5
Full-page ad3
- Your Spectrum #16Jul 1985 · p.31
- Crash #18Jul 1985 · p.39
- Crash #17Jun 1985 · p.39
Feature2
- Sinclair User #41Aug 1985 · p.96
- Crash #19Aug 1985 · p.74
Information1
- SSD-IISep 1999
Related
- Tags
- Vector Graphics
- Elsewhere
- UVL
- Same entry at
- Spectrum ComputingZXInfo
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