Dervish
Arcade Game: Maze · ZX-Spectrum 48K · 1 players · English
The Power House · 1987 · Pound sterling 1.99
Discussion
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- Control Option
- Kempston Joystick
Play
- Dervish.z80.zipSnapshot image English18 KB
- Dervish.tzx.zipTape image English16 KB
Documents
- Dervish.txtInstructions English1 KB
Other files
- Dervish (1987)(The Power House).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedThe Power House → WorldOfSpectrum
Credits
- John R. Keneallycredited
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Scores
In the magazines
- Sinclair User #741988 · Overall3/10
- Your Sinclair #301988 · Overall3/10
- Crash #521988 · Overall19%
Elsewhere on the web
- WorldOfSpectrum 16 votes2.81
In the magazines 8
Your Sinclair #30Jun 1988 · p.653/103/102/103/103/103/10
Graphics 3/10
Playability 3/10
Value For Money 2/10
Addictiveness 3/10
Overall 3/10
Tony Worrall 3/10
BUDGET BONANZA What we got? Loadsacheapies! And we got Tony Worrall to review 'em. Take it away, Wozza! DERVISH Power House £1.99 Reviewer: Tony Worrall Dervish is another in the long line of grotty games from budgeteers Power House. It seems to have discovered some kind of software time machine - digging up the decayed remains of five-year-old game styles, and trying to pass them off as new and exciting concepts. Not going to work chaps! The maze game comes under attack here. Explore bland and badly drawn pathways in the search for 'magic and mysticism'. The only mystery here is why on earth release such tosh? The sound is feeble and colour clash unbearable. Even at £1.99 this is not very good value. Take my advice and leave it on the shelf. Double yeuk!
Sinclair User #74May 1988 · p.593/103/10
Overall 3/10
Tamara Howard 3/10
Label: Power House Author: John Keneally Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Tamara Howard Transcend the 8 levels of awareness and reach the upward path, a higher level of understanding and fulfilment... This is not a book about an obscure religious sect, but, in fact, it's the synopsis of Dervish. Dervish requires you to assume the persona of a little spinning man (presumably a 'whirling' dervish) and trundle around the aforementioned 8 levels of awareness, pulping the various demons which inhabit them. The End. Oh all right, there's just a little bit more to say about the game, and here it comes. The graphics are nasty and blocky, your character appears to be a spinning police cone with arms, and he's perpetually followed by a a nasty yellow jacket, which seems to be some sort of servant. The game seems to have no purpose whatsoever. The graphics are poor, the gameplay's incomprehensible and I object to being followed by a yellow Mandarin jacket. OK?
Crash #52May 1988 · p.8623%24%18%15%19%
Presentation 23%
Graphics 24%
Playability 18%
Addictive Qualities 15%
Overall 19%
Kati Hamza
Paul Sumner
Producer: The Power House Retail Price: £1.99 Author: John Keneally Treading the Dervish path to enlightenment involves a great deal of magic and mystique. The Power House provides the player with a chance to test magical skills as he battles through eight exhausting levels in an attempt to reach the Upward Path. The quest takes place across a landscape of labyrinthine walls and vegetation. Choosing Explore mode allows a survey of the environment with no loss of energy, prior to embarking in Normal mode. The Dervish path is followed in the company of a series of hostile characters who attempt to hinder progress and drain the player's energy by bodily obstruction. These are combatted by three types of weapon (light, water and brimstone) which have varying effects on different creatures. pells, keys and potions are also collected to further the quest. Weapon and spell supplies can be replenished at Aims Houses, represented by a diamond symbol. Entering one of these sees a cursor pass at random below a series of options, and pressing fire allows the selection of necessary supplies. A map can be called up to show current position, while status displays indicate the type and amount of weapons left. COMMENTS Joysticks: none Graphics: close inspection of the characters reveals little detail and flickery animation Sound: simple tune with similar spot effects
Advert4
- C&VG (Computer & Video Games) #78Apr 1988 · p.107
- The Games Machine #5Apr 1988 · p.85
- C&VG (Computer & Video Games) #77Mar 1988 · p.53
- The Games Machine #4Mar 1988 · p.81
News/Note1
- Your Sinclair #29May 1988 · p.7
Related
- Ports
- (Amstrad CPC)
- Elsewhere
- Speccy Screenshot MapsThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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