Sinclair Library

Death Star

Arcade Game: Shoot-em-up · ZX-Spectrum 16K · 1 players · English

Rabbit Software Ltd · 1984 · Pound sterling 5.99

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Control Option
Cursor, Kempston Joystick

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Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.

  • AllowedRabbit Software Ltd → WorldOfSpectrum

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Scores

In the magazines

  • Crash #61984 · Overall54%

Elsewhere on the web

  • WorldOfSpectrum 10 votes4.50

In the magazines 41

Crash #6Jul 1984 · p.10768%52%48%68%43%54%46%54%

Crash

Use of Computer 68%

Graphics 52%

Playability 48%

Getting Started 68%

Addictive Qualities 43%

Originality 54%

Value For Money 46%

Overall 54%

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Producer: Rabbit Memory Required: 48K Retail Price: £5.99 Language: Machine code Author: J. H. Cain Death Star is a 3D shoot 'em up set in a trench on the surface of a massive alien craft, and as such is in the tradition of 'Star Wars' type games of which Blade Alley by PSS is another example. Unlike Blade Alley, this game has only the one screen. The scenario is that the evil Garth Fader has sent the most deadly weapons system in the Universe to destroy humankind and the only form of defence left is a squadron of three ion-drive Ford Prefects armed with laser canon. You are the only pilot left and by remote control you must save humanity, by flying along the trench firing at the enemy fighters as they hurtle towards you. The trench is described on screen by three areas of the same blue, each divided by two pale blue lines going from the two lower corners almost to the top centre of the screen. This forms the 3D perspective view along the trench. Movement is indicated by a line of dots running down one wall, across the floor and up the other side. These appear in the 'distance' and shoot towards you, and continue to do so at intervals throughout the game. In the small slice of black sky at the top, stars are also moving towards you. Your ship can move left and right as well as up and down, its position in space marked by its shadow on the trench floor. The aliens appear from the distance and are animated towards you through several stages. Some of them fire plasma bolts. COMMENTS Control keys: user-definable, four need plus fire Joystick: AGF, Protek, Kempston plus most others via UDK Keyboard play: average responsiveness Colour: average and unvaried Graphics: generally reasonable, though flickery but 3D effect poor Sound: frying bacon sounds, poor explosion noise Skill levels: Lives: 3 Originality: a poor copy of a much more complicated arcade game

Poor looking 3D supports very little in Death Star.

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(Commodore 64)

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