Great Gurianos
Arcade Game: Beat-em-up/Solo · ZX-Spectrum 48K · 1 players · English
EDOS
Discussion
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Known Errors
The final boss cannot be defeated. According to the author David Perry, this was made on purpose because the game used up so much memory that there was no room to include the ending.
- Control Option
- Interface 2 (right), Kempston Joystick
Releases
Play
- greatgurianos.rzxRZX playback file
- GreatGurianos.tzx.zipTape image English27 KB
- GreatGurianos.tap.zipTape image English32 KB
- GreatGurianos(Encore).tzx.zipTape image English27 KB
Documents
- GreatGurianos.txtInstructions English2 KB
Music
- GreatGurianos.ay.zipRipped in-game/theme music in AY format 2 KB
Other files
- Great Gurianos (1987)(Hit-Pak).pokPOK pokes file 0 KB
Files and rights
No permission is on record either way. Screens and pictures are copied here on a take-down basis: if you hold the rights and want something removed, say so and it goes.
Credits
- David Perrycredited
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Scores
In the magazines
- Crash #431987 · Overall (Great Gurianos)53%
- Sinclair User #1121991 · Overall81%
- Your Sinclair #671991 · Overall35%
- C&VG (Computer & Video Games) #1141991 · Overall39%
Elsewhere on the web
- WorldOfSpectrum 17 votes6.35
In the magazines 10
Your Sinclair #67Jul 1991 · p.6135%35%
Overall 35%
Jon Pillar 35%
BARGAIN BASEMENT Torch? Check. Helmet? Check. Ability to write incredibly informative and witty reviews? Check. (Sort of.) Say hello to RICH PELLEY & JON PILLAR. GREAT GURIANOS Encore £2.99 Reviewer: Jon Pillar We've had bad conversions of good arcade games and great conversions of great arcade games, but here's that most rare of bests - a good conversion of a game that only a mother (or Gerald Ratner, again) could love. Gurianos was the kind of machine that lurked at the back of the arcade and no-one ever played. They just stuck their drinks on it instead. Elite got lumbered with it as part of a package of Taito titles and it popped up briefly on a minor compilation before, um, popping off again. But now it's back (sob sob). You play GG himself, and the idea is to lop from left to right (you can't turn back, or even round), slapping down flying objects with you shield and poking evil knights with your sword. The Speccy version is actually quite stylish, with very large, clashless sprites ambling along a swiftly scrolling corridor. It's just that there's nothing underneath the graphics. Fighting is supposed to consist of strategic hacking and parrying, but it boils down to a straightforward case of the waggles between the 3-sword and 2-shield positions. Lose and you're out. Win and it's onto the next barrage of objects and the next knight. And that's it. Some objects replenish your energy or equip you with armour, and the knights get nastier as you go, but the pace and gameplay remain exactly the same. Plod, plod, plod, grunt, slap, plod, slash, aarghh! Plod, plod etc. If you really need a barg hack-'n-slash, go for Barbarian. It's more gruesome and certainly a lot better than this hollow offering.
The Great Guriano battling against, erm, some flying things.
Sinclair User #112Jun 1991 · p.3280%41%79%78%81%81%
Graphics 80%
Sound 41%
Playability 79%
Lastability 78%
Overall 81%
Ian Watson 81%
Label: Encore Memory: 48K/128K Price: £2.99 Tape Reviewer: Ian Watson The Great Gurlanos, is about to go on his most dangerous quest yet. A with nowt but a sword and shield has to fight fierce and deadly warriors as he tries to make his way to the ultimate objective - to get a bag of greasy chips from the Four Lanterns chippie on a Friday night. Okay you dudes, so I lied about the final objective - but the scenario is fairly similar to battling your way through the door and to the front of the queue of your local deep-fried starch merchant. The first thing you are attacked by are little flying stars, balls and what could possibly be small pieces of fried fish, which you have to persuade to buzz off by use of you shield. After the barrage of flying shapes, you then face your first opponent, where, using all your weapons, you must defeat this ghastly geezer. The same happens all through the game, except your opponents get progressively harder to kill. During the journey, little icons can be taken which, when you press the sword up, middle and down keys together, gives you a proctector shield giving protection from all the flying deep fries. Unfortunately these only last for a short time and are rationed to only one per life. You can also strengthen your weapon (fnarr) and sharpen up your shield by hitting the appropriate flying icons, (cunningly disguised not as a chip shop but as... Yes! A sword and shield. The game itself is good, but is let down by the keyboard only playing control. There are so many different keys that it's difficult to play the game properly without breaking a few fingers. I like realism when I'm hacking the head off some baddie, but this is just going too far. Gurianos was a good arcade game and it seems strange that there was never a full price conversion of it to the Spectrum. Maybe there was, and it's release as a budget original will appeal to all the old fans of the game.
C&VG (Computer & Video Games) #114May 1991 · p.7539%39%
Overall 39%
Richard Leadbetter 39%
Encore Spectrum £2.99 "Previously unreleased on its own!"" reveals the packaging and once loaded in you can see why. The sprites are hideously animated with obscene colour schemes, and the sword-slashing playability is non-existent due to dodgy response and tedious gameplay. The coin-op featured banal gameplay and this conversion captures that aspect perfectly. Save your dosh for something different.
Crash #43Aug 1987 · p.1862%66%54%47%53%
Ben Stone
Mike Dunn
Nick Roberts
Presentation (Great Gurianos) 62%
Graphics (Great Gurianos) 66%
Playability (Great Gurianos) 54%
Addictive Qualities (Great Gurianos) 47%
Overall (Great Gurianos) 53%
Producer: Hit-Pak Retail Price: £9.95 Author: Compilations have been burgeoning recently, but Elite's Trio is different. All three games on this compilation are new. First off there's the follow-up to Elite's successful TV licence Airwolf, not unsurprisingly titled Airwolf II. This sequel departs dramatically from reality as Stringfellow Hawke and his magnificent all-singing, all-dancing helicopter are sent to destroy a terrorising alien craft. The chopper can move in any direction within the two-dimensional onscreen space zone. Bulbous beasties, fighter craft, and space constructions with gun emplacements must be negotiated - and if you touch any you lose a life. The helicopter is armed with a blaster, and Airwolf's fire power can be augmented by collecting rotating objects which spin across the screen. In the second game, 3DC, you're stranded on a wet, effluent-covered sea bed, and it's no fun unless you like that kind of thing. But escape from this traditionally isometric 3-D watery world is possible - if you can assemble the scattered sections of a submarine. Items found on the sea bed, such as a book and a key, can help you. There are dangers. You have only three tanks of oxygen, and a molesting octopus might steal one, though his light-tentacled kleptomania can be curbed if you've got the right object. And subaqua activity increases the amount of dangerous nitrogen in your body… But there's always Eric the eel, who can be controlled and squirms his slimy flanks into places too small for your bulk. Third of the trio is Great Gurianos. Armed with a sword and shield and clad into a made-to-measure suit from Burton's Armoury Dept, the great Gurianos embarks upon his most dangerous mission. As he progresses through a medieval-style flick-screen world, Gurianos encounters hostile warriors out to spill his superior blood. He can temporarily activate a protector shield that guards against flying objects, but sadly this is a once-in-a-lifetime experience. A series of swords also directs its scything attentions toward our hero, who must use his own sword to deflect the sharp points. And after dealing with four pieces of lethal cutlery, Gurianos develops a red supersword which gives him invincibility in combat. Swiping an airborne ball gives Gurianos extra armour for his adventure, too. COMMENTS Control keys: all games definable Joystick: Kempston, Interface 2 Use of colour: Airwolf II uses one colour and black, 3DC largely monochromatic but clever on last screen, Great Gurianos is pretty Graphics: small and rather simple on Airwolf II, well designed isometric perspective on 3DC, large and detailed on Great Gurianos Sound: varies between games, but some neat tunes and more useful than colourful FX Skill levels: one
Attractive but a bit ineffectual, Great Gurianos is the least successful of Trio's three games.
Trio carries this game and has 13 references of its own.
Thrill Time Platinum 1 carries this game and has 9 references of its own.
Hack/Poke5
- Crash #59Dec 1988 · p.45
- YS Smash TipsAug 1988 · p.21
- Your Sinclair #28Apr 1988 · p.29
- Your Sinclair #24Dec 1987 · p.24
- Crash #45Oct 1987 · p.56
Review1
- MicroHobby #146Sep 1987 · p.22
Licensed from
- GladiatorArcade coin-opTaito Corporation
Related
- Compilations
- Trio, Thrill Time Platinum 1
- Ports
- (Amstrad CPC), (Commodore 64)
- Elsewhere
- Speccy Screenshot MapsLost in TranslationWikipediaMobyGamesRZX ArchiveThe TipshopUVLModern ZX-Retro GamingRZX Archive - YouTubeSpectrum Computing RZX - YouTube
- Same entry at
- Spectrum ComputingZXInfo
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