Sinclair Library

Desolator

Arcade Game: Maze · ZX-Spectrum 48K/128K · 1 players

U.S. Gold Ltd · 1988 · Pound sterling 8.99 · Pound sterling 12.99 disk

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The original coin-op from Sega was called "Halls of Kyros".

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In the magazines

  • Sinclair User #751988 · Overall6/10
  • Your Sinclair #321988 · Overall7/10
  • Crash #541988 · Overall60%
  • ACE (Advanced Computer Entertainment) #111988 · Ace Rating505/1000
  • The Games Machine #81988 · Overall67%

Elsewhere on the web

  • WorldOfSpectrum 20 votes5.44

In the magazines 30

Your Sinclair #32Aug 1988 · p.307/106/106/107/107/107/10

Your Sinclair

Graphics 7/10

Playability 6/10

Value For Money 6/10

Addictiveness 7/10

Overall 7/10

Duncan MacDonald 7/10

US Gold £8.99 Reviewer: Duncan MacDonald What do you get if you take seven parts Ikari Warriors, three parts Gauntlet, mix them together, pull out all the colour and then slow down the action? Give up chumbles? Then I'll tell you: You get the latest coin-op conversion from US Gold. Known as Halls Of Kairos in the arcades, the home computer version is called, for some reason Desolator. Oh dear, it's blurb time, and bimbo here's only gorn and lost the blurb sheet. Still, I can remember the gist even if I can't remember all the silly names; here goes. You play a geezer called Mac and you have to explore a castle. Problem is that the castle happens to be owned by the most evil person in the whole multi-verse, Kairos the Great Satan. Crikey. And more - the castle is populated by his family and friends (and this is where I forget the names so I'll make some up) - Xaxixjex, Pippin the Wondermule, Ron Hardman and Major Binkie Smellybot to name but a few! They're all horribly horrible and try to stop you rescuing the 'babies,' for that is your quest. Like Ikari Warriors, Desolator is a vertical scroller with a not overly generous horizontal playing area. The whole thing's monochrome (the five levels have different background colours,) but the sprites are all clear and easy to see. Also like I.W., you view from above and behind but, (and this is where the Gauntlet element comes in), there are rooms to be entered and certain routes to be avoided. Also more in the Gauntlet mould are the nasties: sword throwing knights, zombies, fire breathing wall thingies and, well, general 'evil castle' spookery. There're end of level mega-nasties to kill (fiendishly difficult to begin with but sussable) and babies to collect. These babies, called Peters, are trapped behind various mirrors in the complex. Near each mirror is a shield which has to be punched to release the vile balms who can then be collected by contact. Now, here's a funny thing; in the blurb it says that picking up six of these horrid little yukkies makes you invincible for a bit. My experience was that picking up eight made the screen go red but there was no sign of invincibility - unless of course the power only lasts for thirteen picoseconds. Oh yes, your weapons: fists to begin with, but grenades can be picked up along the way. Anyway, what do I think about Desolator overall?... I think it's okay, actually, but I have got a bit of nitpicking to do: Nitpick 1: Control of the main Character isn't 'crisp' enough for my liking. Nitpick 2: Loading (especially on 48K), is a real pain - takes ages. Nitpick 3: There are bugs. The game isn't riddled with them by any means, but it did freeze up on me twice forcing me back to Nitpick 2. Nitpick 4: The sprite for the main character is exactly the same sprite used for a lot of the nasties. Can get confusing. Nitpick 5: The heads of Kairos at the end of level one look exactly like a bloke I know called Frank, who's a social worker. I wonder if Kairos, too, drives a clapped out Renault four? Actually, that last point was quite a smooth link into my end piece - yet another of my infinite supply of unbelievably hilarious jokes. Question: How many social-workers does it take to change a broken light bulb? Answer. None - they're all too busy trying to change the one that works.

Read it at Your Sinclair Rock'n'Roll Years

C&VG (Computer & Video Games) #82Aug 1988 · p.437/104/106/105/10

C&VG (Computer & Video Games)

Graphics 7/10

Sound 4/10

Value 6/10

Playability 5/10

Steve Jarratt

MACHINES: Amstrad/Atari ST/Spectrum/CBM 64 SUPPLIER: US Gold PRICE: Spectrum £8.99 cass £12.99 disk/CBM 64 £9.99 cass £14.99 disk/Atari ST £14.99 VERSION TESTED: Spectrum US Gold's Desolator is based on the little-known Sega coin-op, Halls of Kairos (perhaps 'unknown Sega coin-op' might be a better phrase, for no-one I know has even seen the machine!). Involving the exploits of the imaginatively titled hero, Mac, the player is sent on a rescue mission inside the forbidding walls of the castle owned by the great Satan, Kairos. The castle interior scrolls vertically down the screen as Mac wends his weary way through corridors and chambers of the stone fortress. The aim is to release the many tiny infants - or 'Peters' (!) - who have been captured and are held captive within mirrors adorning the castle walls. A press of the fire button sees Mac shatter each mirror with a mighty punch, allowing the children to escape and scurry about Mac then attempts to collect the rampaging kiddies before they disappear off-screen. On collecting six Peters, a temporary Power-up is granted, turning Mac into the invincible machoman and enabling him to cut a swathe of destruction through the castle without gaining so much as a scratch. Castle Kairos is a veritable menagerie, containing a variety of weird and wonderful opponents to beat. Depending upon the version played there are up to ten different adversaries, ranging from moronic henchman who simply wander around sapping Mac's energy on contact, to the dreaded Kairos himself. Mac's punching abilities are not limited to inanimate objects, however, and he repels his aggressors with a single deft blow. Further opposition is provided in the shape of laser-spitting ornaments, land mines and barrels which roll around the floor. According to the instructions, punching barrels turns them into weapons which Mac can then use. I tried this repeatedly but simply got rolled over: either this function wasn't working on the review copy - or it's incredibly difficult to affect. Mac's mission is aided by activating a large array of devices which have differing, but generally destructive effects on visible characters. He can also collect a limited supply of bombs and perform acrobatic forward 'flips' - in practice, a totally useless activity. The action offered by Desolator isn't the most original or interesting I've ever seen. Progress is slow and the gameplay is marred by niggling faults, such as the fact that Mac can't move and punch at the same time. The incessant hordes of enemies which constantly assail our poor hero also help to make this game a rather short affair. Overall, Desolator is an average game that offers a reasonable amount of entertainment - take it or leave it.

Crossing a bridge in Desolator.

Mac the hero battles through the Halls of Kairos.

UPDATE The Commodore 64 version is colourful and loud, but is let down by its gameplay. It's just far too easy. Another big niggle is the very awkward and clumsy multiload, which disrupts play very badly. The same can be said for the Amstrad version. The Atari ST version has extra features not seen in the 8-bit versions, including extra weapons and a wider range of enemies. The graphics are also for better than the 8-bit versions. Still, there's no getting away from the fact that there are only four levels to battle through, and at £20 many experienced ST garners mightn't think that enough to spend their cash on.

ACE (Advanced Computer Entertainment) #11Aug 1988 · p.524/103/102/105/10505/1000505/1000

ACE (Advanced Computer Entertainment)

Graphics 4/10

Audio 3/10

IQ Factor 2/10

Fun Factor 5/10

Ace Rating 505/1000

Bob Wade 505/1000

US Gold crack mirrors. Kiddies are in need of help, and you're on your way. They're trapped inside mirrors, in a castle bursting with things you'd avoid in dark alleys. As you move up the screen it scrolls downward - obviously this is a very long, thin castle. Initially your only weapons are your fists, but later on you can pick up more dangerous devices like bombs (Spectrum) and boomerangs (Amstrad). Mostly you'll encounter henchmen who look and behave much like yourself. There are also bigger, meaner-looking defenders who throw knives or fireballs, and hits from any of these deplete your energy. You face a more abrupt end if you run into a mine or water - you'll cash in your chips pronto. At the end of each floor there's a tricky screen where disembodied heads bounce around the screen. You've got to let all of them have a bunch of fives in the chops to move to the next level. On the way along you can pick up extras like money bags and energy. Warps will move you around the screen and jars act like smart bombs. Most important of all are the mirrors. Give them a good thumping and out pop the children for you to collect. Other objects on walls also come into play - clocks freeze the bad guys for a time - and some walls can be punched through. The game's easy to get into, but ends up being frustrating because it's virtually impossible to stay clear of all the trouble. Random elements, like materialising baddies, rolling barrels and such, just make life too hairy. Reviewer: Bob Wade RELEASE BOX Spec, £8.99cs, £12.99dk, Out Now Ams, £9.99cs, £14.99dk, Out Now C64/128, £9.99cs, £14.99dk, Imminent Atari ST, £19.99dk, Imminent Predicted Interest Curve 1 min: 65/100 1 hour: 60/100 1 day: 58/100 1 week: 40/100 1 month: 25/100 1 year: 15/100

Sepctrum - Watch out for that heavily-armoured guy chucking the cutlery in all directions.

AMSTRAD VERSION The graphics are garish and blocky. The gameplay is easier than the Spectrum version because the knife-throwers are replaced by predictable fireball-throwers. Graphics: 4/10 Audio: 3/10 IQ Factor: 2/10 Fun Factor: 5/10 Ace Rating: 505/1000 Predicted Interest Curve 1 min: 63/100 1 hour: 60/100 1 day: 58/100 1 week: 40/100 1 month: 20/100 1 year: 10/100

SPECTRUM VERSION No real attempt at colour here but it has detail and good speed. A reasonable version made difficult by the knife-throwers.

The Games Machine #8Jul 1988 · p.8067%

The Games Machine

Overall 67%

Spectrum 48/128 Cassette: £8.99, Diskette: £12.99 Amstrad CPC Cassette: £9.99, Diskette: £14.99 Commodore 64/128 Cassette: £9.99, Diskette: £14.99 SO MACHO The latest in the continuing wave of arcade conversions is probably unique in using an original name rather than the arcade game's. This conversion of Sega's Halts Of Kairos was programmed by Source Software, also responsible for Activision's Predator. Mac is a heroic young adventurer destined to fight his way through the halls of Kairos rescuing kidnapped children hidden behind the castles mirrors. Punching shields breaks the power of mirrors releasing the children trapped inside, Once a sufficient number of infants have been collected, Mac transforms into Macho Man and with his boosted strength 'desolates' all in his path. Such magical transformations are vital in a struggle with an enemy as great as Lucifer himself. BIG MAC FRIES Desolator begins with Mac having just entered the enemy's territory which is segmented by numerous walls - these can be crossed by pushing open doors, punching down flimsy barriers and teleporting via warp tiles. Trying to prevent you reaching the final level is a horde of villains ranging from zombie-like Henchmen to Firemen who hurl fireballs and Armor who throws swords. Your fists can destroying them, but weapons such as bombs (Spectrum) or boomerangs (C64/Amstrad) may be found to more easily dispatch your foes. Alternatively Mac can do forward flips to pass by especially powerful opposition. Scattered along your bloody route are money bags and question marks that turn your enemies into treasure chests - even the fire-spitting deers' heads can be turned to your advantage. At the end of each level there is a confrontation with Kairo's endlessly multiplying fire-breathing heads. If you manage to destroy all the heads it's on to the next level - and load.

Mac fights his way through Kairo's hordes to free the children - Amstrad screen.

"...generally enjoyable, if not remarkable conversion"

AMSTRAD CPC Overall: 63% Incorporating much bolder colours than the C64, gives it a more cheerful if somewhat less evocative look. As on the C64, progress is perhaps a little too easy, although one improvement is a panel on the left showing how close Mac is to finishing the game. Another unique feature of this version is a flickscreen rather than scrolling presentation - fortunately this doesn't affect gameplay. Sound is similarly effective, but limited to sparse FX to help make this only an average game.

COMMODORE 64/128 Overall: 65% Like the Amstrad game, this version sacrifices detail for colour. It works quite well, if a little blandly, and with the characters smaller than on the Spectrum there's more room to manueuvre, making it possible to progress merely by avoiding enemies. This slight flaw affects cassette owners more as it brings up the multi-load that much quicker. Nevertheless the smoothness of the scrolling and a reasonable in-game tune help make it all a generally enjoyable, if not remarkable conversion.

OTHER FORMATS An ST version with several added features is expected at £19.99.

Crash #54Jul 1988 · p.8470%65%60%58%60%58%60%63%

Crash

Presentation 70%

Graphics 65%

Playability 60%

Addictive Qualities 58%

Overall 60%

Kati Hamza 58%

Paul Sumner 60%

Phil King 63%

Producer: US Gold Retail Price: £8.99 cassette, £12.99 disk Author: Source from the Sega coin-op Halls of Kairos The evil Kairos has kidnapped the entire infant population and imprisoned them in his castle. Mac, hero of the coin-op, Halls of Kairos, is called into immediate action. His quest takes place over five levels (multiloaded on the 48K) within the monochrome passages of the vertically scrolling fortress, which are viewed from above. A charm has imprisoned the children in the many mirrors hanging from the castle walls. They are saved by punching the mirror panels and collecting the toddlers as they are released. Progress is impeded by Kairos and his cronies; henchmen absorb energy on contact, firemen fire flame shots and swordsmen throw a continuous volley of sharpened knives. Mac's dwindling energy is shown by a bar at the top of the screen. Initially, Mac has no armour and can only fight hand to hand. By punching rolling barrels and collecting bomb icons, however, he can improve his weapon power. Picking up six infants temporarily transforms vulnerable Mac into invulnerable Machoman; for a few moments he can march through the castle without fear of harm. Points are boosted by collecting a series of treasures. Points possessed on capturing these determine exactly how much Mac's score improves or the strength of enemy forces changes. At the end of each level, Mac encounters a particularly daunting set of enemies. These have to be killed before he can move on to the next. COMMENTS Joysticks: Cursor, Kempston, Sinclair Graphics: monochromatic and very detailed - well animated Sound: average spot effects, but lacking a tune Options: definable keys

Roll out the barrel...

Sinclair User #75Jun 1988 · p.396/106/10

Sinclair User

Overall 6/10

Chris Jenkins 6/10

Label: US Gold Author: Source Software Price: £7.95 Memory: 48K/128K Joystick: various Reviewer: Chris Jenkins For a vertically-scrolling medieval Ikari Warriors/Gauntlet clone-ette, Desolator ain't 'alf bad. Taking the role of fearless hero Mac, you have to invade the castle of the evil Kairos, the Great Salad (well, that's what it looks like on the press release, but I'm sure it's a printing error). But why, oh why, would even the roughest toughest hero want to risk his life in such a foolhardy enterprise? Well, at heart he must be a great big softie, because it's all in aid of a group of spotty schoolchildren who have somehow become trapped in Kairos' magic mirrors ("Mum! Me head's stuck in this 'ere magic mirror!"). So, proceeding through the levels - loaded separately in 48K, or all together in 128K - what do you come across? The backgrounds are very nice, shown in perspective from above. You start off with no weapons at all, and only your mighty fists can ward off the enemies who spring up around you in puffs of smoke. Smack them on the nose and they collapse convincingly, but you won't deal so easily with the armoured knights who pop up later on. They'll throw streams of knives at you, and if you bump into them, just watch your energy meter plummeting faster than a sack of puppies in a lake. (Jenkins, I'm going to report you to the RSPCA if you don't start playing nicely right now! - TH). So you'll be wanting some well hard weapons, won't you? just look for the symbols with the big bombs on them, and you'll get some authentic medieval hand-grenades to fling around. Don't waste them, though, because you'll need some to blast your way through doors and across drawbridges later on. You'll also come across transporters which flip you to otherwise inaccessible sections of the castle, and giant urns, which, when knocked over, turn all the surrounding baddies into LOADSAMONEY! Pick this up to improve your score and your self-esteem. (Well, the more money, the bigger yer thingy gets, don't it)? Every so often you'll see a magic mirror set into the wall. Stand in front of it and smash it, and lots of little weeblies run out. You must catch them before they disappear, and if you capture 9 you become temporarily invulnerable, and can walk happily through anything. I think this must be the solution to the chamber at the end of the level, where you find yourself trapped by dozens of floating heads which give you a good going over. Other features include jolly land mines, happy flamethrowers and whizzo rolling barrels. Plenty to see and do then, just like Chessington Zoo, but, also like Chessington Zoo, if you've seen it once, you've seen it a thousand times. Desolator isn't sufficiently original to earn a top score, and there are plenty of annoying points, like the baddies who look identical to the hero, and the ones who refuse to lie down even when you drop a hand-grenade right on their heads. Nay bad, then, but nothing to split your buskins over.

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Compilations
Go Crazy
Ports
(Amstrad CPC), Desolator: Halls of Kyros (Commodore 64), (Atari ST)

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