Sinclair Library

Digger Dan

Arcade Game: Platform · ZX-Spectrum 16K · 1 players · English

Ocean Software Ltd · 1983 · Pound sterling 5.90

Inlay - Front 1 of 4
Inlay - Front
Not rated yetSign in to rate it

Discussion

Nobody has started a thread about this yet.

Start a thread

Play

Documents

Other files

Files and rights

No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.

Credits

Sign in to credit somebody, or say what these people did.

Scores

In the magazines

  • Crash #51984 · Overall77%

Elsewhere on the web

  • WorldOfSpectrum 14 votes5.71

In the magazines 20

Crash #5Jun 1984 · p.10580%79%80%76%72%74%80%80%75%75%77%

Crash

Graphics (CP) 80%

Graphics (MU) 79%

Use of Computer (CP) 80%

Use of Computer (MU) 76%

Playability (CP) 72%

Playability (MU) 74%

Addictive Qualities (CP) 80%

Addictive Qualities (MU) 80%

Value for Money (CP) 75%

Value for Money (MU) 75%

Overall 77%

Chris Passey

Matthew Uffindell

HEADBANGERS - PANIC GAMES Armed with little more than a trusty spade, nimble fingers and wilting joystick, our two arcade playing reviewers, CHRIS PASSEY and MATTHEW UFFINDELL, enter the dusty platforms in search of monsters 'Panic' games involve climbing ladders to various levels within the screen, digging holes in the floors and letting the monsters fall into them. When you trap a monster in this manner, there is usually a short time in which to reach it, bang it on the head so that it falls through to its death, filling in the hole as it goes. Failure to kill it in time will result in the beast escaping and becoming a super monster. The more super a monster becomes, the more holes it must fall through in one go, which means digging holes in a vertical line. You have an ever-diminishing supply of oxygen, so speed is important. This selection contains some close copies and some slight variations on the theme. DIGGER DAN Ocean Memory Required: 16K Retail Price: £5.90 This is a rather good version, conaining large, colourful graphics with reasonable movement. The control is also good, although there is no joystick option. It is easy to get on and off the ladders which is a help. I think this is better than the Visions/Mikrogen version. It features oxygen and four monster types, and separate keys for dig and fill, which are well laid out. Digger Dan is enjoyable and addictive, and one of the best 'Panics' here. CP This version has now been available for quite a while, yet it shows hardly any signs of age. The game takes place on five very solid looking platforms connected by several well-drawn ladders. It starts off as the simplest of the bunch but gets progressively more difficult by adding one monster for every two screens completed - unqique. The monsters are well drawn and move smoothly, although they are not at all intelligent. Your man is nicely animated and moves with reasonable speed. The keyboard positions could have been better, but nothing too much to complain about. It is slightly lacking in the Sound department, but colour has been well used. Good. MU

Crash #3Apr 1984 · p.70

Crash

Producer: Ocean, 16K £5.90 Digger Dan is armed only with a spade. He must dig holes in the four levels of platforms, using the ladders to get up and down. Four monsters chase him around, hopefully upending in the holes, which he promptly fills in to kill them. There are safe spots at the end of each platform but he can't linger because the oxygen's running out. An oxygen bottle appears from time to time but getting at it can be difficult. If the screen is cleared it returns with fresh and slightly more clever beasts. Only one screen and speed, but the graphics are smooth and nicely animated. Dan can ump down through the holes too, useful in a tight spot. The control key positions are sensible, but with six of them, a bit of a handful - Reasonable value for money.

Read it at Crash - The Online Edition

Crash #2Mar 1984 · p.54

Crash

Producer: Ocean, 16K £5.90 Digger Dan is armed only with a spade. He must dig holes in the four levels of platforms, using the ladders to get up and down. Four monsters chase him around, hopefully upending in the holes, which he promptly fills in to kill them. There are safe spots at the end of each platform but he can't linger because the oxygen's running out. An oxygen bottle appears from time to time but getting at it can be difficult. If the screen is cleared it returns with fresh and slightly more clever beasts. Only one screen and speed, but the graphics are smooth and nicely animated. Dan can ump down through the holes too, useful in a tight spot. The control key positions are sensible, but with six of them, a bit of a handful - Reasonable value for money.

Crash #1Feb 1984 · p.52

Crash

Producer: Ocean, 16K £5.90 Digger Dan is armed only with a spade. He must dig holes in the four levels of platforms, using the ladders to get up and down. Four monsters chase him around, hopefully upending in the holes, which he promptly fills in to kill them. There are safe spots at the end of each platform but he can't linger because the oxygen's running out. An oxygen bottle appears from time to time but getting at it can be difficult. If the screen is cleared it returns with fresh and slightly more clever beasts. Only one screen and speed, but the graphics are smooth and nicely animated. Dan can ump down through the holes too, useful in a tight spot. The control key positions are sensible, but with six of them, a bit of a handful - Reasonable value for money.

Advert13
Hack/Poke1
Review1
Feature1

Licensed from

Related

Reviews from people here

Sign in to write about this, or make an account. It takes a minute and lets you correct the catalogue too.

This entry78% complete

No description, tag recorded.

Sign in to correct or add to this.

See what has changed about this entry

Share this entry

Hold the rights to this and want it taken down?