Sinclair Library

Denizen

Arcade Game: Action · ZX-Spectrum 48K/128K · 1 players · English

Players Software · 1988 · Pound sterling 1.99

Game map 1 of 9
Game map
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Play

Documents

Music

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Sinclair User #741988 · Overall6/10
  • Your Sinclair #311988 · Overall5/10
  • Crash #521988 · Overall59%

Elsewhere on the web

  • WorldOfSpectrum 31 votes8.10

In the magazines 12

Your Sinclair #31Jul 1988 · p.785/105/10

Your Sinclair

Overall 5/10

Nat Pryce 5/10

BARGAIN BASEMENT And down in the Cheapies Emporium this wee (nothing over £3 considered), is Bristol's answer to Billy Idol, Nat Pryce! DENIZEN Players £1.99 Reviewer: Nat Pryce Yet again an evil bunch of mutant alien slime-balls have settled down on a space station, and you're the only person around who's stupid enough to go and ask them to leave. Grasping your futuristic version of the eviction order - a quick kill rifle - and a flashy battle computer with more loose wires than a Spectrum, you teleport into the space station Denizen, for all the pre-release hype and droolsome graphics, is little more than a dull maze plod. Collect cards to open doors, blow up explosive bolts and shoot alien life forms - all pretty ordinary stuff. In fact, apart from the graphics, there is nothing which makes Denizen stand out from the hordes of other, similar games. It's slow and quite un-responsive and the repetitive action drastically reduces the lasting appeal. I'd only buy this if I were a mad mapper, or p'raps just mad.

Read it at Your Sinclair Rock'n'Roll Years

Sinclair User #74May 1988 · p.446/106/10

Sinclair User

Overall 6/10

Tamara Howard 6/10

Label: Players Author: Paul Griffiths Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tamara Howard Players. So phenomenally flabbergastingly good over the past few months, that we get terribly excited when we hear that a new launch is planned. So when Denizen was announced we found ourselves in need of a good hosing down and a long hanging out to dry. Denizen, true to arcade tradition, conies complete with completely spurious storyline. Jabba McGut has taken over a plutonium reprocessing plant high above the earth, and it's down to you to chuck him out. First impressions of Denizen will make you feel all flushed and wobbly. The graphics are just knock out, well up to the standard of previous Players' epics. The game is played plan-view. Beginning on Level One, there's first a maze of corridors, wonderfully detailed. Scattered around the corridors are various pass cards which are necessary to open gates to other sectors. Also scattered around the place are fly like things which are hell bent on getting their tasty sticky tongues wrapped around you and draining you to death. It's a bit like Gauntlet really. So, off you go, picking up the keys, snuffing the flies and looking for the torch. The torch. Necessary to light up the darker areas of the complex, but don't ask me what difference that makes in life 'cos I've not found the darned thing yet. Search also for explosive bolts, necessary to jettison Jabba and all his contaminated muck. Coupled with this exciting, thrill-a-minute gameplay is a natty little computerised display at the bottom of the screen showing pass keys held, remaining ammunition, score and heart rate. The slower your heart rate, the more danger you're in. Heart rate stops, you're dead. Denizen is certainly on the tasty side. Sadly the gameplay's just a bit on the tedious side. You'd think that there's so much going on that there'd hardly be a second to breathe. Not true. Your little man ("well he can't walk very fast can he, not in that space suit") trundles around very slowly. The grizzly flies on level one, the ghastly plant-like things on level two and the radioactive blurgs on level three don't seem terribly worried about going for your guts, they'll happily meander around the place, and if they happen to bump into you, all well and good. Add to this the fact that your remarkable, 'state of the art' self loading rifle acts in the manner of an aerosol gun, two slow puffs and off goes yer fly, and you'll find yourself with a game that looks remarkably pretty but is actually not dreadfully exciting to play. Denizen isn't up to Joe Blade standard. It looks remarkably pretty, but the gameplay lags behind. Still, if you've got the patience to keep at it, you may find it rewarding. Me, I got fed up when my lifeform gets terminated for no apparent reason.

Crash #52May 1988 · p.8388%65%60%57%59%

Crash

Presentation 88%

Graphics 65%

Playability 60%

Addictive Qualities 57%

Overall 59%

Mark Caswell

Nick Roberts

Producer: Players Retail Price: £1.99 Author: Paul Griffiths, Mike Brown, Martin Severn and Andrew Severn Contact has been lost with the orbital plutonium reprocessing installation, and the Marine Corp top brass believe Jabba McGut, leader of alien terrorist group, Denizen, to be responsible. Armed only with the latest in technical weaponry - the self loading 'Quick Kill' rifle - the player sets about destroying Jabba McGut and his allies. The terrorists are hiding in sub levels one, two, and three of the installation, and on each level 20 explosive bolts have to be detonated to jettison the section into space. The game starts on sub level one and the player is provided with 99 rounds of ammunition. Extra ammo and energy can be collected and a torch used to illuminate darkened areas. Parts of the screen are blocked oft by doors, but collection of key cards allows access to further sections of the complex. Once all of the bolts on a level have been detonated, the player has 20 seconds to find the lift that takes him to the next level, before being blown into the void. On reaching the third level, the player enters the lair of Jabba McGut, where the evil one is faced in a fight to the death. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: super digitised pictures on title screen. Game graphics improve the further you get, and the end sequence is terrific. Lots of colour and little clash Sound: poor sound effects but good title tune Options: definable keys

Hack/Poke5
Preview3
CoverGame1

Related

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry89% complete

No description recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?