Dogsbody
Arcade Game: Platform · ZX-Spectrum 48K · 1 players · English
Bug-Byte Software Ltd · 1985 · Pound sterling 2.95
Also known as Dogsbody to the Rescue (English)
Dogsbody, 1 of 2
Discussion
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Releases
- 1985Bug-Byte Software Ltd Sold as Dogsbody to the RescuePound sterling 2.95
- 1985Mind Games Espana S.A.
Play
- Dogsbody.tzx.zipTape image English9 KB
- Dogsbody.tap.zipTape image English12 KB
Documents
- Dogsbody.txtInstructions English1 KB
Other files
- Dogsbody (1985)(Bug-Byte Software).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- Steven Monkscredited
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Scores
In the magazines
- Crash #231985 · Overall65%
- Your Sinclair #51986 · Overall4/10
Elsewhere on the web
- WorldOfSpectrum 4 votes4.25
In the magazines 5
Your Sinclair #5May 1986 · p.754/104/103/103/104/104/10
Graphics 4/10
Playability 4/10
Value For Money 3/10
Addictiveness 3/10
Overall 4/10
Rick Robson 4/10
Bug Byte £2 Reviewer: Rick Robson To be read in Husky tones. It's a dog's life working for Your Sinclair. The Ed just keeps giving me all these dog rough games and telling me to get my teeth stuck into as many puns as possible on 'dog' and 'byte' - but unless you're a rabid mazer the only work I can think of that has anything to do with dogs and this game is unprintable. You know how pooches are meant to like digging holes, well Dogsbody goes a hole lot deeper. He's a special agent for the Animal Liberation Front whose task it is to rescue 192 pups from the dastardly Dr. Dogmush. Fifty meanies, the robot guards, are on his tail. Being an ideologically right-on Rover, he can only use flower power. Dig above a plant and it'll grow to cut off the meanies access. Or burrow beneath rocks that'll marmalize them. The baddies get re-incarnated, but the little doggie only has three lives - far better to be a cat! It won't take you a million years to poodle round this maze game. The meanies move in most unmysterious ways across the 25 screens (though it's fun when they all go yellow and run away) so it won't take long to work out the best way to tunnel out the pups. A mongrel of a game derived from a mass of others, the main obstacle is actually not to corner yourself between the flourishing fauna. This game should be given to your nearest Pal or Chum.
Crash #23Dec 1985 · p.2252%69%65%62%60%69%65%
Use of Computer 52%
Graphics 69%
Playability 65%
Getting Started 62%
Addictive Qualities 60%
Value For Money 69%
Overall 65%
Unknown
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Producer: Bug-Byte Retail Price: £2.95 Language: Machine code Author: This game is of the 'trapped in cavern and need to collect all the objects to get out' type. Dr Dogmush has carried out a plan of despicable daring and kidnapped 192 puppies, and stashed them away in his lair. He's now planning to carry out vile genetic experiments to turn them from cute and playful puppies that could easily be used to advertise toilet paper, into vicious killer dogs that will go for the throat as soon as say "woof'. Animal liberationists, determined not to take any of this lying down, have sent in special agent Dogsbody. Dogsbody is a mission hardened operative, with skills honed for this type of mission. Dogsbody, by the way, is a dog. The puppies are incarcerated within the Dr Dogmush's stronghold. Built upon red sandstone, the caverns are patrolled by a number of the doctor's robotic denizens. There are fifty beings guarding the maze, each of whose touch is deadly to agent Dogsbody. Also, the nasties aren't stupid. They track and trace Dogsbody even when they're not present on the screen with him. Some of the corridors and pathways are blocked with soil: this can be eaten away by Dogsbody but is impassable to the stronghold's guards. All dogsbody needs to do to clear a pathway is travel over the soil, and it's automatically eaten away. There are also impassable boulders scattered around the mad doctor's lair, and they're generally supported by soil. Eat away the soil and the boulder falls down, rather like those in Boulderdash. If Dogsbody is fortunate enough to land a boulder on one of the baddies, it'll then get squashed but it'll be reincarnated and teleported back to its start position. Dogsbody is able to move around in the up, down, left and right directions. Standing still he just pants and looks miserably out of the screen, but once on the move a grin hits his face as his little legs jog up and down. As he crosses over the screen boundary a new cave full of nasties flicks into view. There are twenty five such screens, each sheet covering nearly the whole screen. A majority of the maze is made up from bricked walls, impenetrable to special agent Dogsbody, who has to find his way round the tortuous caverns. Extra obstacles added include the mega quick growing flowers, sitting innocently about the maze with their heads jammed against some soil. If you eat away the earth above the flowers' heads they quickly grow up as far as they can. The trouble is flowers block pathways in the maze, so you can end up blocking yourself in. Horticulture can also be handy if a fiend is hot on your trail and you want to bar its way. The puppies are inanimate and are little replicas of Dogsbody. For some reason they constantly glow and shimmer until you run over them. They are then rescued and duly disappear, and you collect points for rescuing 'puppies and for eating earth away. COMMENTS Control keys: P up, L down, Z left, X right, SPACE to abort/exit demo mode, Fire/Enter to restart game Joystick: Interface 2 and Kempston Keyboard play: a bit sticky at times. Use of colour: no attribute clash because of large graphics, though colours could have been better chosen Graphics: nicely animated, though rather bland Sound: nothing special Skill levels: one Screens: 25 screens
Wuff Wuff! Tunnelling through the maze to rescue puppies in DOGSBODY, one of the new Bug Byte games. Featuring flowers that grow and boulders that fall, the game involves a smiling fido and plenty of meanies.
Games Compendium carries this game and has 13 references of its own.
Advert2
- Computer Gamer #10Jan 1986 · p.86
- Crash #23Dec 1985 · p.133
News/Note1
- ZX Computing #23Feb 1986 · p.10
Related
- Compilations
- Games Compendium
- Ports
- (Amstrad CPC)
- Elsewhere
- Speccy Screenshot MapsThe TipshopUVL
- Same entry at
- Spectrum ComputingZXInfo
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