Sinclair Library

Devils of the Deep

Adventure Game: Graphic · ZX-Spectrum 48K · 1 players · English

Richard Shepherd Software Ltd · 1983 · Pound sterling 6.50

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  • WorldOfSpectrum 20 votes2.28

In the magazines 58

Crash #4May 1984 · p.73

Crash

Producer: Richard Shepherd, 48K £6.50 A 3D graphic adventure where you move you undersea diver along the sea bed avoiding electric eels and crabs, collect useful items like harpoon guns and harpoons, knives and compasses, and try to collect the treasure hidden somewhere. There are 100 screens to be traversed. The idea is a good one but the graphics are uninspiring and very, very slow. Long load and minutes to wait it you are killed before another game may be played. Below average.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.66

Crash

Producer: Richard Shepherd, 48K £6.50 A 3D graphic adventure where you move you undersea diver along the sea bed avoiding electric eels and crabs, collect useful items like harpoon guns and harpoons, knives and compasses, and try to collect the treasure hidden somewhere. There are 100 screens to be traversed. The idea is a good one but the graphics are uninspiring and very, very slow. Long load and minutes to wait it you are killed before another game may be played. Below average.

Crash #1Feb 1984 · p.62

Crash

Producer: Richard Shepherd, 48K £6.50 A 3D graphic adventure where you move you undersea diver along the sea bed avoiding electric eels and crabs, collect useful items like harpoon guns and harpoons, knives and compasses, and try to collect the treasure hidden somewhere. There are 100 screens to be traversed. The idea is a good one but the graphics are uninspiring and very, very slow. Long load and minutes to wait it you are killed before another game may be played. Below average.

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