Disposable Heroes
Arcade Game: Action · ZX-Spectrum 48K · 1 players · English
The Power House · 1987 · Pound sterling 1.99
Also known as The Invasion of the Mega Garbage Beings (English)
Discussion
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- Control Option
- Interface 2 (right), Kempston Joystick
Play
- DisposableHeroes.tzx.zipTape image English21 KB
- DisposableHeroes.tap.zipTape image English20 KB
Documents
- DisposableHeroes(EN).txtInstructions English1 KB
Other files
- Disposable Heroes (1987)(The Power House).pokPOK pokes file 0 KB
Files and rights
Distribution permission is on record, granted to another archive rather than to this one. Screens and pictures are copied here; everything else links to the archive that holds it.
- AllowedThe Power House → WorldOfSpectrum
Credits
- Grant Jaquestcredited
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Scores
In the magazines
- Sinclair User #741988 · Overall3/10
- Your Sinclair #301988 · Overall2/10
- Crash #521988 · Overall22%
Elsewhere on the web
- WorldOfSpectrum 16 votes2.38
In the magazines 4
Your Sinclair #30Jun 1988 · p.653/102/102/103/102/102/10
Graphics 3/10
Playability 2/10
Value For Money 2/10
Addictiveness 3/10
Overall 2/10
Tony Worrall 2/10
BUDGET BONANZA What we got? Loadsacheapies! And we got Tony Worrall to review 'em. Take it away, Wozza! DISPOSABLE HEROES Power House £1.99 Reviewer: Tony Worrall Very apt title. This is the ultimate in disposable software, buy and bin as soon as possible. Chase Mega Garbage beings around a mega garbage landscape, and watch as badly animated sprites do battle with Mr Attribute-Clash! These are the kind of games that should be buried at birth, or better still shown as health warnings to trainee games programmers! Disposable Heroes tries to be a cross between Underworlde, Nodes Of Yesod and Xanthius, but never gets even close to the worst of those. I really can't see Power House making money out of this kind of tripe, unless someone out there is fool enough to add this to their collection. Take a tip - avoid!
Sinclair User #74May 1988 · p.593/103/10
Overall 3/10
Graham Taylor 3/10
Label: Power House Author: Grant Jaquet Price: £1.99 Memory: 48K/128K Joystick: various Reviewer: Graham Taylor Ho Humm. The mega-garbage beings are on the rampage again (I think I must have been asleep the first time). It's loony budget software plot time again in Disposable Heroes, you play a sort of yellow bird on skis, and bounce around the brain-numbingly repetitive screens seeking out and destroying the garbage beings. Movement is largely by accident, since it is controlled - apart from left and right - only by a series of landing pads scattered around the screens. Hit a red one and you slow down, while others speed you up. Every so often you may get carried up and down between levels via chutes. If you manage, after a bit of random bouncing, to find a deadly owl you get to take over his brain. This turns out to be a simple 'Simon' variant it's so easy to as to be laughable Graphics: uninteresting; gameplay: mostly dull, with occasional moments of near interest, sound: bizz, buzz, nee, nee, tapp. Don't think so really. Disposable.
Crash #52May 1988 · p.8629%48%23%20%22%
Presentation 29%
Graphics 48%
Playability 23%
Addictive Qualities 20%
Overall 22%
Mark Caswell
Paul Sumner
Producer: The Power House Retail Price: £1.99 Author: Grant Jaquest The Mega Garbage Beings are on the rampage again, and are holed up in caverns beneath the city, along with their equally vile companions. It is into this dank, unfriendly environment that our brave hero travels and there are ten Garbage Beings to tackle throughout the underground labyrinth. Other strange creatures also wander around and while contact with them is not fatal, a chunk of the player's energy is lost. A stun gun is provided which temporarily paralyses them. Once a Garbage Being has been located, the hero can then challenge the despicable creature in mind-to-mind combat. The screen consists of four squares, and is played like a simplified version of 'Simon Says': a light flashes across the panel and the routine must be copied exactly to win the game. Success is rewarded with control of the Garbage Being's mind, who can then be forced to return to the garbage dump. Once all of the Beings have been rounded up in this manner, the world is safe once more. COMMENTS Joysticks: Kempston, Sinclair Graphics: poor use of colour with flickery characters Sound: not outstanding - but suits the game
News/Note1
- Your Sinclair #29May 1988 · p.7
Related
- Versions
- HiSoft COLT Compiler (Authored with)
- Compilations
- Load 'n' Run issue 60, ZX-Spectrum Vega
- Elsewhere
- The Tipshop
- Same entry at
- Spectrum ComputingZXInfo
Reviews from people here
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