Defcom
Arcade Game: Shoot-em-up · ZX-Spectrum 48K/128K · 1 players · English
Quicksilva Ltd · 1986 · Pound sterling 8.95
Discussion
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- Control Option
- Cursor, Interface 2 (right), Kempston Joystick
Releases
- 1986Quicksilva LtdPound sterling 8.95
- 1986Bug-Byte Software LtdPound sterling 1.99
- 1986Mind Games Espana S.A.
- 1988Zafiro Software Division
Play
- Defcom.tzx.zipTape image English23 KB
- Defcom.tap.zipTape image English26 KB
- Defcom(Bug-ByteSoftwareLtd).tzx.zipTape image English22 KB
- Defcom(ZafiroSoftwareDivision).tzx.zipTape image English44 KB
Documents
- Defcom(EN).pdfInstructions English30 KB
- Defcom(Bug-ByteSoftwareLtd)(EN).txtInstructions English4 KB
- Defcom(ZafiroSoftwareDivision).pdfInstructions Spanish11 KB
Music
- Defcom.ay.zipRipped in-game/theme music in AY format 2 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Jas C. Brookecredited
- Garry Hughescredited
- Ste Pickfordcredited
- David WhittakerMusic
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Awards
Scores
In the magazines
- Sinclair User #581987 · Overall3/5
- Sinclair User #681987 · Overall3/10
- Your Sinclair #141987 · Overall4/10
- ZX Computing #351987 · OverallGrim
- Crash #371987 · Overall45%
Elsewhere on the web
- WorldOfSpectrum 9 votes4.56
In the magazines 16
Sinclair User #68Nov 1987 · p.473/103/10
Overall 3/10
Tony Dillon 3/10
Label: Bug Byte Author: In-house Price: £1.99 Joystick: various Reviewer: Tony Dillon The year is 2056 and SDI has finally been switched on. It works pretty well. On the night before Christmas, a friendly bunch of aliens decided to take over the Star Wars technology and turn it against the Earth as a weapon. So, what does the Earth do? They send an anti-aircraft plane. Fine, and guess who's flying it? Controls are standard left/right/up/down/fire and all you have to do is fly over a rotating globe, shooting the aliens. This isn't easy because the aliens move fast and you don't. Also, when you turn, your view doesn't change. Talk about cutting corners. Another sub-standard cheapo. Avoid.
ZX Computing #35Mar 1987 · p.39ZX Computing Glob MinorGrim
ZX ComputingZX Computing Glob Minor
Overall Grim
Quicksilva £8.95 In the year 2056 it was complete. The Star Wars defence system was at last in position making war on Earth impossible. Weapons were scrapped as the Earth settled down to a lite of leisure. The day before the scheduled white Christmas they came. An alien force that took over the defence satellites that were then turned into a weapon aimed at Earth. One man could save the world. In Ouicksilva's shoot everything that moves game, you are Nick Diamond, Xeno champion and the only man left who can fly an Eagle Class laser firing fighter. Saving the world isn't going to be as easy as it sounds as you must take out each of the eight satellites that are threatening the world's major cities. They can only be destroyed by a Blaster that is only obtained once you have destroyed a staggering 144 aliens and then you've only got one shot! Until then you must zap aliens and restrict the destruction by intercepting the satellite bombs with a Dynoray (obtained after only 12 kills). A menu of options can customise the bland display by adding a score and energy display as well as a VDU that reports of heavy alien activity and a map to plot your course. The normal Spectrum blips and beeps as the aliens swirl past can be improved by the sound option if you have a Spectrum 128 or a Fuller or Timedata add-on. However, most of these options are little more than standard features in other games and can't help a game that falls short of expectations and takes an age to play.
Your Sinclair #14Feb 1987 · p.864/104/104/104/104/104/10
Graphics 4/10
Playability 4/10
Value For Money 4/10
Addictiveness 4/10
Overall 4/10
Marcus Berkmann 4/10
Quicksilva £8.95 Reviewer: Marcus Berkmann By the year, 2056 all the world's nations had finally made their peace, and to ensure this happy state of affairs lasted, they erected a huge protective shield around the earth. With this Strategic Defence Initiative installed, all arms were rendered useless, and man's urge to fight fizzled away. But just as everyone was settling down to a life of leisure and boredom, guess what happened. If you answered "the earth was invaded by aliens" take ten points and a gold star. Naturally there was only one man sufficiently strong, quick-witted and stupid to challenge the invading forces, and you are he. Defcom is of course a shoot 'em up, but it's one slightly out of the ordinary. Instead of the normal side-to-side, up-and-down motion, you flip around on the spot from left to right. You can still move up and down, but only over about half the screen's width. Meanwhile alien ships attack you from all directions. They move amazingly fast and hitting them is a fairly random process. Occasionally alien satellites appear and bomb defenceless earth cities. You'll need special weapons to destroy bombs and satellites which you get by disposing of large numbers of alien ships. It all sounds great, but in practice, it just doesn't work. Killing aliens is a matter of stamina rather than skill, and to et a blaster (which you need for the satellite) you've got to dispose of 144 alien ships. Yes, 144. Defcom is certainly different, and at least Quicksilva is trying something new (well, newish). It's just a pity that as a game it's terminally dull.
Crash #37Feb 1987 · p.10676%68%41%44%41%45%
Presentation 76%
Graphics 68%
Playability 41%
Addictive Qualities 44%
Value For Money 41%
Overall 45%
Ben Stone
Mike Dunn
Paul Sumner
Producer: Quicksilva Retail Price: £8.95 Author: 1001 Ltd In 1986 Ronald Reagan's Star Wars plan seemed like an impossible dream. By 2056 however, it was an established fact of life with a system of satellite defences protecting man, both from himself and the outside universe. Under this technological shield, man was free to lead a life of leisure. This idyllic existence had to end, and on Christmas Eve 2056 things went horribly wrong. A warlike alien race took over the satellite defences, and turned the Star Wars system against the Earth's cities. Earth's Council held an emergency session, and came up with one last plan for survival. The World's only hope was one man, the dashing Captain Nick Diamond (World Xeno champ for as long as anyone could remember). You are Nick Diamond, flying an Eagle Class E751 fighter above the slowly revolving Earth. Accessing the main options window allows sound effects to be turned on or off, and the scores or scrolling message windows opted for. The score window, energy bar centre and message window appear along the top of the main viewscreen. Nick's mission is to destroy the eight satellites that are in geostationary orbits over cities. Diamond is equipped with four different weapons which become available at different stages of the game. Firstly there's the COSMOGUN, which is always available and is capable of firing two shots at a time. The FAZALAZA is acquired after 12 targets have been destroyed and is armed with fifty shots, three of which can be on screen at once. Destroying a dozen targets earns you a DYNORAY that is equipped with ten rounds, fires three simultaneously, and can destroy alien bombs. Finally, the ultimate weapon is the E751's BLASTER. This is the only weapon capable of taking out the enemy satellites, and 144 aliens must eat vacuum before this enters the arsenal. The E751 is under constant attack, and each successful enemy shot drains its limited energy supply. A complete loss of energy is fatal, but diminished supplies are replenished every time a satellite is destroyed. Scrolling messages inform you of where the aliens are massing. Accessing the map from the main options window shows your position relative to the Earth's surface, and also the position of the satellites. Using this map you can easily locate your targets. Once a satellite has been located and reached, it comes into view on the main screen. The cities start off with a rating of five, but this rating falls point by point as they incur damage from the alien-controlled satellites. If a city's rating reaches zero it has been reduced to rubble and when all eight cities have been pulverized, Nick has failed. Come on Nick you can do it. After all the world Xeno championships wouldn't be the same without you! COMMENTS Control keys: Q up, A down, P right, O left, ENTER menu, SPACE fire Joystick: Kempston, Cursor Use of colour: limited to blue and black Graphics: brilliant sprite animation Sound: great 128 tune, otherwise rather average sound and effects Skill levels: one Screens: one
Approaching a satellite. Blast it and a city becomes safe from the alien horde.
While the map is accessed, the message window informs the pilot of the E751 that India is having problems with the aliens.
C&VG (Computer & Video Games) #64Feb 1987 · p.466/104/103/103/10
Graphics 6/10
Sound 4/10
Value 3/10
Playability 3/10
Tim Metcalfe
MACHINE: Spectrum/C64/Amstrad SUPPLIER: Quicksilva PRICE: £8.95 VERSION TESTED: Spectrum This is one of those games that probably started with a programmer coming up with a nice routine and then trying to build an entire game around it. In this case the routine is the nicely animated space ships which zoom in and out of the screen at great speed. Trouble is the rest of the game just doesn't match up to the promise of the graphics. The game is based around an alien take-over of Uncle Ronnie's current favourite toy - the so called Star Wars defence system. The aliens are using the system to attack earth - turning the atom weapons on suddenly defenceless cities. Your job is to take off in your second hand space ship and defeat the aliens by attacking their ships and blowing up the possessed defence satellites. You can earn different weapons by blasting aliens. The weapons have silly names and the only really useful ones are the Blaster which can be used to zap the offencing satellites and the Dyno Ray which knocks out any bombs which the satellites drop on an unsuspecting Earth. It's not too difficult to get weapons - apart from the Blaster which requires 144 hits to obtain. This process is essentially tedious as the shoot 'em up skill required to kill off the aliens seems simply to be the ability to stay awake for the duration. You also have to "turn-on" windows containing your score and the essential VDU message readouts. Quite why they aren't there to start with is a mystery as you need to seethe messages and score. Playing the game with them turned off just leaves a pretty empty screen full of the nicely zooming space craft. You are supposed to navigate yourself around above the earth - represented by a crude revolving "half-moon" shape at the bottom of the screen. But as you don't get any real impression of movement - there are no stars - you have to rely on the map to discover where you are. This is called up from the menu - which you keep having to call up in order to change weapons. This holds up the action terribly. Defcom, from Binary Design, the people who brought you the disappointing Max Headroom game, is dull and uninspired. It wouldn't be much of a bargain at a budget price - but at £8.95, it's something of a rip-off.
Sinclair User #58Jan 1987 · p.253/53/5
Overall 3/5
Jim Douglas 3/5
Label: Quicksilva Price: £7.95 Joystick: various Memory: 48K/128K Reviewer: Jim Douglas Star Wars. America's wholly unsound Strategic Defence Initiative, is the subject of Quicksilva's new game. No danger of pussy-footing around the subject here, I can tell you. Everything goes wrong right from the beginning. Instead of the commies being behind an evil plot, however, it's the oldest standby of the lot - the mysterious alien horde. While the satellites go about their entirely peaceful business (yet they're choc-full of really big lasers), a huge green-headed boggly-eyed fungus monster creeps up on them and points the damned things toward various important places on Earth, and starts destroying cities. Taking control of a spaceship. you fly over the Earth's surface, darting back and forth in order to save cities from destruction. The screen is presented in rather impressive 3D, showing the world's rotation beneath you. and all the horrible little beasty aliens zooming around. The aliens look a bit like throat lozenges with water-wings, but they're quite impressive, all the same. Your space-craft is viewed from behind, and moves around in a rather uncomfortable arc, a-shootin' and a-firin' for all it's worth. And the music - like that on Quicksilva's other recent release. Glider Rider - is very good indeed. Very, um, 'spacey'. Now, things would get purrrretty ruddy hairy if you had to dart over the planet without some form of assistance. Thankfully, a mappy thing can be dragged on to the screen indicating the locations of yourself, and the satellites. When the message 'Gor! Luvva duck. Tokyo is having a bit of gip.' (or something) pops up, you can flick to the map, and work your way to Tokyo. The only problem is that, as it takes such an astounding amount of time to reach your destination, the aliens will have already moved on. Defcom is 'classic' shoot-out with a few inventive touches and a completely wasted 'political' novelty angle. The 3D is nice but too superficial, though, to maintain one's interest.
Games Compendium carries this game and has 13 references of its own.
Review3
- MicroHobby #124Apr 1987 · p.20
- Computer Gamer #23Feb 1987 · p.42
- Popular Computing Weekly #51Dec 1986 · p.25
News/Note2
- ZX Computing #34Feb 1987 · p.5
- Popular Computing Weekly #51Dec 1986 · p.93
Full-page ad2
- Crash #36Jan 1987 · p.32
- C&VG (Computer & Video Games) #63Jan 1987 · p.44
Preview2
- Sinclair User #57Dec 1986 · p.140
- Crash #35Dec 1986 · p.162
Offer1
- ZX Computing #38Jun 1987 · p.48
Related
- Compilations
- Games Compendium
- Ports
- (Amstrad CPC), (Commodore 64)
- Tags
- AY Sound
- Same entry at
- Spectrum ComputingZXInfo
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